Nerfs and Power Creep

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  • #46
    Yeah, indeed we need those lightkeepers.


    • #47
      Originally posted by The Sin of Greed View Post

      Where is that thread, actually? Because I remember Zealand’s message to come from BSD topic.


      • #48
        Originally posted by Bjorn Ragnarok View Post

        I agree fully, also considering that it's a two way street. If the end result is the same, no need for a CM to feel the need to address every instance of slightly inaccurate terminology. Life goes on for everyone and it's going to be ok. :-)
        The reason I want to be very clear about the terminology is so that communication is as clear and direct as possible. If the wrong terms are being used, or terms are being used incorrectly, then there's a communication breakdown. I hope it's been seen that we are trying to communicate as openly and clearly with the playerbase as possible, given the information we have at the moment of communication. In order to continue that trend, then we all need to be speaking using the same terminology. That's why it's so important, and why I do feel the need to make sure the inaccurate terminology is corrected, however slight it may be.

        It is a two-way street, as you say. I would hope that players understand that the best way to communicate with the team is by clearly stating opinions using the correct terminology, and not getting offended when we correct the terminology so that we can all communicate better. We try to explain things as best we can by decoding "coder speak", but when we have some terms we can all use commonly, let's use them correctly. That way, no one is confused, and no one is misunderstanding what is happening.


        • #49
          Originally posted by Heal and Harm |VK| View Post
          As a temporal resolution I suggest to make experiment: ban duplicates on PG. We kill 2 birds with 1 stone. KITTIES AND BARTS
          Unfortunately that would require a client change. While we can apply the "no-dupe" game changer to the PVP events, PG doesn't support game changers.


          • #50

            Hi all. I am thinking how to improve game balance in current situation.
            I am taking about Ferelden against Demons.
            So I decided to write here.

            Most of the natural dragons according to lore. Also all Theirin family and several warriors in hoda.

            1. Add reaver tag to king Maric and other theirins, Calenhad offsprings.
            2. Add Calenhad and Maric buffs for reavers. Same as for ferelden. Maric can buff Ferelden and Reavers for hitpoins and stun resistance, instead Ferelden and Nobles. (Now hi gives 50 stun resistance for nobles, but I think hi should buff hp and stun resistance for reavers)

            Double increase hitpoins for Great Dragon.

            Blood of King Maric was used to create powerful ritual with the artifact of Tevinter Dark Magic known as Magrallen

            Main idea for further improvement:
            More synergy between units.
            Last edited by Heal and Harm |VK|; 01-23-2018, 09:29 AM.
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            • #51
              Heal and Harm |VK| haven’t you heard?Some Guy is saying GD is one of the worst 3stars in the game,he will need more help then that.lololololol


              • #52
                Originally posted by Dildoith View Post
                he will need more help then that.lololololol
                Frankly, I see further improvement in the case of combination units. More synergy, Less meta units.

                GD should be weaker when used with other groups.
                With Ferelden and Reavers she will be good in such situation.

                Same with other toons
                Last edited by Heal and Harm |VK|; 01-23-2018, 09:30 AM.
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                • #53
                  Originally posted by Heal and Harm |VK| View Post

                  Frankly, I see further improvement in the case of combination units. More synergy, Less meta units.

                  GD should be weaker when used with other groups.
                  With Ferelden and Reavers she will be good in such situation.

                  Same with other toons
                  I wasn’t being serious!I do agree with your synergy sentiment ,though I believe a select few should be able to fit anywhere.I think there should always be a couple really special toons or IMO the game will become very boring.Im not saying uncountable toons but some that are more difficult to battle.When each group has the same type of toons that makes building counters to everything terribly easy it takes out strategy and fun of the game.I read a guys post about how half of the three star toons are awful and well I suppose they are if you lack the understanding of how to build.Anyway yes I agree more toons for specific factions but having a few beasts that fit in anywhere keep us on our toes and our squads constantly evolving.


                  • #54
                    Originally posted by Heal and Harm |VK| View Post
                    More synergy, Less meta units.
                    That is the goal.


                    • #55

                      Well, I will continue.
                      I will speak about balancing red fast units against demons, excluding Bartrands (because of exploit).

                      Red Inqusition and Hakkons vs Demons

                      3 Kitties/2 Kitties + Theurge. Each Kitty dials about 100k damage to units without critical strikes. 3 attacks.
                      3 Coles + Beast. Each Cole dials exactly 75k damage with critical strikes (almost always).

                      To balance red Inqs we should add some damage by revamp of the Tellari Beast. And to add minimum attacks for Cole

                      3 HArchers+ Beast. Each archer dials 40k damage to non- white target 2 attacks (all+column). Often demons have 100% absorbing. So first attack will negate it. By revamping of Tellari we can make balance.

                      Tellari Beast should add same bonus for Apostate and Red creatures (50 power and health)
                      Cole should have minimum of 4 attacks

                      To create more teams, that can bit demons easier, than demons bit them. However, that teams can be bit by other non-speed/power teams.
                      Last edited by Heal and Harm |VK|; 01-24-2018, 06:30 PM.
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