Jaws of Hakkon rebalance

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  • Jaws of Hakkon rebalance

    Hi everyone.
    Last release of Jaws of Hakkon was very interesting. Thank you for new characters. I looked forward for them since DLC in Inquisition appeared. First emotions was perfect. But then I realised this team is really weak. It can't win even feeble enemy. It's very pity. Archers have too small power and small aura. Defender don't buff at all. And noone have auras on health. So, Jaws can't kill anyone and can't survive enemy's attack. Sad. It's not a empty words, I have a team of Jaws: 2 archers, 1 defender ang Gurd + Hakkon. I forted them with a few legendary feroes, but they coudn't win even late PVP with bonuses on outlaws|+red faction event. So, I ask you to make some rebalance of this group.​

  • #2
    Hp aura for Hakkon (kinda like 50% to allies) and possibly HD (25%-35%) would be plenty. They don't live up to their attacks, especially 3* god of ice and war
    Tweaking archer is a minefield. It's a quick attack all toon, boosting damage will possibly create another 4x dupe squad

    I also think Hakkon needs Outlaws or warrior group attached, to have meansto buff his weakest stats, amongst all 3* dragons


    • #3
      if you can improve them. Please improve their


      • #4
        Jaws squad attack mechanic is very interesting, but total stats for full squad is too low. New team from this group is not competitive with others.


        • #5
          good idea, archer is not enough damage.


          • #6
            IF i may offer my input.. i do not have any JOH legs.. but having fought them.. I do agree the archer feels relatively weak even with the last event bonus for JOH. The defender seems pretty tanky.. but I didn't really square off with any fully forted ones..

            The dragon Wintersbreath is a bit strange to me on it's groups. Maybe in the lore it is considered a spirit but I just don't see how it fits with a spirit team since more than half of any spirit heroes are mages.. so no benefit of aura or anything from Winterbreath...

            In terms of dragons.. most players i would assume would use QoTB for spirits over Wintersbreath.. and Sandy Howler compares very closely on paper with Winterbreath.. being that Sandy covers RED faction heroes.. and boosts all types.. not just warriors..
            ... and then there's PALA (you know.. that lil warrior dwarf).


            • #7
              I say mod stats on dragon, not to many hakkonites to buff hakkon and add aura 50% health to allys that way he cound be used in both red and spirit team, Hakkons attack are interesting with the help of NSoH hakkon can really be usefull but he desperate need some minor tweeks... On other hakkonites, just add a little more power base on them and let hakkon be the center of the team
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              • #8
                Some groups need rebalancing, Jaws are Hakkon are among them. All red boxes are MIA except GoJ, but Myrh said they will look into other weaker groups/heroes once single hitter revamp is done.


                • #9
                  I think it's possible to increase archer's bonuses from 15 to 25 for outlaws, remaining their stats the same. Defender should baff health for Jaws/outlaws . For example +25. And Hakkon will be very good with +40 health and power to outlaws (outlaws is a large group, they deserve their own dragon) and +20 power for Jaws.
                  Last edited by Mephiston; 11-22-2015, 12:25 PM.


                  • #10
                    Well, after some testing HakD looks very solid in outlaws team (2xLMT, ARH, Behemoth) , taking MVP award like 3/10 times. But there is two problems
                    1) Curse him and he won't kill an epic due to LOOOOOOOOOOOOOOOOWWWWWWWWWWW base dmg. Not cool for the slow round toon, not cool
                    2) Second attack often not happen. Probably "hitting" already dead toon.

                    HW is still junk =)


                    • #11
                      Having just acquired Gurd I would say the best way would probably be to change his bonus from red faction to the Jaws of Hakkon Faction and increase it to the 30 to 50% area.


                      • #12
                        Sad for HW. Outshined by Ataashi.


                        • #13
                          Atashi is perfect after update. But now Hakkon is realy usless. It need some fix to make it effective at least for Hakkonids, ang maybe for outlaws too.


                          • #14
                            Hopefully they release the Revenant Gurd or the Spellbinder to fix the issues this group has.


                            • #15
                              JOH suffer greatly from low states, their synergy carries a sense of getting strong round after round, but their low states and lower buff aura guarantee that won't happen. Right now not one of the group can carry the team, not even JW had the ability to present a threat both in defense and offense. Sadly, there's not clear message sent by CG so far that they even notice how bad these toons are, and from experience they addressed any kind of buff-old-toon problems pretty slowly, and there were a ton legacy leg being left abandoned, it's not wise to get ourselves' hope up to high




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