Barkspawn vs Grey Warden Oghren

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  • Barkspawn vs Grey Warden Oghren

    Just want to break down these 2, and find out about power gain differences.

    First, GWO has slightly better base stats than Barky, but not that much different.
    Secondly, GWO is slow, and Barky is normal.

    Third is what I am wondering about.
    GWO Gains power when attacked. How much?
    Barkspawn gains power when ALLIES are attacked. How much? A percentage per ally? what?

    You can see the dilemma here, hoping someone might know the power gain differences and shed any more light on the comparison between the two.



  • #2
    bump + 10 charries


    • #3
      I think the dog has standard bloodmage gain which is 20% of all damage including overkill and empty slots. Don't quote me on aoe affecting the empty slots though.

      I don't use GWO but I assume his is the standard gain of 20% as well.


      • #4
        To further clarify, if RLM hits everyone for 2k, bark gains 0.2(2000)x5 which is 2k power.

        If KCC hits barks friend morrigan for 50k, bark gains 10k power.

        If morrigan dies and RLM hits again for 2k, barky will still gain 2k power even though morrigan is dead, as her empty spot took 2k damage too.


        • #5
          So GWo is 20% X 1 only? as he only gains when he is hit?

          So above scenario, with GWo he would only gain 400?


          • #6
            Yes GWO and all others with the gains power when hit trait gain 20% of all damage they personally take, excluding Brogan Dace, who gains 30%(from my initial testing at least - have not tested him extensively)


            • #7
              If that's true, that answers my question, but that would make Barky so much more valuable than GWO.


              • #8
                Originally posted by SpruceMoose View Post
                If that's true, that answers my question, but that would make Barky so much more valuable than GWO.
                Correct - Barky is better than GWO - normal round, gains from all allies being hit, not just self. Then add in that he can drain/slow/stun and is immune to being slowed....that's one bad puppy...and I like GWO, but the dog is good.


                • #9
                  Originally posted by JohnnySteel Alpha View Post
                  Correct - Barky is better than GWO - normal round, gains from all allies being hit, not just self. Then add in that he can drain/slow/stun and is immune to being slowed....that's one bad puppy...and I like GWO, but the dog is good.
                  Can Barky be used for the Insane nexus? I'm hoping if I tier up and for his health, then put him with all health buffs (GWA, Maric, LotF) Barky will survive then kill Flemeth or DF or whoever. Is this viable?


                  • #10
                    Bark will still need to survive 2-3 hits, I'm not 100% sure if he can get that tough. I don't have his stats off hand.


                    • #11
                      Yeah after some math checking, I think Barky will need to have 10000 or so health after forts. Not sure if that's achievable, at least without leg forts. Guess its back to VH of me.


                      • #12
                        I have both GWO and Barky at T4 and the differences between them are well illustrated above. However you missed a crucial point GWO gains 75% power when he attacks himself while Barky doesnt. So While barky's power gain is exclusively dependent on other team hitting you big GWO can by himself gain epic proportions. Also GWO has higher health (with almost same forts) and higher base power. He also fits into many teams, Dwarves, warriors, GW, black, white. Ultimately its on what the event is and how you use the two. I am using both GWO and barky to clear the insane mode with a speed rune. Both hit in first round but do not hit that hard, when DF hits both have enough helath in FR to survive and I use KA that provides 50% health to them. Then their power gain is insane.


                        • #13
                          Good point Harpreet. Yes this in e trying to beat, well very hard agai at least, Insane got a lot further away from me now. I got some great toons, but no aura synergy except Grey wardens, so just trying to fit one of those i at least to be able to play this damn game again ...


                          • #14
                            I think, Barky is better, because he is more versitile. If he drains after he gets buffed, that's REAL HARD. Stun also. So 50% of getting 1 toon really crippled. Even slow can be good! I just don't really like, they still left 25% for doing nothing special. If you have KA to buff their HP, is the best thing that can happen.
                            Player level: 164 - F2P
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                            • #15
                              Barky is still better.
                              | Outlaw Legion | Ally code: 394-769-184 |




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