PVE Mode: The Gauntlet

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  • #31
    I have a question. I tried running the Gauntlet again a short while ago and beat node 16 (this was my second time getting there, node 17 remains unconquered for me). Once I was done (no energy left and didn't want to refill) I let the timer run out. Since then, every time I log into the game I get a message at the beginning that "Your time on Civil War has expired and your loot was lost". First of all, thanks, I've figured that out on my own. Second, I didn't drop any loot from any of the nodes, so what loot was lost? This message is rather annoying. Is there any way to get rid of it? Should I just reopen the Gauntlet to "reset" it? I'm currently playing through Fb, my Android device died.
    Last edited by Zanir; 09-26-2017, 04:15 PM.
    Ally Code: 342-164-588
    Guild: Spirit Fingers

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    • #32
      Originally posted by Zanir View Post
      I have a question. I tried running the Gauntlet again a short while ago and beat node 16 (this was my second time getting there, node 17 remains unconquered for me). Once I was done (no energy left and didn't want to refill) I let the timer run out. Since then, every time I log into the game I get a message at the beginning that "Your time on Civil War has expired and your loot was lost". First of all, thanks, I've figured that out on my own. Second, I didn't drop any loot from any of the nodes, so what loot was lost? This message is rather annoying. Is there any way to get rid of it? Should I just reopen the Gauntlet to "reset" it? I'm currently playing through Fb, my Android device died.
      Sounds like a browser cache issue. Try clearing your cache to see if that resolves it.

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      • #33
        Originally posted by Lyeshal View Post

        Sounds like a browser cache issue. Try clearing your cache to see if that resolves it.

        It helped! Thanks a lot.
        Last edited by Jordan Allan; 10-24-2017, 10:19 PM.

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        • #34
          Hello Lyeshal, I have not played the Gauntlet since I was lucky enough to pull Nightmare 2-3 months ago. I was wondering if the Gauntlet has been updated with new heroes and/or gear during that span? Not complaining....just inquiring. Thank you for everything you do for the HODA community. Please respond when you have time. Thanks again.
          Guild: Top F2P
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          • #35
            Originally posted by Rogpaq View Post
            Hello Lyeshal, I have not played the Gauntlet since I was lucky enough to pull Nightmare 2-3 months ago. I was wondering if the Gauntlet has been updated with new heroes and/or gear during that span? Not complaining....just inquiring. Thank you for everything you do for the HODA community. Please respond when you have time. Thanks again.
            Nope, no changes have occurred to the Gauntlet since its release - except to increase the timer from 40 minutes to 45 minutes.

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            • #36
              Something like 3 months ago I stopped trying to beat Gaunlet because I felt I didn't have a strong enough team, so I've spent all that time focusing on getting better toons and forting and tiering them. Some days ago I decided to give it another try because I though I had progressed a lot, but I was a bit disappointed since I still couldn't make it past node 23. I've thought a lot about ways to improve my teams, and make new ones, but I think I need a bit of help since I'm still relatively new to this game. So, the teams I'm most proud of, and some of the changes I've thought about are:


              1. Archon Radonis, Magister Dorian, Dorian, Tevinter Banner, Vinsomer - I'm not very happy with my LC here, so I've thought about changing it to Dragon Morrigan, or even Storvacker, and changing someone else for Necromancer Dorian, which I've gotten recently, to take advantage of the Inquisition bonus. But I'm very happy with how the four of them have worked so far so I'm not sure who should I change. Any thoguhts? Also, do you think I should made someone a damage absorber in this team?


              2. Spirit of Faith, Spirit Champion, Solas, Spirit of Shartan, Vinsomer - Again I'm not specially happy with my LC here, but my only good LC at the moment are DM, Storvacker, Vinsomer, Gurn and Nuggalope. I have some other good spirits like Spirit of the Urn, Noble Spirit of Justinia and Justice, but I have left my team like this to make use of Shartan's buff to the other elves. Should I change my composition to include any of those? I have plenty of gear to make any of them an AoE absorber like my SoF.


              3. Thom Rainier, Ser Stroud, Grey Warden Banner, Warden Commander Clarel, Gurn - I have the most doubts about this team since it's the one I've tried the least. Should I make some changes to have more damage, or is it enough with Clarel's power drain? I have Grey Warden Sigrun, Grey Warden Oghren, Larius, Riordan, Sophia Dryden, Vengeance Anders and King Alistair that could add to a Warden team.


              I got Vivienne, Divine Vivienne and Grand Enchanter Vivienne, so I've thought about making a Chantry/Inquisition team by teaming them with Mother Giselle and one of my Inquisition LC, or even Lambert Van Reeves. I also have some other good Inquisition toons like Advisor Cullen, Artificer Varric, Varric, Iron Bull, Hissera, Prof Bram Kenric, Josephine, Advisor Morrigan, Dagna, Morrigan and Scout Harding, so I have many other options. Any tips on how to make this team work? I feel like I have a lot of decent toons but I'm lacking some very meta toons like Evangeline, LSC, any Cole or any Inquisitor, Bianca and such, and that stops me from making a really strong team.


              And finally I would like to ask you guys for some advice on how to beat the dreadful node 23. I've noticed that I have a lot of trouble defeating quick, rogue teams, especially those who are not Outlaws and thus can't be countered with Fairbanks. Which is the best way to counter them? I've no good quick heroes besides the ones listed above, and some other like Gibbering Horror, for whom I have no toons to team up with.


              And that ended up being very long, so thank you very much for reading!

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              • #37
                Thank you Lyeshal!
                Guild: Top F2P
                Team: Top F2P Witherfang(please apply to "Top F2P Epic")
                Our Vision: We Are The Proud House Of The Most Dedicated
                Rank: Alpha Wolf- Leader Of Team Top F2P Witherfang

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                • #38
                  MD/ND/SoF/Gurn together is an extremely strong team even for proving grounds. Add Xenon or one more defender/healer then you should be good to go. Make sure to give them at least T4 leg forts on health and equip them with Vestments of Dragon Hunters and Remarkable Emeralds which you can get from the current Nexus. This team should be enough to be 90% of the gauntlet nodes with 2 mythic health runes.

                  I managed to beat the gauntlet with different combinations of AGH/MD/SoF/Eva/Solas/SC/Xenon/Gurn - all which I've T4 mythic health forted. I mostly used either speed/health runes, double health runes or health/power runes, depending on the nodes.
                  Last edited by JoshDLA; 11-09-2017, 12:55 AM.

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                  • #39
                    Storvacker is a very good all round LC, so use him instead of Vinsomer. DM works best with fast teams who kill to power her up.

                    As JoshDLA said, the MD, ND, SoF & Gurn combo with passive drain gear is very strong, especially against hit all teams but less so against strong single hitters like the Battlemaster Hawkes. I use Xenon as the last team member so I would add someone who buffs health and/or defends. It's all about keeping Gurn alive as he gains power to nuke the other team.

                    Spirits, I would try Noble Spirit of Justinia instead of Spirit of Shartan for the huge health boost and also don't rule out The Grand Oak if you have him.

                    Wardens, usually all about keeping WC Clarel alive to kill the other team, another Ser Stroud would usually be better than ThomR or even Larius as he provides powergain on ally death. ThomR is hard to use well in a Warden team as he often just makes your team die more slowly rather than winning the battle.

                    The main thing to remember is that it's not about having just 1 Spirit/Warden team etc, it's about having a squad you can change depending on the team you're facing. e.g. If your Warden team is facing Battlemaster Hawkes, ThomR is useful to draw the BMH's off Clarel due to his high power and 50% DR vs powergainers.

                    I can't remember too much about the Gauntlet, but the MD,ND,SoF,Gurn team would beat a lot of teams using double Mythical Health runes. Against some of the fast teams, I had to use on ally death powergain like the Arcane Hawkes or ApSol so the last man standing would nuke them. Either that or you have to go Speed & Power runes to kill them before they move.

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                    • #40
                      I hope this thread is okay for this kind of thing...

                      So I've read more than once around the forums that Red Lyrium isn't what it used to be, that it's gone the way of Blight, that passive powerdrain and Dorians and Inquisitors is where it's at now. Well, I've recently maxed out my RL team. All 5 toons are fully forted with T4 legs, and between Shadow and RLSamson I have two Meredith's keys on the team. And four Orbs, but who cares about that, yeah? And they're all Mythic, which doesn't hurt. Basically, they're pimped out and there's lots of good gear in there.



                      So, the furthest I ever got in the Gauntlet was node 23. As in, I beat node 23 and then node 24 completely stonewalled me. Deepstalkers are just impossible. No team/rune combination seemed to work. My powergaining AOEs could never survive until the nuke and my high power quicks couldn't chew through the heap of hp. I was stumped.

                      I've actually only finished forting my RLs this week, what with the double consume points, and I've had some promising success in PVP. Throw in the TEO revamp and I decided to try the Gauntlet again. Keep in mind that I only ever got as far as node 23.

                      I got the team together, slapped on a power and speed rune and set off. The first 20 or so nodes were mostly Easy, with a few Mediums as stronger toons showed up in the nodes. Overall, smooth sailing so far. I arrived at node 24 and I'm curious.



                      Why, hello 9-Digit Club. But my first reaction was more in line with "what the hell just happened?"

                      Node 25, beat it too. Two BPs in my pocket.

                      Node 26:



                      Once again, I am not trusting my eyes.

                      And then it keeps going. Node 27, 28, 29... Sure, sometimes it takes a few tries because all of those high nodes are showing up as Medium, but I am no longer hopelessly outmatched. It's just a matter of rolling initiative first. This team has the power to eat through those ridiculous health pools. At this point I am rather giddy.

                      In the end I topped out at node 35 and the shiny new mythic gear. I couldn't advance not because of time (6 minutes left) or because node 36 was unbeatable (I haven't seen node 36 yet) but because I ran out of energy and didn't have gems for a refill. When I do, I'm certainly trying again. Who knows, maybe I've put together a team that will take me to the finish line. So if you have some RLs lying around and TEO is one of them, give 'em a shake, because TEO is awesome.

                      Btw, first clear reward for node 25 is 2 BPs. The first one gave me the Sha-Brytol Bolter. This was the second:



                      What a day.
                      Last edited by Zanir; 12-07-2017, 02:21 AM.
                      Ally Code: 342-164-588
                      Guild: Spirit Fingers

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                      • #41
                        Meredith’s key on the Templar and bartrand assassinated?
                        Ally Code - 813-748-113

                        Excel sheet of legs
                        https://docs.google.com/spreadsheets...it?usp=sharing

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                        • #42
                          Originally posted by iluvvanessa View Post
                          Meredith’s key on the Templar and bartrand assassinated?
                          RL Bartrand ins't in the team but RL Shadow is and must have assassinated which would have powered up TEO for the first fight. TEO probably hit several enemies and crit boosting his damage enough to be more than RL Shadows assassination and so gain the MVP award . I can't think how else he would be MVP with that damage in round 1.

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                          • #43
                            I cleared Gauntlet on my first attempt with a poorly forted KC/Ferelden Banner squad... didn't need runes until Node 27, and the Sha-Brytol node (37) required a speed rune... but I downed it all with at least 5 minutes to spare.
                            IGN: One // ​Ally Code: ​764-651-549 // Guild: Top F2P

                            I don't P2P often, but when I do... I drink Dos Equis.

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