Targeting - Explanation

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  • #31
    Originally posted by Lyeshal View Post


    The Chestplate of the fortress, as well as Ghost of the Spire, apply a large negative weighting to the flank weight. Multiple Chestplates will thus stack and reduce the flank weight even further, in the event there is a hero who flanks naturally and also has gear equipped to increase the chance to flank.

    The value on GotS is significantly larger than on the Chestplate, enough to effectively counteract all chance to Flank.

    We haven't made a decision on the multiplier improvement on Taunt yet...

    Thanks for the insight, this may have just saved me hundreds of gems in the upcoming pvp
    Ally code 219 318 223

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    • #32
      Any news abt target mechanics? Could u pls give us the number of weight "Arms of Champion" and clarify abt kitty targeting. In card it says "more likely to attack the enemy with lowest % health" on deal its seems that they more likely to attack the enemy with lowest health point.

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      • #33
        Originally posted by winchell View Post
        Any news abt target mechanics? Could u pls give us the number of weight "Arms of Champion" and clarify abt kitty targeting. In card it says "more likely to attack the enemy with lowest % health" on deal its seems that they more likely to attack the enemy with lowest health point.

        So Kitty's targeting is the "Wounded Targeting" which was explained above.

        Arms of the Champion has a basic Quick Targeting mechanic applied. Each of the basic targeting mechanics applies a weight of 5000 for their specific type, and these are:

        * Wounded Targeting - more likely to attack the enemy with lowest % health
        * Quick Targeting - more likely to attack the quickest enemy
        * Slow Targeting - more likely to attack the slowest enemy
        * Brave Targeting - more likely to attack the most powerful enemy

        There are other forms of targeting called "Hatred" which are used for being applied to specific enemy groups, such as Arlathan General who applies a Hatred of Tevinter, causing allies to be more likely to attack Tevinter. These range from 2000 - 5000 in weight.

        Last edited by Lyeshal; 02-13-2018, 06:10 AM.

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        • #34
          Hi, The Chestplate of the fortress gives -5000 in weight? and how its should looks like with only 1 Heavy taunt (quick) in BR and 1 chesplate and 1 quick targeting enemy? Its 1000% something is wrong with targeting, for example how kitty could hit GoTS in BR with dalish banner in BR and chestplate in my team? Or Arms of the Champion applies a weight of 50000 instead of 5000?? I can record a video but its not the first issue
          Last edited by winchell; 02-16-2018, 06:12 AM.

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          • #35
            Originally posted by winchell View Post
            Hi, The Chestplate of the fortress gives -5000 in weight? and how its should looks like with only 1 Heavy taunt (quick) in BR and 1 chesplate and 1 quick targeting enemy? Its 1000% something is wrong with targeting, for example how kitty could hit GoTS in BR with dalish banner in BR and chestplate in my team? Or Arms of the Champion applies a weight of 50000 instead of 5000?? I can record a video but its not the first issue

            The Chestplate of the Fortress, as well as GoTS, only reduces the chance to flank. A hero that does not naturally have flank and does not have any flanking gear will be unaffected by it.

            Kitty has a targeting mechanic to go after a hero with the lowest % health, meaning that hero can be in the back row. The Chestplate of the Fortress and GoTS do not affect this because it's not a flank mechanic.

            Therefore, if GoTS has the lowest % health, even in the back row, there's a good chance it would be hit. With the heavy taunt of Dalish Banner, this would basically equal the targeting provided based on GoTS being lowest % health, meaning Kitty would then have about a 50/50 chance of hitting either of them. If your Kitty is equipped with Arms of the Champion, that further adds to the targeting, but since both GoTS and Dalish Banner are Quick, it would be equally applied. Sounds like things are working just fine.

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            • #36
              Now clear. Thx for explain this, because I was still thinking that * Wounded Targeting going for already hitted target not total hp. Im apologize for my comments^^
              Last edited by winchell; 02-16-2018, 09:27 AM.

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              • #37
                So there is no such mechanic in game like more likely to attack the target with (75% of 100% hp) correct?

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                • #38
                  Very easy test: only 1 target mechanic involved * Wounded Targeting - more likely to attack the enemy with lowest % health.
                  https://www.youtube.com/watch?v=M1-d...ature=youtu.be
                  Click image for larger version

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                  Question: Why kitties attack all the time this target?

                  another question kitties and envy demon has same wounded taget mechanic? if so, why its confusing with different discription?
                  Last edited by winchell; Today, 06:18 AM.

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                  • #39
                    Ok i review post#25, there is some issue, but i think now its important issues, mb when u have time u check this. ty in advance.

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