Choosing toons to get

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  • Choosing toons to get

    I think that having the option to choose which toons you want in the rewards window (after doing a map, quest, node...) would be useful. After they appear you could click on the ones you want and discard the others, that would make inventory management easier.
    Right now I keep getting legs that I don't want but consuming them to free space takes a lot of time since you have to first find them and then consume one by one (other rarities i just click consume rarity)
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  • #2
    This is the window i meant in case i didn't explain myself.
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    • #3
      It's a nice idea that we've seen come up a few times, but the logistics behind doing this within the existing code are quite daunting. We wouldn't likely work on something like this for quite some time, in favor of other improvements we've been wanting to do for a while.

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      • #4
        Originally posted by Lyeshal View Post
        It's a nice idea that we've seen come up a few times, but the logistics behind doing this within the existing code are quite daunting. We wouldn't likely work on something like this for quite some time, in favor of other improvements we've been wanting to do for a while.
        Thanks for your answer. Since the game is already some years old, am I wrong thinking that it's code is a bit outdated? I've already read some things that suggest that the code is limiting the implementation of some ideas, may be the reason of performance problems...
        If so, are there any plans to develop a new version of the game (like a 2.0) instead of keep updating the current one?
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        • #5
          I hope they don't! rewritting from scratch rarely succeeds, and often kills programs. Progressive enhancement works better, costs less, causes less errors and add improvements sooner than a full rewrite. And if you get out of time/budget, you don't loss everything. In exchange, some things can be hard to fix... but it's still an excellent tradeoff
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          • #6
            Originally posted by Poi! View Post

            Thanks for your answer. Since the game is already some years old, am I wrong thinking that it's code is a bit outdated? I've already read some things that suggest that the code is limiting the implementation of some ideas, may be the reason of performance problems...
            If so, are there any plans to develop a new version of the game (like a 2.0) instead of keep updating the current one?

            That's a huge reason why we just did the engine upgrade that we just released. It's not always a code limitation, but also we have to keep in mind the time and resources (human) we have available to us for being able to make changes. Everything takes time and human effort. There's only so many hours in a day, and only so many people who work on this game.

            With the recent client release, that's basically about as close as we can get to developing a whole new version of the game. A huge amount of work went into that.

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            • #7
              Originally posted by Lyeshal View Post


              That's a huge reason why we just did the engine upgrade that we just released. It's not always a code limitation, but also we have to keep in mind the time and resources (human) we have available to us for being able to make changes. Everything takes time and human effort. There's only so many hours in a day, and only so many people who work on this game.

              With the recent client release, that's basically about as close as we can get to developing a whole new version of the game. A huge amount of work went into that.
              Understood . Hopefully this engine update allows you to keep improving the game and add more features.
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              • #8
                Originally posted by Hellboy View Post
                I hope they don't! rewritting from scratch rarely succeeds, and often kills programs. Progressive enhancement works better, costs less, causes less errors and add improvements sooner than a full rewrite. And if you get out of time/budget, you don't loss everything. In exchange, some things can be hard to fix... but it's still an excellent tradeoff
                Eventually they will have to do it or let the game die, games can't last indefinitely without major changes since they get outdated fast.
                I hope that day they have enough resources to make the change well and not low-end upgrades as we've seen in other games.
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                • #9
                  Originally posted by Poi! View Post

                  Eventually they will have to do it or let the game die, games can't last indefinitely without major changes since they get outdated fast.
                  That's absolutely wrong. Major changes can be done in software over an existing codebase, you don't neeed to throw everything just to (maybe) do a part easier to change.

                  The real choice here is stagnating the game for 12-18-24 months to get a (possibly) better version, or keep priorizing new stuff based on a cost/benefit ratio, knowing that some features that you like will never be a top priority... and of course, the right choice is the second one, because on the first case, even if you succeed on getting a better version (which isn't guaranteed at all), you may have lost your players before it's ready
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                  • #10
                    Originally posted by Hellboy View Post

                    That's absolutely wrong. Major changes can be done in software over an existing codebase, you don't neeed to throw everything just to (maybe) do a part easier to change.

                    The real choice here is stagnating the game for 12-18-24 months to get a (possibly) better version, or keep priorizing new stuff based on a cost/benefit ratio, knowing that some features that you like will never be a top priority... and of course, the right choice is the second one, because on the first case, even if you succeed on getting a better version (which isn't guaranteed at all), you may have lost your players before it's ready
                    According to this article https://dragonage.fandom.com/wiki/Heroes_of_Dragon_Age

                    there have already been some major updates, but I dont know if they were also unity updates like the last one we had (Probably yes). As long as they keep updating the engine to the new versions and it doesn't cause conflicts with the old code I guess we should have HODA for ages

                    Edit: as you can deduce from my posts I'm not a software engineer, henceforth my knowledge is limited. I was just concerned that old code could cause bugs and limit implementations as we've seen in other games (like LoL, even tho it is a completely different environment).
                    Last edited by Poi!; 08-10-2019, 09:04 AM.
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