Time for Change: Proving Ground Proves Little

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  • Time for Change: Proving Ground Proves Little

    Proving grounds has become little more than a gem farming exercise for members of large guilds.
    Treaties and no-attack alliances have killed it.
    Once an arena to check yourself against the best of the best, it is now a place to rune-up and wait, rewarding participants engaged in strategic no-attack alliances for sitting on their hands as others battle and plummet in the ranks.

    Here’s my suggestions on improving it:
    1. Eliminate the next button
    2. Mask the name and guild of your opponent
    3. Reward fighting by giving bonus banners for # of battles fought within 15 minute intervals, with rewards escalating in final hours—tally these up AFTER the PG window closes.
    4. Eliminate retaliation attacking--only allow fights based on system matching (in conjunction with either #1 or #2 above)
    Right now, the way to succeed in PG is to join a guild with key no-attack treaties, climb the ladder early and then rune up and wait it out to the end.
    Proving Nothing.
    Fix it, please!

  • #2
    My alt isn’t in big guild and finished higher then main account.It was top 100 and it was attacked by members of my main guild.
    If you have strong enough squad less will attack no matter what guild you are in!People don’t like to risk rng especially at the end of pg.


    • #3
      Not being in any no-attack treaty has never been a problem for me to reach high positions in PG... especially the few times that I'm not sleeping and can play the last hours.

      That said, I see no problem on hiding name & guild of the opponent.
      Ally Code: 362-689-939


      • #4
        Eliminate the next button is more problematic... I'd not be happy to be forced to perform a fight in which I can win 10 but lose 25, by example. But maybe a "next limit" could be a good idea...
        Ally Code: 362-689-939


        • #5
          #2 and #4 I quite like, not least because I sometimes attack Dildoith's main without thinking, and he *always* seeks vengeance. I'd like to be able to hide ?

          #1 I'm not a fan of. I don't want to be locked into a battle I can't win, and means you'd *need* maybe five full strength, fully geared squads to keep moving.

          #3 is a massive change, and I suspect would feel like a different tournament altogether. Further it would [soapbox] disproportionately disadvantage those who can't be active later in the tournament, probably eg Europe. If we're going to change PG, strong personal preference is to balance that.[/soapbox]


          • #6
            I think eliminate the next button would be a mistake, there are matches where you get very few trophies and matches very difficult to win that depends on RNG most of times.
            The option 2 would be bad too for players who have several accounts or don't want to attack his mates or himself.
            For me the worst part of PG is the ending time depending on your time zone is very annoying, but the system is pretty good and I wouldn't change it.
            The only thing that I would change is the ending time and remove the possibility of picking a player from the list, to avoid top guilds choose and try to low other players from the list doing a strategy.


            • #7
              No matter how much alliance you made you still need a strong squad to survive Proving Ground. Being on top of the leader board is not about avoiding opponent attacking you but being able to successfully defend and choosing the right opponents to attack. Timing to surge up the leader board is vital to ensure you don't expose yourself to attacks via the leader board.

              I would suggest to have a series of qualification cut-offs every 2 days like top 5000 (2nd day), top 2500 (4th day), top 1000 (6th day) and finale (7th day). This will make the players more involved in the Proving Ground throughout the week rather than only playing Proving Ground during the last one hour before the end. Currently top players would normally only spend about 3-4 refills each week to gain easily a top 250 finishing in Proving Ground.




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