Couple of suggestions

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  • Couple of suggestions

    Hi,

    I've been gone for some time, came back recently, and while some aspects of the game improved considerably, some sadly did not..... here is a couple of ideas:

    1. still limit of 800 for all my toons? i mean - really? Get rid of it please, what a pain it is to have to go constantly into Consume tab over and over and over, when grinding quests.

    2. As auras and skills become more and more complex, and as you have removed the possibility to play the game on big screens (looking at you, FB), there is one little thing driving me completely nuts:
    When toon gives different bonuses to himself and to different groups, the only differentiator to tell you whether the bonus belong to the target before or is a new one, is the difference between '.' and ',' (did you miss it? It is really subtle........ lemme spell it out: 'dot' or 'coma'). How about a different color/shade, whenever beneficiary of a bonus changes?

    3. In heroes screen (be it squad, consume, fort etc.) there a re plenty of handy filters / views (i could see awesome improvement there, with new cool tabs) - however, the big issue remains unchanged:
    It might be that my limited brain capacity failed the crack the code, but..... what exactly does the tab 'similiar' ??? I never found out......... what i'd just LOVE to have in it's place would be a simple tab 'identical'.
    I think there is no need to elaborate, but just in case: If i have more of the same toons, they would all be listed together (eg. jossies: 1. mythic t4 level 95, then leg t4 lvl 90, then leg t1 lvl 45, then some t1 lvl1 fresh drops, all nicely together, so i can see what i can fort/consume........ cmon, admit it, wouldn't that make life easier for everyone?

    4. and lastly: Runes...... i commend the creation of long-lasting runes, but...... is there really no way to differentiate (opticaly) between 8hour rune and a 1 hour rune? And no simple way to get rid of 85% of the runes i never use, yet they drop all the more just to clutter my space and life?


    Well, take is as a first batch, more will be coming soon

  • #2
    I will give a strong second to number 3 in particular.

    Comment


    • #3
      1. We have addressed several times that the limit of 800 is the maximum we will go. Any higher and you will begin seeing severe performance degradation within the game, and therefore it is at max capacity and you will need to begin choosing which heroes you will keep, which you will consume, and which you will fortify into other heroes to save for potential recovery later.

      2. Grammar is grammar. We can't clarify that any further.

      3. The "Similar" tab lost a fair amount of functionality a while back and it's something I've been trying to get changed for some time, but it's very low priority. Once upon a time, "Similar" would group all heroes by name, regardless of tier, so that you could see all of the same hero next to each other and it made for real easy duplication management. It also used to filter out heroes that were Tier 4. When the first major consume change happened (back in.. 2014? 2015?) where you could consume any hero into any hero to raise tier, rather than having to combine identical heroes as the only method to raise the tier, the Similar filter ended up losing its functionality as the sort method was changed to Tier, then Level, then Release Date, and Tier 4 heroes were included again. There's some technical limitations due to the way the consume method changed that caused this, but I, too, would like to see it go back to its original method for this filter. Again, though, low priority.

      4. This is something I've been thinking about and bubbles of inspiration pop up from time to time and then I keep running out of time to explore those. When you tap on the rune, however, to pull up the stat card, you can see the difference in duration. Let's talk about this one for a minute here...

      What would you think if we did a slight visual alteration to the runes as duration increased, perhaps something like brightening the color until ultimately the 8-hour rune was that bright green we used to have for "ultra-legendary" runes (do you remember that?)? We can possibly also update the name of the rune to state "Enhanced" on the stat card for a quick way to see that it's at least a non-standard duration.

      Comment


      • #4
        Originally posted by Lyeshal View Post
        1. We have addressed several times that the limit of 800 is the maximum we will go. Any higher and you will begin seeing severe performance degradation within the game, and therefore it is at max capacity and you will need to begin choosing which heroes you will keep, which you will consume, and which you will fortify into other heroes to save for potential recovery later.

        2. Grammar is grammar. We can't clarify that any further.

        3. The "Similar" tab lost a fair amount of functionality a while back and it's something I've been trying to get changed for some time, but it's very low priority. Once upon a time, "Similar" would group all heroes by name, regardless of tier, so that you could see all of the same hero next to each other and it made for real easy duplication management. It also used to filter out heroes that were Tier 4. When the first major consume change happened (back in.. 2014? 2015?) where you could consume any hero into any hero to raise tier, rather than having to combine identical heroes as the only method to raise the tier, the Similar filter ended up losing its functionality as the sort method was changed to Tier, then Level, then Release Date, and Tier 4 heroes were included again. There's some technical limitations due to the way the consume method changed that caused this, but I, too, would like to see it go back to its original method for this filter. Again, though, low priority.

        4. This is something I've been thinking about and bubbles of inspiration pop up from time to time and then I keep running out of time to explore those. When you tap on the rune, however, to pull up the stat card, you can see the difference in duration. Let's talk about this one for a minute here...

        What would you think if we did a slight visual alteration to the runes as duration increased, perhaps something like brightening the color until ultimately the 8-hour rune was that bright green we used to have for "ultra-legendary" runes (do you remember that?)? We can possibly also update the name of the rune to state "Enhanced" on the stat card for a quick way to see that it's at least a non-standard duration.
        Thanks for the swift reply Lyeshal,

        ok, point nr. 1 - as i am not an expert on the coding of HoDa and all other technical specifications, i will take you word for it, we really don't want performance drop (it now takes 5 minutes to open the gallery, don't wanna imagine it could get worse)

        2.it's not really about grammar, it's about the difference in coma and dot - if there is coma between skills, they belong together and apply to the same target, if there in a dot however, bonus/aura/skill has different target/group..
        I am not that old (ok, i am, but there are worse/older cases), yet i absolutely cannot make a difference between ',' and '.' on a small phone screen.

        3. Low prio is still a prio, so thanks and looking forward to it

        4. For me personally any hint would do - be it color or wording, doesn't even need to separate between 8h and 2h rune, just something to make me aware it is not a standard 1h rune so i don't use it unknowingly (most people only use long duration runes once a week, i gather, while short runes are used all the time)

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