Reward choice

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  • Reward choice

    I would like to suggest that players be given a pool of rewards to choose from.

    Typically there are 6 rewards, consisting of gems, gold and 4 gear / heroes. Often I am finding the much sought after gear such as templar breastplates are for the very lowest reward tier finishing and for all intents and purposes impossible to get. Unless you do just 1 banner (win one and lose 24 battles) and then not play again - which defeats the purpose of trying to get players to play your game.

    Would it not be better to instead have the player choose 4 heroes / gear from all those available up to the reward tier you've unlocked, with only the gems and gold reward being fixed?

    for example: Going for Gold pvp event

    #1-50: Legionnaire Plate, Gift of the Talons, Red Lyrium Idol, Great Dragon Staff, 60 gems, 30000 gold
    #51-200: Gift of the Talons, Red Lyrium Idol, Great Dragon Staff, Crow Dagger, 50 gems, 28000 gold
    #201-500: Red Lyrium Idol, Great Dragon Staff, Crow Dagger, Girdle of the Skies, 40 gems, 26000 gold
    #501-1000: Great Dragon Staff, Crow Dagger, Girdle of the Skies, Soulwrecker Staff, 35 gems, 24000 gold
    #1001-2500: Crow Dagger, Girdle of the Skies, Soulwrecker Staff, Ser Alvard’s Sword, 30 gems, 22000 gold
    #2501-5000: Girdle of the Skies, Soulwrecker Staff, Ser Alvard’s Sword, Templar Helmet, 20 gems, 20000 gold
    #5001-10000: Soulwrecker Staff, Ser Alvard’s Sword, Templar Helmet, Tome of the Mortal Vessel, 10 gems, 18000 gold
    #10001-15000: Ser Alvard’s Sword, Templar Helmet, Tome of the Mortal Vessel, Legion Hammer, 5 gems, 16000 gold
    #15001-30000: Templar Helmet, Tome of the Mortal Vessel, Legion Hammer, Templar Chestplate, 4 gems, 14000 gold
    #30001-40000: Tome of the Mortal Vessel, Legion Hammer, Templar Chestplate, Uncommon Red Wisp, 3 gems, 12000 gold
    #40001-50000: Legion Hammer, Templar Chestplate, Uncommon Red Wisp, Uncommon Black Wisp, 2 gems, 10000 gold
    #50001-1000000: Templar Chestplate, Uncommon Red Wisp, Uncommon Black Wisp, Uncommon White Wisp, 1 gem, 8000 gold

    If I finish rank 13, I might choose Legionnaire Plate, Girdle of the skies, Legion Hammer and Templar Chestplate (these last 2 being particularly useful rare items).
    Last edited by Coldbayne; 09-16-2018, 09:38 AM.
    Ally code 219 318 223

  • #2
    Nice idea, but not going to happen.

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    • #3
      Too time consuming I'd imagine
      Guild: Top F2P
      Team: Top F2P Guardians
      Rank: Light Finding Operation of Top F2P Guardians

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      • #4
        Originally posted by Third_Monti View Post
        Too time consuming I'd imagine
        It would require a complete rewrite of the pvp reward structure and claim process, at its core functionality. Just not gonna happen.

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        • #5
          Originally posted by Lyeshal View Post
          It would require a complete rewrite of the pvp reward structure and claim process, at its core functionality. Just not gonna happen.
          Fair enough - some ideas are easy to express, but hard to implement. Will keep brainstorming!

          The way I had thinking it could be done was to leverage bits of other functionality in game already. Starting with something similar to fortification interface, where you choose from left hand side's reward list and drag over 4 items into your reward window slots. The left hand side being sorted like the equippable gear interface where once you pick an item nothing similar can be drawn again, ensuring you are picking unique items. The list on the left being consolidated from all reward tiers equal or lower than your finishing position.
          Ally code 219 318 223

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          • #6
            Originally posted by Coldbayne View Post

            Fair enough - some ideas are easy to express, but hard to implement. Will keep brainstorming!

            The way I had thinking it could be done was to leverage bits of other functionality in game already. Starting with something similar to fortification interface, where you choose from left hand side's reward list and drag over 4 items into your reward window slots. The left hand side being sorted like the equippable gear interface where once you pick an item nothing similar can be drawn again, ensuring you are picking unique items. The list on the left being consolidated from all reward tiers equal or lower than your finishing position.

            Sometimes the "simplest" seeming ideas end up becoming the most amount of work to implement It's something we go through regularly, where we get an idea and a general vision of what it should look like, and then engineering gets into it and it just doesn't wedge into the existing code very well at all and becomes something of a nightmare. Then we have to shift priorities, shuffle things around, change plans... it's an ever-changing landscape.

            It's definitely a cool idea, and maybe it's something we can explore as a new mode for something in the future, but I don't see it being incorporated into existing reward structures.

            Comment

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