True Guild War - new mode suggestion

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  • True Guild War - new mode suggestion

    I see various players in the forum discussing the merits of nugging etc in the latest guild war.

    Whilst I see no problem in itself, I see where some players are coming from.

    Consequently, I'd like to suggest the following new mode which draws on elements from 2 existing modes: thinking of it as a hybrid PG / GW - where everyones banners in PG count and with similar fight loss banner penalties as in PG in the guild. Consequently this really would be where it is one guild against another with no nugging as that would detract from the whole guild having a weak player making it easy for enemy guilds. I should highlight like for PGs only last few hours are key, So would suggest this be just a 1 day event, since it's that final day / hours that really matter.

    This would be brutal!
    Last edited by Coldbayne; 06-10-2018, 02:12 AM.
    Ally code 219 318 223

  • #2
    I think all the discussions about nugging just came up because of SSM for 14k banners. I have never seen people nugging at a GW before. A better solution would be to make it unable to change your Slot 1 Team.

    Comment


    • #3
      That suggestion might create another and way worse problems. For simple example... What if all friendly sub-gulds(including allies etc) dont touch eachothers and focus only competing guilds? Especially the ones on top that compete with their own teams. Lesser guilds would be also a pray to the bigger guilds(and alliances) that own more ppl. The result would be altered how many players are attacking X ingame guild, not how hard that ingame guild grind.
      From what i noticed thats how current PG works and ppl without guild have no possibility to be on top cuz they are gunned down by the 'big boys' taking advantage of a system(or 'big boys strategy' as someone could consider it)... Its way harder to get on top if half of the PG is not attacking eachother adn gunning you.
      Last edited by gasior; 06-10-2018, 03:53 AM.

      Comment


      • #4
        Interesting suggestions. I’d certainly play. However, I’m still a fan of the no dupe, no runes battle royale. It is in this scenario when the games elite players rise to the top. I’ve @JohnnySteelAlpha and @GhostChili on speed dial should such an event occur.

        Comment


        • #5
          Originally posted by gasior View Post
          That suggestion might create another and way worse problems. For simple example... What if all friendly sub-gulds(including allies etc) dont touch eachothers and focus only competing guilds? Especially the ones on top that compete with their own teams. Lesser guilds would be also a pray to the bigger guilds(and alliances) that own more ppl. The result would be altered how many players are attacking X ingame guild, not how hard that ingame guild grind.
          From what i noticed thats how current PG works and ppl without guild have no possibility to be on top cuz they are gunned down by the 'big boys' taking advantage of a system(or 'big boys strategy' as someone could consider it)... Its way harder to get on top if half of the PG is not attacking eachother adn gunning you.
          yeah the issue of "nugging" isn't the blatant wisp d slot we encountered in this guild war... (and yes i participated in this for my reasons).. it's existed long before.. whether as some say it was unintentional or not...

          it's more the fact that a single faction or group can build alliances. Not unlike the real world.. with ideas of price fixing.. and market manipulation.
          It's a scneario like.. guild A... guild B... guild C... guild D...

          Guild B can be very strong.. and reach top end of leaderboard..
          but if Guild A and Guild C pre arrange their assault.. they can essentially "nug" eachother.. to blow past any of Guild B's members on the LB.
          And if guild D doesn't ally with either of these guilds.. Guild D will finish 4th. But if guild D allies with one of these guilds.. their chances improve.

          When specific counters are known for each team a player can field... Team AAA can beat Team BBB... for example. So you use Team AAA.. and the opponent is supposed to use Team BBB.. but something is off.. maybe they mismatch the proper runes that are supposed to accompany Team BBB... that right there is a nug .. a nug in disguise. And that player using Team BBB with the mismatched runes.. is the one the top end guys will target to gain banners.

          It can be argued that this is not a nug squad.. but in my opinion if the counters are known.. your wins should be near 100% and definitely 100% when something is off.. such as using the wrong runes.. or using an inferior version of a hero.. maybe Team BBB includes Garahel or Fen Harel... one can slip in a mid leveled version of that hero.. and it still looks legit.. unless you inspect if further. Of course.. maybe it's a geniune mistake on the player's part.. or negligence.. sure.. it could be.. but as I said.. to me if the counters are known and someone is intentionally using an inferior setup on purpose.. that right there is the equivalent of putting a wisp in d slot. It's really not different to me. Top players have multiples of every meta hero in the game. It's not as if they have difficult times against certain setups.. if they know the counters.. so using a wisp only shaves some time off.

          So the entire picture as you see.. is much of what Gasior ascertains.

          Past 14K.. the earning was said to be about 5 or 6 banners.
          But the loss for each fight begins to double.. you can see fights at 4 or 5 banners for a win and with 8 banner loss if you lose.
          So it already has something similar to PG in that sense.
          If you increase the losses for each fight past a certain point.. it can possibly make the top end go in reverse if they continually stack up losses. I have in previous guild wars gone down by 100 banners net. But once you do these things you learn from your mistakes.


          Anyhow at this time there is nothing to stop alliances from occurring.. or mercenaries.
          Btw.. i believe certain players already are targeted on PG. So it isn't a maybe.. i believe it already happens.
          Last edited by Therealpill Cosby; 06-10-2018, 10:24 AM.
          ... and then there's PALA (you know.. that lil warrior dwarf).

          Comment


          • #6
            Originally posted by Pichecuate View Post
            Interesting suggestions. I’d certainly play. However, I’m still a fan of the no dupe, no runes battle royale. It is in this scenario when the games elite players rise to the top. I’ve @JohnnySteelAlpha and @GhostChili on speed dial should such an event occur.
            I like this idea.

            I had also thought about a rune limit...epics at max or a number cap... likely the coding for that would be prohibitive, but would elicit some strategy.

            As Therealpill Cosby said, there is already some of the PG banner loss in place, but it doesn’t really kick in until you’re near the very top. Perhaps it could be lowered like the banners on the ladder for this idea.
            IGN: Zealand
            Ally Code: 683-618-746

            Comment


            • #7
              Regarding the banners, rather the loss of banners if you fail to win as an attacker I'm actually referring to the banners lost as a defender like in PGs that's what stops the nugging in that event.

              Also would be nice to have a new no rune toggle flag that devs can use for events.
              Ally code 219 318 223

              Comment


              • #8
                Originally posted by Coldbayne View Post
                Regarding the banners, rather the loss of banners if you fail to win as an attacker I'm actually referring to the banners lost as a defender like in PGs that's what stops the nugging in that event.

                Also would be nice to have a new no rune toggle flag that devs can use for events.
                okay.. well then.. i suppose the problem.. or should i say challenge.. that i see with that is if a player holds number 1 or number 2 spot on the leader board... they will be targeted more often typically since matchmaking system will offer up number 1 or number 2 player more often in the nexting cycle then you would see say player 5 or player 4....
                I think it would not work then.

                Once someone climbs that high in the guild war.. they will be targeted by every rival guild.
                What actually happens... let's take this guild war that just passed as an example.
                Hate to name names.. but in this guild war.. OL held nearly all top 20 spots on the leaderboard.
                Any rival guild player would cycle into the nexting of every of those OL players in top 20.
                If all 10 to 15 (or however many OL there were at the time) attack them.. at say 5 banner loss for unsuccesful defend.. that's quickly going to sink that player.

                In fact I would say they would not be able to compensate fast enough.. or it would be at massively great cost to recover those banners.. at say 5.. 6 even if you increase to 10 banners a fight for a win..
                It's quicker that rival guild players can knock a single player down faster then they can gain and recover the losses they incur from unsuccessful defends.

                But if the numbers could support it.. it may work.
                Realistically there are many counters to every type of D Slot worthy team. So in the end your chances of getting knocked down are better than actually staying afloat.. and even more remotely increasing upward. We actually see this in PG already. No single player will hold the spot for longer than a minute or two.. and it's become a musical chairs scenario in PG.. who ever holds the highest spots before the music ends wins. I personally like to think of it as an auction analogy however.. and last bid before times up wins.

                In PG it is often my own guild mates or even myself will end up "unlucky" sometimes because we may decide to take some risks to climb higher but instead lose a few fights and on top of that have some unsuccessful defends bc some players attacked us.. and we end up lower than we expected at the end. Time is done and you finish where you finish and you may have lost 100s "trophies" in PG from just a few losses.

                One of the achievements in PG is reaching 2500 trophies. It can be very difficult now to attain that achievement. So if such a style was implemented as you suggest for GW.. i fail to see it working.

                Then the other issue/challenge is if the banner stretch is raised for whatever reason.. players may not reach it since they will be continually attacked. Or it would take a much longer time horizon to reach which may not be attainable within the guild war allotted time.

                But then again i could be wrong.

                Final thought)) just to give you an idea.. and my guildmates have heard me say this in our chatrooms... i was working during the beginning of guild war so about 8.5K banners i made while I was at work.. not 100% of my attn to the game... and I work 8 hour shifts.. so it took me 13 hours to reach 14K banners... and of course this was with wisps out from others... i can't imagine what it might take with players attacking me and me losing banners for unsuccessful defends.
                Last edited by Therealpill Cosby; 06-10-2018, 09:46 PM.
                ... and then there's PALA (you know.. that lil warrior dwarf).

                Comment


                • #9
                  I should highlight that this isn't to replace GW. I offer this simply as an alternative event.
                  Ally code 219 318 223

                  Comment


                  • #10
                    I like to read new ideas and do different things from time to time, but if there is already a PG mode, so why repeat it, I do not see anything "innovative" in it .... I like the idea of ​​Pichecuate, and personally the best Gw are BATTLE ROYAL, on these is evidence of what players are capable of, and individual effort adds to the collective effort, without any outside help, or strategy outside the creation of their own team, so something different would be a Gw every 15 days, battle royal, without runes or with rare or epic runes (maximum) and that only be 1 day, so as not to burn the players (as it happens with the 3 days) and each GW, the requirements are changed (no bonuses) one that is not dupes, another only specific factions, another, that only a hero can be used, (or 2, include LC), and so there are many more options, as I said are personal opinions that we hope CG consider, for the future, as an alternative to get out of the monotony!

                    Comment


                    • #11
                      Originally posted by Coldbayne View Post
                      I should highlight that this isn't to replace GW. I offer this simply as an alternative event.
                      Right.. sometimes i go through the information too quickly so maybe I didn't catch your idea right.

                      In the original Dragon Age.. Proving Grounds they had you face enemies in 1 vs 1 battle.. tag teams.. and 4 vs 4 or you could option 4 vs 1 as well.

                      So then I guess you are saying this is a proving grounds style for Guilds?
                      But then the goal is who gains the most trophies by the end of it?

                      If that's the case.. then I can dig it~!
                      ... and then there's PALA (you know.. that lil warrior dwarf).

                      Comment


                      • #12
                        Originally posted by Coldbayne View Post
                        I see various players in the forum discussing the merits of nugging etc in the latest guild war.

                        Whilst I see no problem in itself, I see where some players are coming from.

                        Consequently, I'd like to suggest the following new mode which draws on elements from 2 existing modes: thinking of it as a hybrid PG / GW - where everyones banners in PG count and with similar fight loss banner penalties as in PG in the guild. Consequently this really would be where it is one guild against another with no nugging as that would detract from the whole guild having a weak player making it easy for enemy guilds. I should highlight like for PGs only last few hours are key, So would suggest this be just a 1 day event, since it's that final day / hours that really matter.

                        This would be brutal!

                        Pretty sure I can make a guild war with a banner loss on defense happen. Trick will be figuring out the banner ladder from there.

                        Comment


                        • #13
                          Originally posted by Pichecuate View Post
                          Interesting suggestions. I’d certainly play. However, I’m still a fan of the no dupe, no runes battle royale. It is in this scenario when the games elite players rise to the top. I’ve @JohnnySteelAlpha and @GhostChili on speed dial should such an event occur.
                          Perhaps soon

                          Comment


                          • #14
                            Originally posted by Fafer15 View Post
                            Gw every 15 days
                            We tried that.

                            We burned out a lot of players.

                            Comment


                            • #15
                              Originally posted by Lyeshal View Post

                              We tried that.

                              We burned out a lot of players.
                              I understand, but could be nice, if these Gw, will only last one day.! And without bonuses, not?

                              Comment

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