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  • #16
    Atleast CG should devise some way to let us stack wisps of the same tier, It would help us free up a significant amount of inventory space

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    • #17
      Originally posted by Kidnova View Post


      It's possible that the recent shift in philosophy from stars being an indicator of rarity to higher stars meaning higher power is opening the door to using more 1*s as consume/fort food. Just like epics were once considered top heroes and are now expendable, 1* legs may soon be obsolete aside from a few outliers.
      This is very possible. But it wouldn't really make any difference to my own style of playing.

      ​As I said - I'm an avid collector. I have the complete codex (not technically - I'll explain in a moment).

      I build everything. New releases and hard to get toons I fort with Wisps. Everything else I fort with itself. So my Harvester is tiered and all 10 slots forted with Harvesters. Same goes for every single leg toon. If it's new or rare, then Wisp-forts; otherwise, self-forts. I obviously have a long ways to go to complete this system for legendaries - but after 3 1/2 years you can imagine the effort, time, and real money I have invested. At one point in time I had the entire Common, Uncommon, and Rare catalogs already complete in this self-forting fashion and eventually had to bite the bullet and do away with all but the few rarities that are used for those special events. I am, as we sit here, about 80% or so complete with the entire Epic catalog, tiered, leveled, and self-forted.

      If I am suddenly told that my Epics, or that all or many of the 1*s, are to be sacrificed in favor of 2/3*s so the game can go forward; then the game will go forward without me. That may please some folks here, but it'd be a kick in the teeth to me - someone who has played the game since the beginning, and seriously for 3 1/2 of the 4+ years. I've already been forced to give up enough of my collection - I will not do so again. There are plenty of other games that I can get in to, and who would be happy to take my money and let me obsessively build and collect.

      *Edit to add:
      I also fancy myself somewhat of a strategist. And to that extent, tons of the 1*s are very valuable, strategically , in the context of squad composition. Expecting us to do without some arbitrary number of these strategy "puzzle pieces" is rather counter-intuitive to the collectible and strategic nature of this game. I'm not sure how many other natures this game has.
      Last edited by xXx_nog_xXx; 01-28-2018, 12:09 PM.
      xXx nog xXx
      "I doubt the whole world hates you. I imagine it's just me."

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      • #18
        In terms of the inventory issue, what if there was some way to bank unused or fully tiered and forted heroes.
        That way you can collect and bank your rare/epics or less used legendaries to free up space for the new release
        Ally Code: 438-565-797
        Guild: Rebels of the Wild

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        • #19
          Originally posted by Kaskae92 View Post
          In terms of the inventory issue, what if there was some way to bank unused or fully tiered and forted heroes.
          That way you can collect and bank your rare/epics or less used legendaries to free up space for the new release
          I'd be all for that. I had offered as a suggestion some time ago the ability to bank toons into other toons; and then a couple times a year, quarterly or something, have free unfort days for roster management. But it's never been something that head of the community has mentioned since and has seemed to just fade into the ether.
          xXx nog xXx
          "I doubt the whole world hates you. I imagine it's just me."

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          • #20
            Originally posted by Kaskae92 View Post
            In terms of the inventory issue, what if there was some way to bank unused or fully tiered and forted heroes.
            That way you can collect and bank your rare/epics or less used legendaries to free up space for the new release
            Yeah I know a lot of game have such system (Dragon city, Rise of Berk, ect.). Those heroes are not to be seen/ used unless one day you decided to pull them out.

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            • #21
              We hear you and we've got some things up our sleeves that we're working on. Please give us the time to make it happen. Some of the things suggested here would require client releases to occur, so you can expect they wouldn't happen for several months at best, but there are some things we can do now(ish) based on feedback we've seen throughout the community to address this concern.

              By "now(ish)" I mean some stuff is already in progress, but will take a few weeks before it'll go live, and some other stuff is about to be in progress but will take several weeks to go live. Bear with us, these things take time

              Some issues, however, are completely off the table, and we've stated as much already, such as ideas surrounding the inventory space. We've looked into several options already, including what nog and Kaskae92 have described above, that don't actually solve any of the performance issues without a major architecture rewrite, which just isn't going to happen at this point. At the risk of sounding like a broken record, the inventory cap is the cap, and you're going to need to start managing your inventory with this in mind. Repetitive suggestions of what to do about the inventory cap are likely to go unanswered and ignored, as we have now stated several times that it's not going to change.

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              • #22
                Originally posted by Mer'lan View Post
                Atleast CG should devise some way to let us stack wisps of the same tier, It would help us free up a significant amount of inventory space

                Stuff them into things as Fortification.

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                • #23
                  Originally posted by Lyeshal View Post
                  We hear you and we've got some things up our sleeves that we're working on. Please give us the time to make it happen. Some of the things suggested here would require client releases to occur, so you can expect they wouldn't happen for several months at best, but there are some things we can do now(ish) based on feedback we've seen throughout the community to address this concern.

                  By "now(ish)" I mean some stuff is already in progress, but will take a few weeks before it'll go live, and some other stuff is about to be in progress but will take several weeks to go live. Bear with us, these things take time

                  Some issues, however, are completely off the table, and we've stated as much already, such as ideas surrounding the inventory space. We've looked into several options already, including what nog and Kaskae92 have described above, that don't actually solve any of the performance issues without a major architecture rewrite, which just isn't going to happen at this point. At the risk of sounding like a broken record, the inventory cap is the cap, and you're going to need to start managing your inventory with this in mind. Repetitive suggestions of what to do about the inventory cap are likely to go unanswered and ignored, as we have now stated several times that it's not going to change.
                  To be honest, inventory can be a problem but I do think it is possible to be managed by players. I'm kind of a hoarder myself and I alway be able to keep around 60-80 slots open in the inventory. As you have mentioned, forting is a great way to keep inventory free. Hence why I think releasing new heroes will not only help inventory issue but also healthy for the game. Take me for an example. Every time a new hero come out I will get 10 of my T4 wisp to fort it which will open 10 slot of inventory for the price of 1. I think one reason why my inventory is more full nowadays is also because of the release schedule. No new heroes = no place to fort = even more wisp stacking up.
                  As for the new things, thanks for letting us know Lyeshal . I'm glad we will be able to see something soon and looking forward to spending again :P

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                  • #24
                    Lyeshal I have faith in the team?.When things get stale cg usually knocks our socks off.Pg,gear,mythic etc.....

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                    • #25
                      Can't you copy assets from star wars? Something like the territory war? Good for guild cohesion, make people think about what toons to use when.
                      Guilds are only useful for getting advice an onslaught once a month and chatting, this would mean actually working together for a change.
                      Last edited by Herwinus Severus; 01-29-2018, 08:26 AM.
                      Ally code: 789-358-796

                      Buttkicking for goodness!!!

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                      • #26
                        Uh oh.

                        Also, SWGoH is probably quite different behind the scenes than HoDA is, as its newer.
                        But this difference would allow different things be put in a game.
                        Guild: Top F2P
                        Team: Top F2P Guardians
                        Rank: Light Finding Operation of Top F2P Guardians

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                        • #27
                          Originally posted by Lyeshal View Post
                          We hear you and we've got some things up our sleeves that we're working on. Please give us the time to make it happen. Some of the things suggested here would require client releases to occur, so you can expect they wouldn't happen for several months at best, but there are some things we can do now(ish) based on feedback we've seen throughout the community to address this concern.

                          By "now(ish)" I mean some stuff is already in progress, but will take a few weeks before it'll go live, and some other stuff is about to be in progress but will take several weeks to go live. Bear with us, these things take time

                          Some issues, however, are completely off the table, and we've stated as much already, such as ideas surrounding the inventory space. We've looked into several options already, including what nog and Kaskae92 have described above, that don't actually solve any of the performance issues without a major architecture rewrite, which just isn't going to happen at this point. At the risk of sounding like a broken record, the inventory cap is the cap, and you're going to need to start managing your inventory with this in mind. Repetitive suggestions of what to do about the inventory cap are likely to go unanswered and ignored, as we have now stated several times that it's not going to change.
                          I like the sound of that, new stuff always sounds good.

                          Sorry for repeating ideas that have already been said, but its good to know that they have been looked into and that it wasnt a completely daft idea.

                          Hopefully this just starts people thinking smarter and gives other people without full collections to get the most out of pvp because everyone has to be more considerate to inventory space.
                          Ally Code: 438-565-797
                          Guild: Rebels of the Wild

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                          • #28
                            Originally posted by Herwinus Severus View Post
                            Can't you copy assets from star wars? Something like the territory war? Good for guild cohesion, make people think about what toons to use when.
                            Guilds are only useful for getting advice an onslaught once a month and chatting, this would mean actually working together for a change.
                            No. Entirely different games.

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