Trait System

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  • Trait System

    We saw how the addition of the gear mechanic greatly extended diversity, whilst also providing a gold sink for players and added an interesting strategy layer.

    So i've been thinking how we can extend matters further with the view of providing a "hero-sink" now that we've reached the upper limits of hero inventory (800).

    I propose a trait system:
    All legendary / mythic heroes have 1 trait slot.
    To receive a trait (that can be overwritten) you permanently sacrifice any legendary hero
    The trait received is dependant on the sacrificed hero, with the following constraints
    - randomly assigned based on types of attributes of the sacrificed hero
    - e.g. Merril would provide one trait from a pool of: health boost to elven allies, a power boost to elven allies, stun resist to elven allies, DR to blue faction
    - the strength of the trait would be preset (lesser, medium, greater) to allow hero power creep to be predictable
    - e.g. a sacrificed hero that had 0-20% health boost, would correspond to lesser, 21-50% would correspond to medium, 51%+ would correspond to greater
    - e.g. a sacrificed hero that gave 0-30% power drain, would correspond to lesser, 31-45% would correspond to medium, 46%+ (including immunity) would correspond to greater
    - e.g. using our previous Merril example, sacrificing her would give you a random trait from the following pool: Medium Health trait for Elves, Medium Power trait for Elves, Greater Power Drain resist trait for Elves, Lesser Damage resist trait for blue faction
    - the boost of these traits is arbitrary and down to designers through balance testing, but might be something along the lines of lesser giving 10%, medium 20%, greater 30% (for health / power), lesser giving 5%, medium 10%, greater 15% (for damage resist / power gain traits / resists), - the general trend being that the traits tend to be half the power of original stats
    - the trait you receive / applied is only calculated once hero is sacrificed to another hero (so no mass sacrificing of heroes to see what you get and then deciding where to place the resulting traits)

    So bottom line, this allows players to use some of their legendary heroes that they have stashed, also provides a reason for those with full galleries / veteran players to hunt legendaries even those that are common and previously considered "trash". Think of this as being another gear slot, but this time the currency is heroes.

    So an example:
    Your preferred squad for PG might be: GD, VV, LSC, MD, Xenon
    You identify that you are particularly vulnerable to power drain as a squad
    So you start sacrificing heroes onto your VV hero that have a chance to provide power drain resists to allies - ideally you'd like a greater trait of power drain resist to allies (you might get lucky and get it from sacrificing SoF - nice hero - do you really want to chance it, since you might get a lesser trait of health to allies, lesser trait of power to allies, lesser trait of damage resist to allies, lesser trait of health gain to allies on hit, lesser trait of power gain to allies on hit, medium trait of damage absorb to allies?). Or perhaps it'd be easier to use King Endrin Aeducan - a much shorter list of possible traits to pull from to get a chance of the desired greater trait of power drain resist to allies (15% power drain resist to allies).

    As you'll note the best traits would tend to come from the strongest / rarest heroes - so giving a good reason to want duplicate rare heroes.
    Also, all of a sudden a lot of lesser legendaries become potentially extremely useful as most of them have one good bonus, even if their base stats or other auras etc are rubbish.
    Last edited by Coldbayne; 10-29-2017, 06:57 AM.
    Ally code 219 318 223

  • #2
    i agree with you. Another system to bring more depth to the game as well as bringing something to build towards the long term for long time players.
    I actually was thinking of something similar but I'm glad someone else brought this to the table.

    i hope gold and xp are also included btw... i know most players are thinking about the pvp combat sense.. but i think gold and xp also belong to tactics.

    ... and then there's PALA (you know.. that lil warrior dwarf).


    • #3
      I don't quite understand. . .

      What i understood is that you want a system to add auras from one sacrificed hero and add it to another. Am i missing something? I really want to understand the concept here.
      Guild: Top F2P
      Team: Top F2P Guardians
      Rank: Light Finding Operation of Top F2P Guardians


      • #4
        Yes, in a nutshell - however that aura added being a random one from those available, and not at the same strength - as that would be massively unbalancing - think of this this is just an alternative gear slot if you will, but effectively using heroes as a currency to use up everyones heroes that are rapidly filling up inventories (i'm getting to the stage of forting wierd squads combos just to have something to do with all the heroes / fort food i'm getting from revamped nexus events).
        Ally code 219 318 223


        • #5
          Originally posted by Coldbayne View Post
          Yes, in a nutshell - however that aura added being a random one from those available, and not at the same strength - as that would be massively unbalancing - think of this this is just an alternative gear slot if you will, but effectively using heroes as a currency to use up everyones heroes that are rapidly filling up inventories (i'm getting to the stage of forting wierd squads combos just to have something to do with all the heroes / fort food i'm getting from revamped nexus events).
          How full is your inventory, if you don't mind my asking i try to keep mine as close to 350 as possible
          Guild: Top F2P
          Team: Top F2P Guardians
          Rank: Light Finding Operation of Top F2P Guardians


          • #6
            For comparison sake...

            for myself my inventory is floating round-about 620... and quite of few of that is simply just fort food.. i can trim some more... so i think the real amount is about 590 or so...
            But mind you I do use duplicates.. and i keep epics, rares.. uncommons...commons..
            yes i do.
            ... and then there's PALA (you know.. that lil warrior dwarf).


            • #7
              Originally posted by Third_Monti View Post

              How full is your inventory, if you don't mind my asking i try to keep mine as close to 350 as possible

              515 - before I do a farming session - so plenty of space for me

              I'm like Therealpill Cosby - 3 common, 6 uncommon, some forted rares and epics and then rest is legs / myth - I have kept a lot of trash legs that are pre-revamp in the hope they become useful. I'm just observing that it's getting to the stage that i'm forting up even trash legends now... once i've done that not sure what there will be left to do.

              note: i'm f2p these days
              Last edited by Coldbayne; 10-29-2017, 09:48 PM.
              Ally code 219 318 223


              • #8
                Definitely an interesting idea! I think that it would rawly give us a nice way to truly customize our squads. There's a bit of a gamble though especially when you get to heroes that have tons of auras. Would all of those be on the table, or would you want to limit it to say, 4 aura possibilities?

                Ally code: 526-213-456
                370 Unique Legendaries!
                Welcome, Asha'Bellanar!
                Catalog completed 12/18/17


                • #9
                  All of them would be available, but if you're careful, most preferred auras exist on heroes where they themselves have only a few - see the example of greater trait of power drain resist for allies: SoF has loads of auras, where as KEA has only 3. In fact it tends to be those older trash legends that are best as they tend to have a lot fewer auras - before power creep snuck in
                  Ally code 219 318 223


                  • #10

                    Okay let me start by saying I really like this idea, it's a very interesting and unique way of finding a new use for those old heroes and certainly would help with the roster space concerns.

                    This... would be an enormous amount of work to implement. So I'm not saying it couldn't be done, but the time it would take to implement this definitely wouldn't see the light of day for a very long time. This is something that would be client feature level of work - we're talking a major redefining of all the existing legendary heroes to add their "trait" features, in addition to the new stuff required to support it.

                    But I do really like this. Keep up the conversation




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