Gear Suggestions

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  • Third_Monti
    started a topic Gear Suggestions

    Gear Suggestions

    I know I have done Hero suggestions and sheets before, I'd like to try my hand at Gear.

    1. ​Mask of Fen'Harel (Legendary). Limitations: Elves, Demons, Mages. Descriptor: Elven artefact capable of tearing the veil into the fade; uses elven blood to function. Traits: +9% Health and Power to allied Demons. Saarebas equip: +5% extra power to demons.

    2. Orb of Destruction or Orb of Fen'Harel (Mythic).Limitations: All. Descriptor: Ancient elven Artefact used to tear massive holes in the veil and can be used to summon or banish demons; additionally the wielder of the Orb also gets a boost to power. Traits: +13% Power, -6% Health to wielder. +4% Health and Power to Allied Demons, -4% Health and Power to enemy Demons. Fen'Harel equip: doesn't receive health reduction.

    ​3. Certainty (Mythic). Limitations: Templars, Red Lyrium. Description: A greatsword of deep corruption and conviction. It still whispers of red lyrium. Traits: +5% Health and Power, +15% Bonus Damage and Damage resistance vs. Mages. Red Lyrium Meredith equip: additional +10% Bonus Damage and Damage resistance vs. Mages. ​(​Certainty​, suggested and written up by Inquisitor Adaar. Thank you Inquisitor for the contribution).

    ​4. Cloak of Midnight (Mythic). Limitations: Normal-sized Column, Row, and Single Attackers. Traits: Grants the wearer Stealth: Attacking does not trigger on-hit effects. ​(Cloak of Midnight, suggested and written up by Agency79 with assistance from Shirozora. Thank you Agency and Shirozora for the contribution).

    5.The Veshialle (Mythic). Limitations: Row or Single target Rogues. Traits: Grants Flanking (more likely to attack back row), +5% critical chance, and +10% damage. (The Veshialle, suggested and written up by Odesius. Thank you Odesius for the contribution).

    ​6.
    Hakkonite Spellbinder's Tome (Epic). Limited: Jaws of Hakkon, Mages​. Descriptor: A book containing the dark rituals of an angry, zealous people. Very cold to the touch. Ttraits: +2% power and damage resist to Mage and Jaws of Hakkon allies. -3% enemy slow resist. (Hakkonite Spellbinder's Tome​, Suggested and written up by Alduin The World Eater. Thank you Alduin for the contribution).

    7. Helm of the Inquisitor (Legendary). Limited: Inquisition​. Descriptor: Worn by Inquisitor Ameridan before his disappearance. Lost for ages among a High Dragon's hoard in the Emerald Graves. Traits: Wearer is less likely to be hit. +3% health to allies. The Last Inquisitor equip: +8% power. (​Helm of the Inquisitor​, Suggested and written up by Alduin The World Eater. Thank you Alduin for the contribution).

    8. Magehunter (Mythic). Limited: Not Mages or defenders​. Descriptor: A mighty shield nearly the size of a mountain. Traits: Wearer absorbs 10% AOE damage from allies if also attacked. 2% damage resist and bonus damage vs. Mages for allies. Templar equip: +5% health. (​Magehunter​, Suggested and written up by Alduin The World Eater. Thank you Alduin for the contribution).

    9.
    Urn of Andraste (Mythic).Limited: Chantry. Descriptor: A sacred relic which contains the ashes of the prophet Andraste. Traits:+5% Damage Resist for allies, on hit; heals allies a small amount. (​Urn of Andraste,​ suggested and written by Demius. Thank you Demius for the contribution).

    10. Phalanx Shield (epic). Limitations: All Heroes. Traits: 3% damage resistance. 2% damage resistance for all allies. Penalty: -1 initiative. Templar and Qunari equip: No penalty to initiative. ​(​Phalanx Shield​, suggested and written up by Agency79. Thank you Agency79 for the contribution).

    11.
    Epaulets of Doubling (mythic). Limitations: Heroes who attack a single target. Traits: Attack a row of enemies instead. Penalty: -75% power aura to self. (​Epaulets of Doubling, suggested and written up by Agency79. Thank you Agency for the contribution).



    Please comment; all I ask is that you be polite when you do. If you have any suggestions you'd like to make, please do; you may even copy for style.
    Last edited by Third_Monti; 12-19-2016, 01:48 PM.

  • Heal and Harm |VK|
    replied
    Hi all, I wanna suggest gear with ability "more likely attacks front row" for rogues.
    It doesn't matter for new gear or for revamped.

    Reason: to teach Zevrans to hit front row
    (and please, stick this thread again, or redirect to "heroes suggestion" section, was hard to find it again)

    Leave a comment:


  • Bjorn Ragnarok
    replied
    Is there any gear that targets front row? I'm have no idea if there is any piece of gear in the DA Universe, lorewise, that would fit this description.

    Even something like 'much less likely to attack Large Creature' would work, but 'much more likely to attack front row' might be handy as well.

    Leave a comment:


  • Third_Monti
    replied
    Originally posted by Lyeshal View Post
    Please don't tag me like this, Monti.
    I know, i realised after i did it. I didn't know if proper protocol was to delete or not.

    Leave a comment:


  • Lyeshal
    replied
    Originally posted by Third_Monti View Post

    Lyeshal
    Does this work?
    Please don't tag me like this, Monti.

    Leave a comment:


  • Third_Monti
    replied
    Originally posted by Coldbayne View Post

    no idea, trying to suggest reasonable, balanced items - so that every ability / power has a chance of a counter - as we're getting swamped by stealth gear, it's distorting gameplay now
    Lyeshal
    Does this work?

    Leave a comment:


  • Coldbayne
    replied
    Originally posted by Third_Monti View Post

    Does this and the other ones mentioned above have main game equivalents, or perhaps book/comic counterparts?
    no idea, trying to suggest reasonable, balanced items - so that every ability / power has a chance of a counter - as we're getting swamped by stealth gear, it's distorting gameplay now

    Leave a comment:


  • Third_Monti
    replied
    Originally posted by Coldbayne View Post
    Name: Amulet of Scrying
    Rarity: Legendary
    Restriction: Mages
    Health: +5% allies
    25% chance to negate incoming stealth attacks for allies
    Does this and the other ones mentioned above have main game equivalents, or perhaps book/comic counterparts?

    Leave a comment:


  • Coldbayne
    replied
    Name: Amulet of Scrying
    Rarity: Legendary
    Restriction: Mages
    Health: +5% allies
    25% chance to negate incoming stealth attacks for allies

    Leave a comment:


  • Coldbayne
    replied
    Eluvian Amulet of Warding
    Restrictions: Normal sized heroes
    Rarity: Mythic
    Ability:
    Redirects (self-only) assassination attempt to Large Creature
    Heal 5% when hit
    Last edited by Coldbayne; 10-27-2018, 12:12 PM.

    Leave a comment:


  • Heal and Harm |VK|
    replied
    Staff of Statis
    Restrictions: Noble Mages, Tevinter Mages
    Rarity: Mythic
    Ability:
    +9% 2X Damage (self only)
    Tevinter and Nobility: +3% Damage (stacking)
    Heals allies 25% on-death of the holder
    -15% stun and slow resists for the opponents
    Gereon Alexius equipment: stun immunity (self only)

    Cooldown Amulet
    Restrictions: normal sized
    Rarity: Common
    Ability:
    +1% 2x Damage on hit (self only)
    +1% 2x Damage when attacks (self only)

    Audacity
    Restrictions: two-weapons style Rogues
    Rarity: Mythic
    Ability:
    +5% Damage and 2x Damage (Self Only)
    Reduces attacked enemy's armor by 5% (stacking)
    Deals extra 10% damage to all enemies on enemy's death

    Suggested Quest for those items: http://forums.capitalgames.com/forum...ar#post2284720
    Last edited by Heal and Harm |VK|; 10-30-2018, 04:53 PM.

    Leave a comment:


  • Coldbayne
    replied
    Name: Necklace of Bones
    Suggested Rarity: Mythic
    Restriction: Large Blighted only
    Powers: Converts 3% of damage taken by enemies into ally power and health

    Reasoning - help narrow underpowered blighted squads against other factions, if used on DoTEO could also help boost red lyrium faction, another underpowered faction, apart from Red Lyrium Bartrand - which already has access to Meredith's Key via Behemoth - which in fact provides a bigger boost of power. If used on Archdemon, could also be used to help boost Tevinter faction, another relatively underpowered faction. Consequently this one item could indirectly improve 3 weak factions without distorting other factions due to the restriction of who can use it.

    Leave a comment:


  • Heal and Harm |VK|
    replied
    Originally posted by Lyeshal View Post
    We are not revamping gear.
    Thank you very much for such quick feedback.

    Leave a comment:


  • Lyeshal
    replied
    Originally posted by Heal and Harm |VK| View Post

    Ok. I didn't know, by the way, is any possibility that devs will revamp any gear in future, just hypothetical?
    We are not revamping gear.

    Leave a comment:


  • Heal and Harm |VK|
    replied
    Originally posted by Lyeshal View Post

    We are not revamping gear, so don't waste your own time with suggestions for them. This thread is not for gear revamp suggestions.
    Ok. I didn't know, by the way, is any possibility that devs will revamp any gear in future, just hypothetically?
    Last edited by Heal and Harm |VK|; 10-11-2018, 01:06 PM.

    Leave a comment:

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