Gear Suggestions

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  • #46
    Hi to All!,

    My gear suggestions:

    a) Mythic gear to -1 initiative, applicable to Normal round heroes.

    b) Mythic gear to +1 initiative, applicable to Slow round heroes. (would help those older ***, AC, TEO etc)


    Sign: Cornbreadoz
    Ally Code: 881-835-892


    • #47
      Teyrn Loghain's Crown(Mythic). This crown was fashioned for Loghain following the events of Ostagar.
      Limitations: Loghain Mac Tir, Queen Anora
      Traits: +5% damage resistance, +10% damage vs. Orlesians, Theirin and Guerrin families. Loghain equip: +10% health and power. Queen Anora equip: +25%(or 75%) health and power.

      Slim Couldry, if possible, negates this item when equipped on enemies.

      Silver Bar(Epic). This is one of the silver bars that was hoarded by Arl Rendon Howe following his betrayal of the Cousland family in order to gain their lands and support Loghain's bid for power.
      Limitations: Ferelden, Howe family
      Traits: +5% damage vs. Cousland family for allies, +8% power for Howe family allies.

      Slim Couldry can yet again negate this item. Useful in the event Cousland heroes are added.

      The Summer Sword(Legendary). Vercenne of Halamshiral labored for several months, folding steel, honing the edge to perfection. The resulting blade was as long as a man is tall, and sharp as the tongue of any noblewoman.
      Limitations: Warriors.
      Traits: +5% damage, +7% crit chance, -5% slow and stun resistance to enemies. Ser Cauthrien equip: +1000% health and power.

      Golem Control Rod(Mythic). A faceted cylinder of solid crystal, deep blue in color and cool to the touch. Limitations: All heroes. Traits: +7% health and power, +2% crit chance and +2% damage resistance for Golems. Paragons Caridin and Branka equip: -50% stun resistance for enemy Golems. Golem equip: When hit converts 3% of damage into health, extra 3% for defenders and quick round.

      Hoping Kal'Hirol and Amgarrak golems get added eventually. If Golem Master from Awakening is added he can get the 50% debuff for enemy golems too. Golems can eat up slots building dr, healing and critical chance or a mixture of all three. It also gives Sentinel Shadow/Varterral epic squads another option for a second gear item to go with Serum of Ambition.
      Last edited by Uraeus; 01-27-2018, 05:26 PM.


      • #48
        June's Knot: An insoluble wooden puzzle box used by the Dalish to train their minds. Limitations: Elves. Traits: +3% health. +1% crit chance and damage resistance and +2% damage vs. creatures for Elven allies.

        Toy Aravel: A carved wooden toy aravel with the mark of June and pulled by Ghilan'nain's children, the halla. Limitations: Elves, halla. Traits: +5% curse health resist, +4% slow resist and +2% health to allies(double for halla).

        Vallaslin(Elven deity, Forgotten Ones no Fen'Harel): Vallaslin, or blood writing is the passage into adulthood amongst the Dalish by way of intricate tattoos representing one of their deities. Limitations: Elves. Traits: Varies depending on deity.

        Casteless Brand/Legionnaire Skull: Dwarven tattoos are largely limited to the casteless and legion of the dead. Limitations: Dwarves. Traits: Varies.

        Tome of Koslun: This tome is a sacred scripture written by the founder of the Qun, Ashkaari Koslun. Limitations: Isabela, Arishok, Black Divine and Imperial Templar. Traits: +5% health, power and damage resistance for Qunari allies. Arishok: Extra 5% health, power and damage resistance for self. Isabela: +10% bonus damage vs. Qunari for allies. Divines/Imperial Templar: -5% health, power and slow, stun, power drain and curse resist vs. Qunari.

        Masterwork Harness: A masterfully crafted harness for beasts of burden. Limitations: Bronto, dracolisks, goats, halla, horses and nuggalope. Traits: +6% health and power, +8% power drain resist. -10% slow resist.
        Last edited by Uraeus; 01-25-2018, 10:07 AM. Reason: Added all divines to tome. Increased slow penalty on harness.


        • #49
          Wicked Grace Deck: A deck of cards for playing a game of Wicked Grace during downtime. Limitations: Normal sized heroes. Traits: +3% crit chance for self. +1% squad cohesion(extra bonus for matching faction).
          Last edited by Uraeus; 01-27-2018, 05:29 PM.


          • #50
            Magical werewolf pelt cloak: An enchanted cloak made from the pelt of an alpha shadow werewolf. Limitations: Jerrik Dace, Thornton and Grand Proving Champion. Abilities: Stealth, +15% damage vs. creatures and elves and +5% x2 damage chance. Much more likely to be attacked by werewolves.



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