Blight, Harlock and so on. feedback

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  • Blight, Harlock and so on. feedback

    Hi guys. We have tested revamped Blighted and new 3 star Harlock since the update. I guess all possible combination with top gear and runes against Brothers Dace teams, Shales, Advisors, multiple T4 Sera and Mariden teams and so on.
    So Blighted have 2 major problems: stun and have no power gain on-death units for whole team. Felix is going in Tevinter team, not blighted, and will be my new project: 3 Felix, Alexius, Archidemon U/ Shriek.

    So basically Felix don't feel good in Blighted team.

    What about others.
    1. Harlock teams are good under power health runes, even on PG shield, but easily countered by t4 tempest sera and other fast inqs. Because have no deep stun resistant. Even with special Gear. Architect doesn't help, becase of new flask of stun and AC antiblack faction ability.
    2. Power gain is very-very low, only if Blighted use power rune the whole story is better. But blighted should be healthy as wall under ++ with power gain. In our opinion.
    3. Damage resist is good now with all of those revamps. So Blighted can stand more than 1 round agains stealth attackers.
    4. We are asking to add some gear for blighted only, such as legendary FLAWLESS Crystals for Shales. To gain power on death of the allies, enemies or both. So according to the new policy, there will be no new heroes for a long period. But if Devs want to make "blighted alive" special gear is easy solution.
    Last edited by Heal and Harm |VK|; 04-11-2019, 05:07 PM.
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  • #2
    I support you 100%. Blighted are not complete. They are affected by all harmful effects. It is not possible to assemble a team which in present conditions could resist top teams
    Last edited by Capto; 04-11-2019, 04:57 PM.

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    • #3
      Originally posted by Heal and Harm |VK| View Post
      Hi guys. We have tested revamped Blighted and new 3 star Harlock since the update. I guess all possible combination with top gear and runes against Brothers Dace teams, Shales, Advisors, multiple T4 Sera and Mariden teams and so on.
      So Blighted have 2 major problems: stun and have no power gain on-death units for whole team. Felix is going in Tevinter team, not blighted, and will be my new project: 3 Felix, Alexius, Archidemon U/ Shriek.

      So basically Felix don't feel good in Blighted team.

      What about others.
      1. Harlock teams are good under power health runes, even on PG shield, but easily countered by t4 tempest sera and other fast inqs. Because have no deep stun resistant. Even with special Gear. Architect doesn't help, becase of new flask of stun and AC antiblack faction ability.
      2. Power gain is very-very low, only if Blighted use power rune the whole story is better. But blighted should be healthy as wall under ++ with power gain. In our opinion.
      3. Damage resist is good now with all of those revamps. So Blighted can stand more than 1 round agains stealth attackers.
      4. We are asking to add some gear for blighted only, such as legendary FLAWLESS Crystals for Shales. To gain power on death of the allies, enemies or both. So according to the new policy, there will be no new heroes for a long period. But if Devs want to make "blighted alive" special gear is easy solution.
      Yeah I share most of those concerns. Stun resist in particular is badly needed.

      I'm ok with not giving them power up on ally death though. That would make them meta and they don't need to be meta. They just need to be a good team in slot 3 for attacking in PG or slot 1 for blighted events. They come a bit short for now.
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      • #4
        Originally posted by vitus View Post

        Yeah I share most of those concerns. Stun resist in particular is badly needed.

        I'm ok with not giving them power up on ally death though. That would make them meta and they don't need to be meta. They just need to be a good team in slot 3 for attacking in PG or slot 1 for blighted events. They come a bit short for now.
        Why you don't want to make them Meta? I'm talking about more balance between top teams. All this year devs will spend their time for correcting game balance and stats of the toons. We just want to find good condition not just for attacking slot, but for D slot also.
        Last edited by Heal and Harm |VK|; 04-12-2019, 12:21 AM.
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        • #5
          Originally posted by Heal and Harm |VK| View Post
          Hi guys. We have tested revamped Blighted and new 3 star Harlock since the update. I guess all possible combination with top gear and runes against Brothers Dace teams, Shales, Advisors, multiple T4 Sera and Mariden teams and so on.
          So Blighted have 2 major problems: stun and have no power gain on-death units for whole team. Felix is going in Tevinter team, not blighted, and will be my new project: 3 Felix, Alexius, Archidemon U/ Shriek.

          So basically Felix don't feel good in Blighted team.

          What about others.
          1. Harlock teams are good under power health runes, even on PG shield, but easily countered by t4 tempest sera and other fast inqs. Because have no deep stun resistant. Even with special Gear. Architect doesn't help, becase of new flask of stun and AC antiblack faction ability.
          2. Power gain is very-very low, only if Blighted use power rune the whole story is better. But blighted should be healthy as wall under ++ with power gain. In our opinion.
          3. Damage resist is good now with all of those revamps. So Blighted can stand more than 1 round agains stealth attackers.
          4. We are asking to add some gear for blighted only, such as legendary FLAWLESS Crystals for Shales. To gain power on death of the allies, enemies or both. So according to the new policy, there will be no new heroes for a long period. But if Devs want to make "blighted alive" special gear is easy solution.
          Yeah i agree with you VK. I have tried as well and sadly after updating/forting all the blights in multiple forms they are still lacking in a big way, i mean I lost to a freaking dice team with the blight event buff now that is just wrong.

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          • #6
            #blightmetamatters

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            • #7
              I suppose every group needs it's weaknesses, and as you mentioned, future and current gear can help overcome the weaknesses there are.

              So far my blighted teams fare really well vs Josie and AC setups, and after some gear and toon adjustments, do reasonably vs Scout, T4 Tempest, Josie, DM, AC.

              While I haven't found a hard Blighted counter vs Dace Bros, I have seen a few that win out more than they lose, and I have lost with my Dace Bros sometimes vs other Blighted setups.

              While the blighted revamps don't yet appear to be the strongest Defense there is currently, they are definitely much improved, and if done right, can rival some current strong defense setups.
              Ally Code: 691-997-272

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              • #8
                Originally posted by Bjorn Ragnarok View Post
                I suppose every group needs it's weaknesses, .
                …but as said Capto before, there are a lot of weakness in Blighted team.
                Maybe power gain in future will not be that weakness. I hope so.
                Last edited by Heal and Harm |VK|; 04-12-2019, 06:32 PM.
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                • #9
                  How did those tevinter tests end up going? I was excited to see a potential video on them, are you extending testing due to the Felix and Architect revamps?

                  Edit: I was very much hoping for Hurlock Vanguard to be the Unit that the blighted needed, something like 75% stun and slow resist, with some defender and a massive health pool. I'm still happy with how they turned out but I feel like 3* units have lost a lot of what made them worth anything before, Josie and Daces are all 2* units and it seems we've hit a point where normal size 2* legendaries are much much better than 3*, and I don't see a point in that. My take on the Vanguard would've been:

                  12,694 Power 128,800 Health.
                  Attacks a single enemy with 50% levy. Grants Allies 25% health and power, Heal self for 50%.
                  75% health and power, 15% 2x hit chance and damage resist for blighted. 35% bonus damage and damage resist vs. White Faction for Blighted. 75% Defender. When Enemies are Attacked, Allies Gain 5%. When Allies are Attacked, Drains 5% power from enemies. 75% stun and slow resist for Blighted Allies. All Effect Immunity for Archdemon Urthermiel. -35% all effects resist to white faction and Wardens. (Stacking)
                  Last edited by Darknemot; 04-12-2019, 09:01 PM.

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                  • #10
                    Originally posted by Darknemot View Post
                    How did those tevinter tests end up going? I was excited to see a potential video on them, are you extending testing due to the Felix and Architect revamps?
                    Still didn't find perfect gear for them. But hope asap will be video. By the way I made Blighted video, but don't want to post it because only one combination satisfied me. And only against Brothers Dace team under power speed runes.

                    Upd: if Brogan has Helm of the Dragonhunter, my perfect set of Blighted will be a crap. That's why I don't post it on VK channel
                    Last edited by Heal and Harm |VK|; 04-12-2019, 10:28 PM.
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