remove 8 hour rune packs from GWs

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  • #16
    i'm not opposed to dropping 8 our runes from slot 1, but personally this whole thing screams a bit of a double standard.

    On one hand, people like long duration runes in slot 2, because PG ends at a bad time for Europeans and folks don't want to get attacked while they are sleeping. (I understand and agree that it was a needed change there)

    Conversely, removing long duration runes from slot 1 enables people to attack others for easy banners while they are sleeping.

    uh...ok. :-/
    Ally Code: 691-997-272

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    • #17
      Originally posted by Bjorn Ragnarok View Post
      Maybe the banner expectations are what should change as the grinds have been slower.
      That's certainly more in line with what the data is telling us is the problem, and with what we intend to address.

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      • #18
        Originally posted by fernie View Post
        This was suggested before when the update rolled out or there were other suggestions. What happened on the discussions? The 8-hour rune is killing the pvp and gw on my personal opinion. It really impacted a lot the banners output for last 2 gw. In top 50, you will see almost all players runed up 24/7 and you have to pick a good match. Sometimes you win, sometimes you lose. Grinding was hard and nexting and time consumed in a battle became frustation and disappointment if you cant find a good match.
        Just because something is discussed on the forums doesn't necessarily mean the dev team will be implementing it.

        The data is showing us more that it is not the runes that are the problem, but rat her that fights are simply taking longer, which is our expectation and goal, and is discussed in the thread I linked to.

        If you are finding it more difficult to compete, there is always the possibility you were relying too heavily on attacking weaker defenses due to expired runes, rather than your own team's actual strengths.

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        • #19
          Originally posted by LeviathantheBrute View Post
          I can appreciate the strategic aspect of the game. Most of the time during GW I am fighting whoever is in top 1-5 rank for maximum banners.
          Unless you are also in the top 25 and finding them through next, this statement makes no sense. If you are attacking these players from the leaderboard then you are missing out on banners, because we mitigate the number of banners you can earn by leaderboard targeting.

          Unfortunately, your observations based on your narrow field of experience is at odds with what our data is telling us. Please don't make conjecture on what is happening with the playerbase size, as you do not have access to this data.

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          • #20
            Originally posted by Bjorn Ragnarok View Post
            i'm not opposed to dropping 8 our runes from slot 1, but personally this whole thing screams a bit of a double standard.

            On one hand, people like long duration runes in slot 2, because PG ends at a bad time for Europeans and folks don't want to get attacked while they are sleeping. (I understand and agree that it was a needed change there)

            Conversely, removing long duration runes from slot 1 enables people to attack others for easy banners while they are sleeping.

            uh...ok. :-/
            Pg and Gw as you know are very different. To rank high in pg you really only need to play the last couple hour or minutes for some. GW is a grind from beginning to end.
            IGN: Leviathan

            Ally Code: 954-418-129

            Guild: REBELS

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            • #21
              Originally posted by Lyeshal View Post

              Unless you are also in the top 25 and finding them through next, this statement makes no sense. If you are attacking these players from the leaderboard then you are missing out on banners, because we mitigate the number of banners you can earn by leaderboard targeting.

              Unfortunately, your observations based on your narrow field of experience is at odds with what our data is telling us. Please don't make conjecture on what is happening with the playerbase size, as you do not have access to this data.
              Typically I am in the top 20 during guild war. From my experience it's better to battle those above you. For maximum banners and limited losses. Obviously not leaderboard searching.

              As far as my observations regarding how the majority of players feel about this, is based on what I've heard from a number of players. Perhaps the data shows different, perhaps it's 8 hour runes or perhaps it is the 2-3 round fights. From what I am seeing is no one can even finish the ladder. Players are getting frustrated because they are not doing well in comparison to what they were able to achieve in the past.
              IGN: Leviathan

              Ally Code: 954-418-129

              Guild: REBELS

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              • #22
                In the last GW The ladder climb had Red Lyrium Bart at 15k. I could be wrong, but I don't think anyone got over 15k. I really wanted one as well. That was going to be my last one for the collection. I think that shows the effect of the eight hour runes. (12k for Bart would have been more apt). Most of the top players already have 4x of any available toon. However I did get a Shapeshifter who is now all fully forted!

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                • #23
                  Originally posted by Bjorn Ragnarok View Post
                  but then i would have to wake up every hour during GW to equip runes!

                  i get the frustration, but i also appreciate the challenge. Removing long duration runes for GW just removes strategy. If people want to smash for easy wins...i find that boring. Runes vs no rues is typically a no brainer when it comes to strategy.

                  Maybe the banner expectations are what should change as the grinds have been slower.
                  Actually I flip and flopped to this line of thinking.Beating up on runeless squads isn’t thinking anymore.Its going from chess back to checkers.Runes on make you think and keeps everyone on level field.Without runes any knuckle head can win banners

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                  • #24
                    You can tell who is arguing what and on which side of debate they are on by guilds they are affiliated with.Thats funny right der!!!
                    Again I switched to Bjorn thinking.Only time 8 hour runes really make a difference is if you are on the top echelon.My f2p account had no problem with runeless dslots.If you are in top echelon you better be able to strategize or you don’t deserve to win anyway.It wouldn’t be same game if just picking off runeless teams the quickest was strategy.

                    Man up or play checkers!!!!

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                    • #25
                      I am surprised most players don't like 8 hour duration runes now and find them annoying when in previous posts they were in favor of them and I was one of the few players who saw runes would do it the game more difficult and demanding, I am glad Im not alone now.
                      From my experience, lots of mates have lost the interest in the game and have left the game lately and I find everytime is more difficult to find new players for my guild, they don't have enough time to play because the game is becoming very demanding with the last changes.

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                      • #26
                        I disagree with this statement. if we cancel the 8-hr run for pvp, it's unfair for those guys in a certain timezone who are asleep at the end of PVP.
                        Before going to bed, they managed to get a 12000 banners, and go asleep without runes to defend their teams, you can easily climb the ladder to farm them.
                        Last edited by Jin Li; 05-08-2018, 10:28 PM.

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                        • #27
                          I have said this before in previous threads about runes... I feel it seems my thoughts have been ignored.. a LOT.
                          I don't find fault in the offering of the feature for long duration runes. I myself used it a LOT.
                          But I find fault in the fact that runes are made so readily available.

                          I had runes on for my d slot for GW for the entire duration. That's a lot of long duration mythic runes to use.
                          Then on top of that I had at least 1 other slot going where I used variations of 2 hour... 4 hour runes.. sometimes 3 or 4 slots going with runes on.

                          And even after GW was over.. I am sure I still have enough runes to keep my d slot covered for the rest of the week.. maybe even my PG d slot as well.
                          -- which by the way is one of the MOST ANNOYING aspects of the game.. scrolling pages and pages of my runes to select the ones I needed---
                          Runes imo should not be so accessible or available.
                          Sure there is strategy to battling opponents when NO runes are involved.
                          There is also different strategies when the same squads are facing eachother WITH runes involved.

                          Once you know the counters.. it's also brainless clicking.. so that argument doesn't really change.. for us hunting non-runed teams when we have runes on.

                          Maybe some of the player base at lower rankings has yet to learn the mechanics as well as their "upper-echelon" counter parts.. maybe they haven't leveraged their Ally list or guild better to test more often to find the counters they need...
                          But not everyone has the time to play..

                          Runes require more time to play when both teams are using them.

                          If anyone has searched the forums for earlier year threads about the discussions of runes.. you will find that runes were originally meant to be a way to short burst boost your squads.
                          Having them 24/7 on isn't ideal to me.
                          Rune accessiblity should be limited.. Runes are very powerful.. and once runes come into play it drastically reduces options to the heroes we will use.

                          As hero revamps bring larger health stats to older heroes.. runes will only multiply those stats.. and since many at the top use duplicates of the best heroes in the game.. throw on top the event boost.. and it makes it a very slow pace to climb.

                          I know for myself.. i slept 6 hours of the last GW.. spent maybe 3 hours running a few nexus to build a few wardens last minute.. and maybe approx. 2 hours total down time for breaks.. food.. and disconnections...
                          I was one of the few who broke 13K banners.. I do not want to HAVE to play this much to do so... also disappointed I missed getting 4th Bart...
                          It's not always about the best of the best.. or strategies. it's about players being able to have reasonable time allocated to their fun (this game).. while balancing their real life commitments.

                          I don't personally have challenges playing for long hours.. i used to play 18 hour stretches in Diablo 3. But I am not getting younger.. and these long sessions do take a toll on health.

                          I would like to see runes made much less available. As we see high end mythic and legendary gears are made very rare and hard to come by... b/c they are VERY POWERFUL... so should we see things such as runes be the same.. rare or harder to come by.

                          Runes should be made to be a choice. A powerful resource which the player must choose when they will use. Such as ending hours of a guild war.. where and when it is perfectly timed.. that's a strategy. NOT i am boosted 48 hours straight... it's not really strategy like that.

                          If a player actually accomplishes building a large stockpile.. they deserve to have it for the effort they put in.. and it should take a lot of effort to get a large rune stockpile. But right now.. it's just WAY TOO EASY to get a lot of runes.
                          Last edited by Therealpill Cosby; 05-08-2018, 10:38 PM.
                          ... and then there's PALA (you know.. that lil warrior dwarf).

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                          • #28
                            OK so here goes, top players and teams will always have the best toons, best gear, best forts etc. Where there is an edge they will take it. It doesn't matter if it is runes or toons, top players invest a lot of time and resources to become top players. They then form guilds with other top players and share insights and beat the rest.

                            People can acquire top toons, runes, forts. They can form guilds and they too can win. My point about the extended ladder being out of sync with new duration runes is valid however

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                            • #29
                              8 Hour runes are perfect. They equal the chances of everybody. To fight with runes against runeless defense slots is easy. Everybody can do it. To win with runes against runes is much harder and fairer. Better forbid using runes for gw. Than again everybody will have the same conditions.

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                              • #30
                                Originally posted by Lyeshal View Post

                                Just because something is discussed on the forums doesn't necessarily mean the dev team will be implementing it.

                                The data is showing us more that it is not the runes that are the problem, but rat her that fights are simply taking longer, which is our expectation and goal, and is discussed in the thread I linked to.

                                If you are finding it more difficult to compete, there is always the possibility you were relying too heavily on attacking weaker defenses due to expired runes, rather than your own team's actual strengths.
                                Thanks for clarification and your views on me as a player. It's not always true. Ok, longer battle is the problem I get it. Please do something to address the problem. Answering all posts will not always help. Cheers!

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