DAI main companions revamp

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  • DAI main companions revamp

    Hi guys, I wanna discuss the revamp of Advisor Cullen, RJS, Josephine and others.
    Plz, post any suggestions here. How to improve top group to the brand new level.
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  • #2
    Advisor Cullen
    Affiliation: Ferelden, Inquisition, Warriors, Templars
    Faction: white
    Speed: Slow
    Power: 32000
    Health: 66000
    Attacks one enemy twice with moderate chance to stun on second attack. 33% attacks third time and heals self a little.
    Defender: 25%
    Gains very small amount of health when ally dies.
    Gains 4% of damage resistance when hit.
    More likely to be hit
    Allies and Inquisition: 25% power, health, power curse resist, 10% damage resist (stacking)
    Enemies: -25% stun resist
    Last edited by Heal and Harm |VK|; 07-13-2018, 10:14 AM.
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    • #3
      Josephine
      Affiliation: Inquisition, Nobility, Rogues, Assassin
      Faction: white
      Speed: Slow
      Power: 26000
      Health: 55000
      Attacks one enemy with 5% assassination, curses the row of this enemy preventing Health gain. Slightly heals allies.
      50% attacks another enemy with 5% assassination in different row. Drains 50% power from that row.
      Inquisition: Stun and Slow immunity, 35% Health and Power
      Allies: 10% damage resist
      Less likely to be hit
      Enemies: -25% energy drain resist
      Last edited by Heal and Harm |VK|; 06-29-2018, 01:39 AM.
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      • #4
        Red Jenny Sera
        Affiliation: Elves, Inquisition, Outlaws, Rogues, Assassin
        Faction: Red-white
        Speed: Fast
        Power: 6500
        Health 30000
        Attacks a single enemy 4 times. Then attacks again at 150% power with 85% chance or assassinates with 15% chance.
        Allies: 35% Health and Power, 25% Damage vs Nobility, 50% Slow resist
        Inquisition: 15% Health and Power
        Self: Much likely to attack the Highest Power enemy, Much more likely to be attacked
        Enemies: -5% 2x Damage
        Last edited by Heal and Harm |VK|; 07-04-2018, 08:41 AM.
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        • #5
          Originally posted by Heal and Harm |VK| View Post
          Red Jenny Sera
          Much more likely to be attacked by Nobility
          Not supported in the code. We can't do that.

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          • #6
            Originally posted by Lyeshal View Post

            Not supported in the code. We can't do that.
            Ok. I change on much more likely to be attacked (like hivernal)
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            • #7
              Cole
              Affiliation: Inquisition, Rogues, Spirits
              Faction: Red-blue
              Speed: Fast
              Power: 8000
              Health: 35000
              Attacks random enemies from 4 to 10 times. Healing a very small amount and increase 2x damage chance by 2% with each hit
              Each attack afflicts a status ailment:
              20% Stun
              20% Slow
              20% Energy Drain 40%
              20% Curse Power
              20% Curse Health
              Inquisition and Red Faction: +30% Health and Power (stacking)
              Inquisition: Stun Immunity
              Allies: +10% 2x Damage
              Еnemies: dealing 15% damage less to Inquisition
              Last edited by Heal and Harm |VK|; 07-10-2018, 05:10 AM.
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              • #8
                Spirit of Cole
                Affiliation: Inquisition, Rogues, Spirits, Assassin
                Attacks the row with 70% chance or the column with 30% chance. Then stuns, or slows, or drains 25% power with 33% chance on each status ailment. Then attacks the single target with assassination, or Levy 50%, or mark the target 50% with 33% on each special attack.
                Faction: Red-Blue
                Power: 11000
                Health: 35000
                +3% Damage resist for each spirit in team
                Converts 10% Damage taken by Allies into Power
                Stealth: Attacks without triggering on-hit effects
                Much likely attacks back row
                Much less likely to be hit
                Inquisition and Blue Faction: +30% Health and Power (stacking)
                Allies: +5% damage resistance
                Еnemies: dealing 15% damage less to Spirits
                Last edited by Heal and Harm |VK|; 07-01-2018, 05:18 AM.
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                • #9
                  I think Iron Bull need to be revamped since he is an old 3* now (appeared in 2015)
                  Current:
                  1. Iron Bull:
                  Rarity: 3* leg
                  Affiliations: bullchargers, outlaws, warriors, qunari, reavers, inquisition
                  Factions: red
                  Abilities: attacks 1 enemy
                  gains power and heals self
                  gains moderate power and heals all allies when attacked
                  bonus damage vs creature +25%
                  bullchargers and outlaws: +10% health
                  Initiative: slow
                  much more likely to be hit
                  25% defender

                  atk/HP: 26835 / 81078
                  _______________________________

                  Proposed:
                  1. Iron Bull:
                  Rarity: 3* leg
                  Affiliations: bullchargers, outlaws, warriors, qunari, reavers, inquisition
                  Factions: red, white
                  Abilities: attacks 1 enemy with 30% levi
                  gains power, curse power and heals self
                  gains 75% power and heals all allies when attacked
                  bonus damage vs creature +30%
                  have 25% chance to attack again when kill an enemy
                  immune to power curse
                  bullchargers, warriors and outlaws: +50% health, curse health resist, 10% bonus damage for allies
                  Initiative: slow
                  much more likely to be hit, block flankers
                  25% defender
                  atk/HP: 33543(125% vs old) / 81078
                  Last edited by Quann Le; 07-03-2018, 12:58 PM.

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                  • #10
                    Quann Le, plz post here ONLY Inquisition heroes, and only Main Heroes, like Iron Bull. Plz delete other suggests, because they are off top
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                    • #11
                      Originally posted by Heal and Harm |VK| View Post
                      Quann Le, plz post here ONLY Inquisition heroes, and only Main Heroes, like Iron Bull. Plz delete other suggests, because they are off top
                      oops sorry, i deleted others )

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                      • #12
                        Here are mine

                        Josephine.

                        Health change: 68000

                        Attack Mechanics : Attack a single enemy and curses health to a row., allies gain small health.

                        100% stun, slow for inquisition, inmunity for advisors. 25% health, curse and damage resist for inquisition.

                        On hit allies gain 5% all effect resists.

                        Gains 50% power on ally death, 75% health on enemy death.

                        -25% all resist to enemies.

                        Advisor Cullen 3*

                        Hp:72000
                        Power :same
                        Initiative slow
                        Tags :same

                        Attack mechanic: hit one target, 35 % chance to attack again with 40%levy.

                        More likely to attack the strongest enemy.

                        25% Health, Power and damage reduction for white faction and Inquisition, 15% extra for advisors.

                        6% retaliation to enemies based on damage taken, double vs red lyrium.

                        Allies gain 20% power and health when hit.

                        20% all effects resistances for inquisition, extra 5% for advisors.

                        35% defender

                        -15% power and all resists to black faction enemies double vs red lyrium.
                        Hero analyst

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                        • #13
                          Knight-Enchanter Vivienne
                          Affiliation: Chantry, Circle, Inquisition, Mages, Orlesian
                          Faction: white-blue
                          Speed: Normal
                          Power: 20000
                          Health: 42000
                          Attacks a single target and heals allies a medium amount. Then marks that target on 2 rounds with 60% extra damage (66% chance) or deals 3 extra stealth attacks with 300% power (33% chance).
                          Mages, Orlesian, Inquisition: +20% Health and Power (stacking)
                          Chantry, Circle: 15% all resists including damage (stacking)
                          More likely to attack enemy with higher % health
                          25% chance retaliation with 40% damage taken.
                          Apostate and Outlaws: -15% power and damage resistance (not stacking)
                          Last edited by Heal and Harm |VK|; 07-10-2018, 01:10 PM.
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                          • #14
                            Originally posted by Heal and Harm |VK| View Post
                            Cole
                            Affiliation: Inquisition, Rogues, Spirits
                            Faction: Red-white (change blue on white)*.
                            Once a character is a dual-faction hero, we cannot change the factions any further. We've explained this a number of times, which I know you've seen

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                            • #15
                              Originally posted by Lyeshal View Post

                              Once a character is a dual-faction hero, we cannot change the factions any further. We've explained this a number of times, which I know you've seen
                              I really didn't know that(not kidding), so easier solution to add Maryden red faction
                              Last edited by Heal and Harm |VK|; 07-10-2018, 05:21 AM.
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