Flemeth The Original. Revamp.

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  • Flemeth The Original. Revamp.

    Hi, guys. My clanmates asked me to write here about Flemeth. How to balance WoW teams with other teams. After several test with different amount of Morrigans we know all weaknesses.



    3star Morrigan is a good support toon, but not the ganger or nuker. So we thought that Original Flemeth can help in that case.
    Apostate Jowan and Flemeth can kill in such teams.

    So here our suggestions:
    Flemeth (increase 2star)
    Affiliation: Witches of the Wilds, Apostate, Mages
    Faction: Red
    Speed: Slow
    Power: 7587
    Health 40670 (twice as now)
    Attacks all enemies and Drains medium of power
    Apostates and Witches of the Wilds: 30% Health, Power, Stun and Slow resist (stacking)
    Self: Gains large power on Ally death. Gains +10% all resistance (including damage resistance) for each Witch in the team.
    Less likely to be hit
    Enemies: -25% stun and drain resistance.
    Last edited by Heal and Harm |VK|; 05-31-2018, 06:52 AM.
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  • #2
    Beast of Tellari Swamps
    All stats and abilities same as now
    +
    Apostates: +50% drain resistance
    Enemies: -15% damage and all resists (excluding damage resist)
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    • #3
      Advisor Morrigan
      All stats and abilities same as now
      +
      Withes of the Wilds:
      25% curse and damage resistance
      Apostates and Inquisition: 15% bonus damage vs opposing faction (stacking colors)
      Last edited by Heal and Harm |VK|; 05-31-2018, 10:41 AM.
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      • #4
        +1

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        • #5
          Originally posted by Heal and Harm |VK| View Post
          Advisor Morrigan
          All stats and abilities same as now
          +
          Withes of the Wilds:
          25% curse and damage resistance
          Apostates and Inquisition: 15% bonus damage vs opposing faction (stacking colors)
          I feel like she might need a bit of a stat boost + boost on her damage gained when an enemy is killed. Ive been testing her with max power forts and even after i kill 4 enemies for maximum damage boost + damage boost from 2 40k dmg varrics she only hits for about 70k, up from 10k, which is not enough to make up for how weak she is

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          • #6
            Originally posted by Combofied View Post

            I feel like she might need a bit of a stat boost + boost on her damage gained when an enemy is killed. Ive been testing her with max power forts and even after i kill 4 enemies for maximum damage boost + damage boost from 2 40k dmg varrics she only hits for about 70k, up from 10k, which is not enough to make up for how weak she is
            I agree. Totally forgot about her weak power
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            • #7
              Great ideas. Flemeth is such a beautiful toon with her white bouffant she really could do with a juicy revamp to make her useable. She is currently a liability in a team. Same with Advisor Morrigan. She is too weak to make a difference right now.
              Beast of Tellari could also benefit from a little TLC. Perhaps the power drain resist aura you guys mentioned.
              Last edited by Snake Master Supremo; 06-01-2018, 04:51 AM.
              Never play leapfrog with a unicorn.

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              • #8
                This!!! Make flemeth great again i think, now when we have 2 star promotions, that she definitely deserves one. She is one of most powerful entities in DA universe and so far without her 3star version, so make her at least 2star worthy of using outside witch events with huge boosts :3
                My ally code: 693 - 632 - 882
                Guild: Titans

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                • #9
                  Flemeth doesn't even have to be a revamp. How about a new "Korcari Flemeth", using the DA:O "hobo" model?

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                  • #10
                    I totally agree, great ideas.

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                    • #11
                      Originally posted by Combofied View Post

                      I feel like she might need a bit of a stat boost + boost on her damage gained when an enemy is killed. Ive been testing her with max power forts and even after i kill 4 enemies for maximum damage boost + damage boost from 2 40k dmg varrics she only hits for about 70k, up from 10k, which is not enough to make up for how weak she is

                      If we revamp heroes, we bring them up to the current guidelines. If a boost is warranted under the current guidelines, then we do so. Keep in mind that most of our revamps haven't actually allowed for a power stat boost, as there was a horrible imbalance between power and health, and most heroes are already either within or above their class range for power.

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                      • #12
                        Originally posted by Lyeshal View Post


                        If we revamp heroes, we bring them up to the current guidelines. If a boost is warranted under the current guidelines, then we do so. Keep in mind that most of our revamps haven't actually allowed for a power stat boost, as there was a horrible imbalance between power and health, and most heroes are already either within or above their class range for power.
                        Yeah when I wrote that I was thinking of her keeping her base buffs/abilities and not gaining any, but I forgot you guys like to change abilities rather than stats (which makes sense as buff stacking is already popular). Just wish she was a bit more viable.

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                        • #13
                          Originally posted by Combofied View Post

                          Yeah when I wrote that I was thinking of her keeping her base buffs/abilities and not gaining any, but I forgot you guys like to change abilities rather than stats (which makes sense as buff stacking is already popular). Just wish she was a bit more viable.
                          We've done a fair number of heroes with just stat updates, too Sometimes that decision is made based on the hero's abilities already being pretty good and not really needing a change, and sometimes it's just based on time available.

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                          • #14
                            I love making sheets, and usually review them when balance of power shifts.

                            Here is my flemeth upgrade to 2*.

                            Flemeth
                            2*

                            Possible added tags: elf
                            Possible added faction :blue

                            Hp 38772
                            Power:7890

                            Attack Mechanics : Attacks all, drains 35% power, 10% chance to hit again with 25% levy.

                            Auras :15% health and power for allies, mages, apostates, Witches of TW.

                            35% stun and slow resistance for allies, double for witches of the wilds and Fen'harel.

                            Gains 50% power on any toons death.
                            Allies gain 50% power on ally death.

                            20% damage resist vs warriors for witches of the wilds.

                            -10% power and power drain resist for enemies.

                            God speed, fun thread!
                            Hero analyst

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                            • #15
                              Those suggestions sound good, good job fellas.Wonder how flemeth related to a elf-being
                              Ign: King Cailan

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