I think it is time to give more love to Warden-Fereldens 
New Hero: Warden Commander Sophia
3* Warden Commander Sophia
Warden, Nobility, Ferelden, Warrior
Power: ~12,000 Health: ~50,000 (Preferably more health when adjusted by CG's new guidelines)
Slow Round
Attacks a column, drains medium amount of power, heal allies a huge amount, and grant allies +10% damage resist.
+50% Health and Power for Wardens, additional +20% for Fereldens, additional +20% Health for Avernus, +20% Bonus Damage for Blood Mages. 40% stun, slow, curse, and damage resist for Wardens. Heal all allies a small amount when allies are attacked. Absorbs 40% AOE damage for allies when attacked also. More likely to be attacked.
Note: My goal to Sophia: To make her a Tank-Healer and can support Warden-Ferelden Teams & Warden-Blood Mage Teams.
Revamping King Alistair and Warden Commander Duncan
1* King Alistair
Templars, Ferelden, Nobility, Wardens, Warriors
Power: ~16,000 Health: ~32,000 (stats are subject to change under CG's new guidelines)
Slow Round
Attacks a column TWICE, grant allies a small amount of power, CURSES POWER.
30% Health and Power, 25% Stun and Slow Resist, 30% POWER DRAIN and CURSE RESIST for Wardens and Fereldens (Stacking).
50% BONUS DAMAGE vs Blight For Wardens. GRANT ALLIES A MEDIUM AMOUNT OF POWER WHEN AN ENEMY OR ALLY DIES.
Explanations:
1. Attacks a column TWICE - Because he's a slow round hero, there is a high chance you won't see him again in second turn, so adding TWICE to his attack will at least give more damage output to him.
2. 50% BONUS DAMAGE vs Blight For Wardens - Warden's main goal. Since Alistair's a King, he can support the wardens more now when blight happens again.
3. 30% POWER DRAIN and CURSE RESIST - Additional resists are always nice, less reliant on Clarel and Genevieve.
4. GRANT ALLIES A MEDIUM AMOUNT OF POWER WHEN AN ENEMY OR ALLY DIES - Barkspawn, Nathaniel and Riordan are all Quick Round Warden-Ferelden. So this is a nice support to them. Still waiting for Duncan to get his Ferelden Tag
1* Warden Commander Duncan
Rogues, Warden, FERELDENS* (added Fereldens)
Power: ~20,000 Health: ~35,000 (stats are subject to change under CG's new guidelines)
Quick Round
Attacks a single enemy and drains a small amount of power, 30% CHANCE TO ASSASSINATE ANOTHER TARGET, then has a HIGH CHANCE TO STUN AND SLOW all enemies.
25% HEALTH and power to Rogues and Wardens, ADDITIONAL 15% FOR FERELDENS. 25% Damage vs Blighted. Gains Power when ally hit. 10% damage resist for Wardens. Absorbs small AOE damage for allies when also attacked. Usually attacks the back row. Much less likely to be hit. -10% POWER, STUN and SLOW RESIST TO ENEMIES.
Explanations:
1. 30% CHANCE TO ASSASSINATE ANOTHER TARGET - He will be your damage dealer here, he needs this ability to be more effective in battle. This will also trigger the last effect of my revamped version of King Alistair, if successful.
2. HIGH CHANCE TO STUN AND SLOW all enemies - Pair this with Ferelden Banner.
3. 25% HEALTH and power to Rogues and Wardens, ADDITIONAL 15% FOR FERELDENS - More aura given to the team. 25% to power was too small
4. -10% POWER, STUN and SLOW RESIST TO ENEMIES - We need more heroes with negative Auras.

New Hero: Warden Commander Sophia
3* Warden Commander Sophia
Warden, Nobility, Ferelden, Warrior
Power: ~12,000 Health: ~50,000 (Preferably more health when adjusted by CG's new guidelines)
Slow Round
Attacks a column, drains medium amount of power, heal allies a huge amount, and grant allies +10% damage resist.
+50% Health and Power for Wardens, additional +20% for Fereldens, additional +20% Health for Avernus, +20% Bonus Damage for Blood Mages. 40% stun, slow, curse, and damage resist for Wardens. Heal all allies a small amount when allies are attacked. Absorbs 40% AOE damage for allies when attacked also. More likely to be attacked.
Note: My goal to Sophia: To make her a Tank-Healer and can support Warden-Ferelden Teams & Warden-Blood Mage Teams.
Revamping King Alistair and Warden Commander Duncan
1* King Alistair
Templars, Ferelden, Nobility, Wardens, Warriors
Power: ~16,000 Health: ~32,000 (stats are subject to change under CG's new guidelines)
Slow Round
Attacks a column TWICE, grant allies a small amount of power, CURSES POWER.
30% Health and Power, 25% Stun and Slow Resist, 30% POWER DRAIN and CURSE RESIST for Wardens and Fereldens (Stacking).
50% BONUS DAMAGE vs Blight For Wardens. GRANT ALLIES A MEDIUM AMOUNT OF POWER WHEN AN ENEMY OR ALLY DIES.
Explanations:
1. Attacks a column TWICE - Because he's a slow round hero, there is a high chance you won't see him again in second turn, so adding TWICE to his attack will at least give more damage output to him.
2. 50% BONUS DAMAGE vs Blight For Wardens - Warden's main goal. Since Alistair's a King, he can support the wardens more now when blight happens again.
3. 30% POWER DRAIN and CURSE RESIST - Additional resists are always nice, less reliant on Clarel and Genevieve.
4. GRANT ALLIES A MEDIUM AMOUNT OF POWER WHEN AN ENEMY OR ALLY DIES - Barkspawn, Nathaniel and Riordan are all Quick Round Warden-Ferelden. So this is a nice support to them. Still waiting for Duncan to get his Ferelden Tag
1* Warden Commander Duncan
Rogues, Warden, FERELDENS* (added Fereldens)
Power: ~20,000 Health: ~35,000 (stats are subject to change under CG's new guidelines)
Quick Round
Attacks a single enemy and drains a small amount of power, 30% CHANCE TO ASSASSINATE ANOTHER TARGET, then has a HIGH CHANCE TO STUN AND SLOW all enemies.
25% HEALTH and power to Rogues and Wardens, ADDITIONAL 15% FOR FERELDENS. 25% Damage vs Blighted. Gains Power when ally hit. 10% damage resist for Wardens. Absorbs small AOE damage for allies when also attacked. Usually attacks the back row. Much less likely to be hit. -10% POWER, STUN and SLOW RESIST TO ENEMIES.
Explanations:
1. 30% CHANCE TO ASSASSINATE ANOTHER TARGET - He will be your damage dealer here, he needs this ability to be more effective in battle. This will also trigger the last effect of my revamped version of King Alistair, if successful.
2. HIGH CHANCE TO STUN AND SLOW all enemies - Pair this with Ferelden Banner.
3. 25% HEALTH and power to Rogues and Wardens, ADDITIONAL 15% FOR FERELDENS - More aura given to the team. 25% to power was too small
4. -10% POWER, STUN and SLOW RESIST TO ENEMIES - We need more heroes with negative Auras.
Comment