Warden-Fereldens

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  • Warden-Fereldens

    I think it is time to give more love to Warden-Fereldens



    New Hero: Warden Commander Sophia


    3* Warden Commander Sophia
    Warden, Nobility, Ferelden, Warrior
    Power: ~12,000 Health: ~50,000 (Preferably more health when adjusted by CG's new guidelines)
    Slow Round

    Attacks a column, drains medium amount of power, heal allies a huge amount, and grant allies +10% damage resist.
    +50% Health and Power for Wardens, additional +20% for Fereldens, additional +20% Health for Avernus, +20% Bonus Damage for Blood Mages. 40% stun, slow, curse, and damage resist for Wardens. Heal all allies a small amount when allies are attacked. Absorbs 40% AOE damage for allies when attacked also. More likely to be attacked.


    Note: My goal to Sophia: To make her a Tank-Healer and can support Warden-Ferelden Teams & Warden-Blood Mage Teams.




    Revamping King Alistair and Warden Commander Duncan

    1* King Alistair
    Templars, Ferelden, Nobility, Wardens, Warriors
    Power: ~16,000 Health: ~32,000 (stats are subject to change under CG's new guidelines)
    Slow Round

    Attacks a column TWICE, grant allies a small amount of power, CURSES POWER.
    30% Health and Power, 25% Stun and Slow Resist, 30% POWER DRAIN and CURSE RESIST for Wardens and Fereldens (Stacking).
    50% BONUS DAMAGE vs Blight For Wardens. GRANT ALLIES A MEDIUM AMOUNT OF POWER WHEN AN ENEMY OR ALLY DIES.

    Explanations:
    1. Attacks a column TWICE - Because he's a slow round hero, there is a high chance you won't see him again in second turn, so adding TWICE to his attack will at least give more damage output to him.

    2. 50% BONUS DAMAGE vs Blight For Wardens - Warden's main goal. Since Alistair's a King, he can support the wardens more now when blight happens again.

    3. 30% POWER DRAIN and CURSE RESIST - Additional resists are always nice, less reliant on Clarel and Genevieve.

    4. GRANT ALLIES A MEDIUM AMOUNT OF POWER WHEN AN ENEMY OR ALLY DIES - Barkspawn, Nathaniel and Riordan are all Quick Round Warden-Ferelden. So this is a nice support to them. Still waiting for Duncan to get his Ferelden Tag






    1* Warden Commander Duncan
    Rogues, Warden, FERELDENS* (added Fereldens)
    Power: ~20,000 Health: ~35,000 (stats are subject to change under CG's new guidelines)
    Quick Round

    Attacks a single enemy and drains a small amount of power, 30% CHANCE TO ASSASSINATE ANOTHER TARGET, then has a HIGH CHANCE TO STUN AND SLOW all enemies.
    25% HEALTH and power to Rogues and Wardens, ADDITIONAL 15% FOR FERELDENS. 25% Damage vs Blighted. Gains Power when ally hit. 10% damage resist for Wardens. Absorbs small AOE damage for allies when also attacked. Usually attacks the back row. Much less likely to be hit. -10% POWER, STUN and SLOW RESIST TO ENEMIES.

    Explanations:
    1. 30% CHANCE TO ASSASSINATE ANOTHER TARGET - He will be your damage dealer here, he needs this ability to be more effective in battle. This will also trigger the last effect of my revamped version of King Alistair, if successful.

    2. HIGH CHANCE TO STUN AND SLOW all enemies - Pair this with Ferelden Banner.

    3. 25% HEALTH and power to Rogues and Wardens, ADDITIONAL 15% FOR FERELDENS - More aura given to the team. 25% to power was too small

    4. -10% POWER, STUN and SLOW RESIST TO ENEMIES - We need more heroes with negative Auras.
    Last edited by gamesworn; 02-01-2018, 11:18 AM.

  • #2
    The stun and slow all enemies on Duncan combined with banner should never see the light of day, it would become a complete necessity to build stun immune teams, keep in mind that Ferelden banner reduces slow and stun resist by 50%

    Comment


    • #3
      I'd rather see the elf guerrilla squad used by Loghain in gaining Ferelden independence than more wardens.

      Comment


      • #4
        Originally posted by Darknemot View Post
        The stun and slow all enemies on Duncan combined with banner should never see the light of day, it would become a complete necessity to build stun immune teams, keep in mind that Ferelden banner reduces slow and stun resist by 50%
        He is single attacker and like the rest of single attacker, most of the time they are useless in this game, at least give them additional useful abilities.

        If you want to stun your opponent you can run to 2 Ferelden Banners -100% stun resist, better than Banner-Duncan Combo.

        Their are meta heroes out there with 35-50% stun resist, player usually run them in dupes and meta heroes like Kitty and Spirit Champion both immune to stun
        Last edited by gamesworn; 03-13-2018, 06:23 PM.

        Comment


        • #5
          Originally posted by Uraeus View Post
          I'd rather see the elf guerrilla squad used by Loghain in gaining Ferelden independence than more wardens.
          Warden is by the far the most popular group in dragon age series and the sad part is, they can't even compete against the current meta in the game.

          Elves are in the meta right now and well supported already so Wardens definitely deserve all the support they can get.

          The main reason I'm playing this game is because I want to use my favorite character in Dragon age series, not just random sub bosses or side characters.

          All the main characters needs meta revamps on them. Look at the promoted Sten, he is amazing now. He can reach 400k+ health without runes

          Comment


          • #6
            Originally posted by gamesworn View Post

            Warden is by the far the most popular group in dragon age series
            In your opinion. If there was a concentrated effort the darkspawn could easily be defeated without them. They are also zealots, and murderers. There was zero reason for Duncan to kill Jory, a man who hadn't been forced into joining (such as The Warden) but was a volunteer. Their zealotry is what made them susceptible to manipulation in Inquisition.

            Comment


            • #7
              Originally posted by Uraeus View Post

              In your opinion. If there was a concentrated effort the darkspawn could easily be defeated without them. They are also zealots, and murderers. There was zero reason for Duncan to kill Jory, a man who hadn't been forced into joining (such as The Warden) but was a volunteer. Their zealotry is what made them susceptible to manipulation in Inquisition.

              Definitely a very popular opinion. It is one of the many reasons why many love Origins over Inquisition. In terms of popularity Wardens > Inquisition

              Comment

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