Minrathous: Thedas is Not Enough

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  • Third_Monti
    started a topic Minrathous: Thedas is Not Enough

    Minrathous: Thedas is Not Enough

    It is time again for me to make a new suggestion thread; this one's focus will be the Tevinter affiliation (as asked by Uraeus) . So to anyone who wishes to give character suggestions or write character sheets for the Tevinter affiliation, you can do so here.

    1. Juggernaut (3* legendary). Affiliation: Tevinter, Dwarves, Warriors, Golems. Faction: Giant. Initiative: Slow. Abilities: Attacks all with a very high chance to slow for 2 rounds. 10% chance to attack again at x2 power. Absorbs 25% AoE damage for allies when hit also. Tevinter and Dwarves: +50% health and power, +25% power drain resist(double for Archons, Dwarven Kings and Black Divine). Slave Statue: +250% health and power. Allies: +15% damage resistance and 25% stun resistance(triple for self), extra 10% vs. Qunari, Chantry, Templars, Blighted and Avvar(double for self). -15% power vs. Qunari, Chantry, Templars, Blighted and Avvar. (Juggernaut suggested and written by Uraeus ).

    Black Divine or Imperial Divine (2* legendary). Affiliations: Tevinter, Nobility, Chantry, Mages, blood mage (possible). Factions: Black/Blue (or white/blue). Initiative: Slow. Abilities: Attacks a single target, gains massive power then attacks and stuns a column with a chance to assassinate. Heals allies a large amount on death, medium amount on attack, small amount when hit. Tevinter, mages, warriors and blue faction: +15% power, +20% health, +25% curse resist(stacking). Allies: +10% damage resist and +35% damage vs. Qunari, Chantry and Templars. Grants hatred of Qunari and Elves. Absorbs 15% AoE for allies if struck also. (Black Divine, written and suggested by Uraeus ).

    Imperial Templar(1* legendary)*Affiliation: Tevinter, Chantry, Templar, Warrior. Faction: White/Blue. Initiative: Quick. Abilities: Attacks a column, gains medium power then attacks a row with a high chance to curse health/power. Converts 5% of damage taken to health for self and allies. Stealth: Attacks without triggering on hit effects. Gains 10% damage and damage resistance, and 25% stun resistance for each Archon and Divine. Tevinter, Templars and blue faction: +15% health and 10% power drain resist(stacking). More likely to be attacked. More likely to attack front row. -5% power and slow/curse resist vs. Qunari and Elves. (Imperial Templar written and suggested by Uraeus ).
    Last edited by Third_Monti; 01-23-2018, 03:33 PM.

  • Uraeus
    replied
    Originally posted by Third_Monti View Post

    Curious, aren't the provings in Orzamar?
    Grand Proving Arena, Minrathous was built by the Dwarves for the entertainment of Tevinter citizens. Dragon Age rangers are not stewards of nature either, but opportunists. They are more akin to animal trainers/hunters/poachers, and the Carta Hideout in Orzammar during Origins establishes the fact you can domesticate and train deepstalkers while the Ranger class itself establishes bears as companions.

    I should probably change the blighted bonus though to any creature. It doesn't make much sense. I edited it, and moved speed to quick for sniping Kitty's, etc.
    Last edited by Uraeus; 02-11-2018, 09:34 PM.

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  • Third_Monti
    replied
    Originally posted by Uraeus View Post
    Grand Proving Champion(1* legendary) Affiliation: Dwarves, Tevinter, Rogues(Ranger). Faction: White. Initiative: Normal. Abilities: Attacks a single enemy twice. +100% damage vs. blighted creatures. Deepstalker Matriarch and Great Bear: +15% damage resistance, +50% health and power, +5% x2 damage chance and stun immunity. Allies: +25% damage vs. creatures, extra 15% vs. blighted creatures and 35% curse health resistance. Less likely to be hit. Much more likely to attack blighted creatures. Health: 39k, Power: 21k.
    Curious, aren't the provings in Orzamar?

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  • Uraeus
    replied
    Grand Proving Champion(1* legendary) Affiliation: Dwarves, Tevinter, Rogues(poacher/ranger). Faction: Red(or white/red) Initiative: Quick. Abilities: Attacks a single enemy twice. +100% damage vs. creatures. Deepstalker Matriarch and Great Bear: +15% damage resistance, +50% health and power, +5% x2 damage chance and stun immunity. Allies: +40% damage vs. creatures and 35% curse health resistance. Less likely to be hit. Much more likely to attack creatures. Health: 39k, Power: 21k.
    Last edited by Uraeus; 02-11-2018, 10:12 PM.

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  • Uraeus
    replied
    I'm working on a few more. Imperial Cavalry, Endrin Stonehammer/Archon Darinius, Ambassadoria Delegate(non-attacker), Imperial Grand Enchanter, Slave Infiltrator(elf, qunari) and Imperial Dracoliskmaster(buffs dracolisks, imperial cavalry).

    I'll edit this post when they get finished. Got a lot to do though irl. If somebody wants to run with one of the above mentioned ideas feel free.
    Last edited by Uraeus; 02-11-2018, 06:57 PM.

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  • Zanir
    replied
    Well, not like I'm set in my idea, I just remembered those blood slaves and wrote something.

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  • Uraeus
    replied
    Only ancient magisters and criminal modern ones use unwilling subjects for blood magic. Those operating within the law of the imperial chantry use their own blood or volunteers. Blood slave sounds more appropriate as an elf hero primarily focused on Caladrius, Veras(if you want to suggest him), and Saritor(another suggestion). A blood slave non-attacker would fit in nicely with that squad, as all three are criminal blood mages from Origins. Which would make it more appropriate for the origin of things.

    Veras and Saritor could be rares to squad up with Tevinter Slaver also, and the elven blood slave a non-attacking rare(the first?). It'd be a novelty squad, but people collect those.
    Last edited by Uraeus; 01-23-2018, 04:06 PM.

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  • Third_Monti
    replied
    Originally posted by Zanir View Post

    Could you have seen Josephine as a high power rogue?
    She wasn't a slave. She trained as a bard, and is feom a wealthy(ish) family, and she's a diplomat. We have information about her and her past. But almost nothing on blood slaves.

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  • Zanir
    replied
    Originally posted by Third_Monti View Post

    Yeah but that says nothing about those slaves being fighters of any kind. Just as being blood banks. I can see blood slave as being like a banner for blood mages. A non attacker that boosts power of blood mages, but not as a 2☆ warrior.
    Could you have seen Josephine as a high power rogue?

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  • Uraeus
    replied
    @Third_Monti

    Originally posted by Third_Monti View Post
    Uraeus

    I'm going to move the sheets to the first post, but after some researching, i have to remove the nobility and mage tags from the imperial templar, as they do not fit, and i will remove the blood mage tag from the imperial (black) divine as we have very little information about this person, and ehether he is or isn't a blood mage.
    Alright give Templar warrior then. Black Divine is a generic version, like Imperial Archon and since blood magic is accepted I figured the generic version could get the full 15% dr from the generic archon. I didn't want to give a 1* imperial templar warrior though cause it'd allow too much dr stacking.
    Last edited by Uraeus; 01-23-2018, 03:28 PM.

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  • Third_Monti
    replied
    Originally posted by Kidnova View Post
    I assumed he was talking about the slaves used as blood banks by magisters for high level magic.

    http://dragonage.wikia.com/wiki/Code...rbidden_School
    Yeah but that says nothing about those slaves being fighters of any kind. Just as being blood banks. I can see blood slave as being like a banner for blood mages. A non attacker that boosts power of blood mages, but not as a 2☆ warrior.

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  • Kidnova
    replied
    Originally posted by Third_Monti View Post

    Blood slave? The only thing i can find on that is the ability for Blood Mages in DAII.
    Is there a character with a similar name?
    I assumed he was talking about the slaves used as blood banks by magisters for high level magic.

    http://dragonage.wikia.com/wiki/Code...rbidden_School

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  • Third_Monti
    replied
    Uraeus

    I'm going to move the sheets to the first post, but after some researching, i have to remove the nobility and mage tags from the imperial templar, as they do not fit, and i will remove the blood mage tag and the circle tag from the imperial (black) divine as we have very little information about this person, and whether he is or isn't a blood mage.

    For these resons i also suggested the faction colours of white and blue instead of black and blue. And i changed those on the templar. There is nothing linking the imperial templar to demons or blood magic, the black faction doesn't make sense. I left blue because even though he (or she) isn't a mage, it would help with team synergy with other tevinter heroes.
    Last edited by Third_Monti; 01-23-2018, 03:19 PM.

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  • Third_Monti
    replied
    Originally posted by Zanir View Post
    I'm no good with coming up with the whole range of abilities, but here's my idea, for what it's worth...

    2* Legendary - Blood Slave

    Black faction

    Tags: Tevinter, Warriors, maybe Reavers?

    Normal round

    Attacks twice, each time a single target, curses health

    I imagine lower-end power, but very high health; high defender ability, 60-75%; heals small when hit, heals allies for medium when they are hit, heals allies for large amount on ally death, grants huge ally health and power on own death; grants 35% health to Tevinter and Blood Mages (stacking); grants 20% DR to self; 50% power drain resist for Blood Mages and Tevinter (not stacking), immunity for Archons.
    Blood slave? The only thing i can find on that is the ability for Blood Mages in DAII.
    Is there a character with a similar name?

    Leave a comment:


  • Zanir
    replied
    I'm no good with coming up with the whole range of abilities, but here's my idea, for what it's worth...

    2* Legendary - Blood Slave

    Black faction

    Tags: Tevinter, Warriors, maybe Reavers?

    Normal round

    Attacks twice, each time a single target, curses health

    I imagine lower-end power, but very high health; high defender ability, 60-75%; heals small when hit, heals allies for medium when they are hit, heals allies for large amount on ally death, grants huge ally health and power on own death; grants 35% health to Tevinter and Blood Mages (stacking); grants 20% DR to self; 50% power drain resist for Blood Mages and Tevinter (not stacking), immunity for Archons.

    Leave a comment:

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