To the Origin of Things: Ferelden

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  • Third_Monti
    started a topic To the Origin of Things: Ferelden

    To the Origin of Things: Ferelden

    As my latest poll has ended, it is time again for me to make a new suggestion thread. The Affiliation that won this time is Ferelden, which also includes characters from Dragon Age Origins (so much easier to round up all those nice characters in one place, and then put them in specific groups later). So to anyone who wishes to give character suggestions or write character sheets for the Ferelden affiliation, you can do so here. (Suggestions and sheets to come).

    1.Genlock Emissary (2* Legendary). Affiliation: Blighted, Mages. Faction(s): Black. Initiative: normal. Abilities: Attacks a row and then attacks all with a 30% chance to stun, 40% chance to drain power, and a 30% chance to curse health and power. Additionally, heals the ally (or self) with the lowest % of health remaining a large amount. +40% Health and power to Blighted (double for blighted mages). +10% damage resist to blighted. -10% power to enemies. (Genlock Emissary, written and suggested by Third_Monti with editing assistance from shirozora).

    2. Devera (1* Legendary). Affiliation: Elves, Outlaws, Rogues, Tevinter. Faction(s): White/Red. Initiative: Quick. Abilities: Attacks a row with a 50% chance to Stun each, then attack a single target at 200% Power. Stealth: Attacks without triggering on-hit effects. Aura(s): +35% Power and Curse resistance to Rogues and Tevinter. +35% damage resistance and bonus damage vs. Elves for Allies. +100% Health and Power to Caladrius. Maximum suggested Power: 6635. Maximum suggested Health: 23440. (Devera written and suggested by Inquisitor Adaar. Thank you Inquisitor for the contribution).

    3. Eleanor 'Seawolf' Cousland (2* Legendary). Affiliations: Ferelden, Nobility, Warriors. Faction(s): White. Initiative: Normal. Abilities: Attacks a column with medium chance to stun, with a chance for a second attack. Auras: 35% Health & Power to Ferelden, additional 20% to Cousland family. 25% stun and slow resist to allies. Allies get 25% additional damage to Orlesians and get 25% damage resist from Orlesians. (Eleanor 'Seawolf' Cousland suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    4. Bryce Cousland (2* Legendary). Affiliations: Ferelden, Nobility, Warriors. Faction(s): White. Initiative: Normal. Abilities: Attacks a row with chance for a second and third attack. Auras: 35% Health & Power to Ferelden, additional 20% to Nobility. 35% power drain resist to allies. Does additional 25% damage to Arl Rendon Howe. -20% power to Orlesians. (Bryce Cousland suggested and written by Melissa Hayes. Thank you Melissa for the contribution).


    5. Fergus Cousland (1* Legendary). Affiliations: Ferelden, Nobility, Warriors. Faction(s): White. Initiative: Normal. Abilities: Attacks and curses power of a single enemy, then attacks a row with a chance to stun each. Auras: 20% Health & Power to Ferelden, additional 10% to Couslands. 20% stun, slow and power drain resist to allies. (Fergus Cousland suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    6. Nan (1* Legendary). Affiliations: Ferelden. Faction(s): White. Initiative: Normal. Abilities: Does no damage. Curses the power of a row and the health of a column. Allies gain small power. Auras: 40% health, power and curse resist for white faction, additional 20% for Couslands and mabari. -20% power to elves. (Nan suggested and written by Melissa Hayes. Thank you Melissa for the contribution).


    7. Mother Mallol (1* Legendary). Affiliations: Ferelden, Chantry. Faction(s): White. Initiative: Normal. Abilities: Does not attack. Allies gain small power and health when this hero is hit. Auras: 60% health to white faction, and 20% power to Ferelden, additional 30% to Couslands. (Mother Mallol suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    8. Hohaku (2* Legendary). Affiliations: Creatures, Pets. Faction(s): Red. Initiative: Normal. Abilities: attacks three times, with each attack being a chance at a single, row or column attack. Immune to Slow. 25% additional damage against Creatures. Auras: 30% Health & Power and slow resist to creatures and red faction (stacking). Allies take 25% less damage from white faction. (Hohaku suggested and written by Melissa Hayes. Thank you Melissa for the contribution).


    9. Andraste's Mabari (3* Legendary). Affiliations: Creatures, Pets, Ferelden, Chantry. Faction(s): White. Initiative: Quick. Abilities: Attacks and stuns a single enemy, then attacks and drains power of a row. Absorbs AOE damage for allies. Auras: 60% health for white faction, 30% curse, stun and power drain resist for allies. Fereldan allies do 25% more and take 25% less damage from Red faction. (Andraste`s Mabari suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    10. Ser Gilmore (1* Legendary). Affiliations: Ferelden, Warriors. Faction(s): White. Initiative: Slow. Abilities: Attacks one enemy three times. More likely to attack the highest power target. Absorbs AOE damage. On death, grants medium power to allies. Auras: 20% Health & Power to Ferelden, additional 20% to Couslands and mabari. Allies do 25% extra damage to Creatures. (Ser Gilmore suggested and written by Melissa Hayes. Thank you Melissa for the contribution). [As a side note, I left out the nobility tag from the suggestion, as you were unsure (and frankly, so am I), plus I don't know if knighthood confers nobility in Ferelden].

    11. Giant Rat (1* Legendary). Affiliations: Creatures. Faction(s): Red. Initiative: Quick. Abilities: attacks all and drains small power. Allies gain small power. Auras: 30% Health & Power and stun resist to creatures. (Giant Rat suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    12. Aldous (1* Legendary). Affiliations: Ferelden. Faction(s): White. Initiative: Slow. Abilities. Does not attack. Allies gain small health when this hero is hit. Auras: 60% Health & Power for Nobility, additional 20% for Couslands. 30% Stun, Slow and curse resist for allies. Grants additional 50% XP gain. (Aldous suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    13. Goldana (1* Legendary). Affiliations: Ferelden, Laundress. Faction(s): White/Red. Initiative: Quick. Abilities: Does no damage. Drains power from all enemies. Her attacks earn 2X the normal amount of gold. Auras: 25% stun, slow, power drain and curse resist to allies. Allies deal 25% additional damage to and take -25% damage from Nobility. -10% power to enemies, additional -10% to Nobility and Alistair and King Maric (stacking). (Goldana suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    14. Sergeant Kylon (1* Legendary). Affiliations: Ferelden, Warriors. Faction(s): White. Initiative: Normal. Ablities: Attacks a row with a chance for second and third attacks, and gains small power. More likely to attack Outlaws. Auras: 30% Health & Power for white faction. Allies deal 25% additional damage to and take -25% damage from Outlaws. (Sergeant Kylon suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    15. Slim Couldry (2* Legendary). Affiliations: Ferelden, Outlaws, Rogues. Faction(s): Red. Initiative: Quick. Abilities: Stealth: does not trigger on hit effects. Attacks 3 times, each a random enemy, with a small chance to assassinate 1. When hit, drains power of the enemy who hit him. Auras: +50% Health & Power and stun resist to Rogues. Rogue Allies deal +25% additional damage to Nobility. +10% 2X damage chance for Rogues. (Slim Couldry suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    16. "Weylon" (2* Legendary). Affiliations: Apostates, Ferelden, Mages, Outlaws, Reavers. Faction(s): Red/Black. Initiative: Normal. Abilities: Attacks all and curses health and power, with a small chance to stun. Auras: 30% Health & Power and curse resist for Outlaws and Reavers (stacking). Allies deal +25% and take 25% less damage from Chantry. ("Weylon" suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    17. Taoran Hawkwind (1* Legendary). Affiliations: Ferelden, Outlaws, Rogues. Faction(s): Red. Initiative: Quick. Abilities: Attacks a row, gains power and attacks a single enemy, with a small chance to assassinate.Flanking. Deals +25% damage to Raelnor Hawkwind. Auras: +25% Health & Power and power drain resist for Rogues and Outlaws (stacking). (Taoran Hawkwind suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    18. Raelnor Hawkwind (2* Legendary). Affiliations: Ferelden, Warriors. Faction(s): White. Initiative: Slow. Abilities: Attacks and stuns a column. Gains small power on hit. Immune to power curse. Deals +25% damage to Taoran Hawkwind. Auras: +40% Health & Power and stun and power curse resist for White faction. -10% stun resist to enemies. (Raelnor Hawkwind suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    19. Arlessa Isolde (1* Legendary). Affiliations: Orlesian, Ferelden, Nobility. Faction(s): White. Initiative: Normal. Abilities: Drains a small amount of Power from all enemies, but also deals a small amount of damage to allies (does not attack). Aura: Absorbs 25% of damage for allies if also attacked. Heals allies a large amount when this hero dies. +50% Health and +25% Stun, Slow, and Power drain resistance to Nobility and Mages. -15% Power to Ferelden. (Arlessa Isolde written by Inquisitor Adaar. Thank you Inquisitor for the contribution).

    20. Owain (2* Legendary). Affiliations: Circle, Mages, Ferelden. Faction(s): Blue. Initiative: Normal. Abilities: Slows a row, but does no damage. Slows, Drains Power or Stuns any enemy who hits him. Auras: +50% Health & Power and 40% curse resist for Circle. 30% stun and slow resist for Mages. -20% stun and slow resist for enemies. (Owain suggested and written by Melissa Hayes. Thank you Melissa for the contribution).

    21. Eleni Zinovia (1* Legendary). Affiliations: Tevinter, Mages, Statue, Clairvoyant. Faction(s): Blue/White. Initiative: (any, she's a statue). Abilities: Does not attack. Auras: +60% Health and Power to non-Tevinter allies. 35% Stun and Slow resist to non-Tevinter allies. 20% Damage resist to non-Tevinter allies. -20% Health and Power to all Tevinter (allies and enemies). -15% Stun and Slow resist to all Tevinter (allies and enemies). -10% damage resist to all Tevinters (allies and enemies) [They should have listened to her!!]. (Eleni Zinovia suggested and written by Third_Monti).

    22. Loghain, Hero of River Dane (3* Legendary). Affiliations: Ferelden, Warriors. Faction(s): White. Initiative: Slow. Abilities: Attacks 4 times; more likely to attack the enemy with the most power. 20% Levy. +30% Health and Power for Ferelden, Warriors, and King Maric (stacking). 35% Stun, curse and Power Drain resist for Ferelden, immunity for Maric. 5% Damage Resist for Ferelden, White Faction and King Maric (stacking). Allies gain 25% Power when Loghain, Hero of River Dane is hit, double for self. -15% Power, Health, and Damage Resist to enemies, double for Orlesians. Maximum suggested Health: 41788. Maximum suggested Power: 9921. (Loghain, Hero of River Dane suggested and written by DUMAT. Thank you DUMAT for the contribution).

    23. Moira the Rebel Queen (2* or 3* Legendary). Affiliations: Ferelden, Warriors, Nobility. Faction(s): White/Red. Initiative: Normal. Abilities: Attacks one and curses power on all enemies with a 50% chance to strike again at 3X damage. +25% Health and Power for Ferelden, Nobility, and King Maric (stacking). 50% Health curse resist for Ferelden, Immunity to Maric. White and Red faction allies gain 25% Health and Power when she is hit. -10% Power, Health, and Damage Resist to enemies, double for Orlesians. Maximum suggested Health: 38742. Maximum suggested Power: 18357. (Moira the Rebel Queen suggested and written by DUMAT. Thank you DUMAT for the contribution).

    24. Hurlock Vanguard (3* Legendary). Affiliations: Blighted, Warriors. Faction(s): Black. Initiative: Normal. Abilities: Attacks a column of enemies, drains and curses power, then removes power drain immunity for one turn. Attacks all allies for a small amount then heals self. Gains 20% health and damage when allies die. +35% health and power to Blighted and single Black Faction (stacking). +30% curse resist to Blighted. -20% stun, slow, and power drain resist to Ferelden and Grey Wardens (stacking). +20% bonus damage against Ferelden, Grey Wardens, and White Faction (stacking). Maximum suggested Attack: 21000. Maximum suggested Health: 27000. (Hurlock Vanguard suggested and witten by Emeiru. Thank you Emeiru for the contribution).

    25. Mad Hermit (2☆ Legendary). Affiliations: Apostates, Blood Mages, Ferelden, Mages. Faction(s): Red/Black. Initiative: Quick. Abilities: Attacks one enemy, then a row, then all enemies (all with a 70% chance to stun). +45% Power to Apostates, +10% extra for blood Mages. 25% all resist to Apostates and Blood Mages (stacking). Converts 15% of damage taken by allies into self Power. Immune to Power Drain. -20% Health and Power to The Grand Oak. (Mad Hermit written by Third_Monti).

    26. Andraste the Dragon / False Andraste/ Dragon of Haven (3*Legendary). Affiliations: Large Creature, Creature, Dragon, Reaver. Maximum suggested Power: 11000. Maximum Suggested Health: 70000. Abilities: Attacks all then attacks one enemy and stuns. Immune to Stun. Creatures and Reavers +50% Power and +40% Health. +50% Curse resist for allies. +60% Power and +20% Health for every Dragon in Team. Reavers Gain 100% Power when this Hero dies. More likely to be hit. (The False Andraste, etc. suggested and written by Schillerschuppe. Thank you schillerschuppe for the contribution).

    27. Blighted Leliana/Hostage Leliana/Tortured Leliana (2☆ Legendary). Affiliations: Blighted, Chantry, Ferelden, Orlesian, Rogues.Faction(s): Black/Red. Initiative: Quick. Abilities: Attacks a row cursing health and power, with a 10% chance to assassinate, double for venatori and demons, triple for Felix and Alexius. Allies deal 20% more damage vs demons and venatori. 5% damage resist to red faction, black faction, and rogues (stacking). -10% health to venatori and demons. 16184 maximum power. 25567 maximum health. (Blighted/Tortured/Hostage Leliana written by Third_Monti, shirozora, DUMAT, and Aeon).

    28.
    Bann Teagan (Epic). Affiliations: Nobility, Warriors, Ferelden. Faction: White. Initiative: Normal. Abilities: Attacks all enemies, then attacks all allies at 10% power. 20% health and power to Ferelden and Guerrin family (stacking). Gains power on ally death. Less likely to be hit. Maximum suggested health: 9503. Maximum suggested power: 5366. (Bann Teagan written by Alduin The World Eater. Thank you Alduin for the contribution).

    29.Spirit Healer Anders (2* Legendary). Affiliations
    : Apostates, Mages, Wardens. Small Tags: Dragon Age Origins: Awakening Companion, Healers. Faction(s): Blue/Black. Initiative: Normal. Maximum suggested Power: 11217. Maximum suggested Health: 37507. Abilities: Heals all allies 100% of his power (does not attack). Heals allies a 30% of his power when any ally is hit. Auras: +50% health to allies and mages (stacking). +15% damage reduction to allies.
    Alternative abilities with new mechanics: Does not attack; heals all allies a moderate amount (Group Heal), and casts Life Ward on an ally. (Life Ward: when an ally is at 15% health, health is restored to 50%). At the beginning of each round after the first, heals all allies a small amount (Cleansing Aura). ​​(Spirit Healer Anders written bye Ellana, DUMAT, and Third_Monti).

    30. Childer (2☆ Legendary). Affiliations: Blighted, Creatures. Faction(s): Black. Initiative: Quick. Abilities: attacks a single enemy thrice, gaining small power and slowing target. +25% power to blighted & 30% slow and stun resist to blighted; double to Childers and The Mother. 20% bonus damage for allies. Heals a medium amount on enemy death. Receives 180% health and power from The Mother. [Suggestion for appearance: as the childer tiers up its art chnages to show its growth from grub to hatchling and hatchling to adult childer]. (Childer co-written by shirozora and Third_Monti).

    ​31. Golem of Amgarrak or Harvester of Amgarrak (3* Legendary).​ Affiliations: Dwarves, Demonic, Golems. Faction(s): Large Creatures. Initiative: Slow. Abilities: Attacks all enemies draining small amount of power and 5% 2X chance. +50% power and health for dwarves, golems, and demons. When hit, power up allies 20% and decreases enemies 2X chance by 3%. 50% stun, power drain, and curse resist for demons, golems, and dwarves. Maximum suggested health: 61165. Maximum suggested power: 11294. (Written by DUMAT. Thank you DUMAT for the contribution).

    ​32. Hurlock General (2* Legendary).​ Affiliations: Blighted, Warriors. Faction(s): Black. Initiative: Normal. Abilities: Attacks one enemy, gains 75% power, allies gain small power; 50% chance to attack again and hit AoE for 25% damage. +35% health, power, and bonus damage for blighted, extra 15% for Archdemon Urthemiel. 20% damage resist for blighted vs non-black faction. 35% all resist for blighted. -15% power for non-black faction enemies. Maximum suggested health: 42711. Maximum suggested power: 7299. (Written by DUMAT. Thank you DUMAT for the contribution).


    33. Hurlock General (Emissary) (2* Legendary). Affiliations: Blighted, Mages. Faction(s): Blue/Black. Attacks all enemies with an 80% chance to stun, cursing power, and healing a medium amount. +35% power, health and curse resist to blighted. 35% bonus damage for Archdemon Urthemiel. -15% power for non-black faction heroes. -25% power drain and curse resist to enemies. Maximum suggested Health 32186. Maximum suggested Power: 9877. (Written by DUMAT with assistance from Third_Monti).

    34. Poisonous Spider (1* Legendary). Affiliations: Creatures. Faction(s): Red. Initiative: Quick. Abilities: Attacks a single enemy with an 80% chance to stun; deals 3 X damage to enemies with 50% health or less. +70% power to other spiders. [Poisonous Spiders differ from giant spiders, as their abdomens are a more elongated wasp like shape compared to the more globe like giant spiders. Other appearance differences seem to span all games as in Origins they are green, in Dragon Age II they are black with red markings, and in Inquisition they seem to be black with pale yellow markings. As a suggestion, should they ever come to the game, the progressive tiers can go through the various appearances]. (Poisonous Spider, written by Third_Monti).

    35. Shadow Werewolf (1☆). Affiliations: creature, rogue. Faction(s): Blue/Red. Initiative: quick. Abilities: attacks 1 hero with a 70% chance to attack a second time for 2× damage, and a 35% chance to attack a third time for 3× damage; stealth. +50% health and power to creatures, double for wolves and werewolves. Gains power when hit. -35% power to elves. (Shadow Werewolf written by Third_Monti).

    36. Thaig Crawler (1☆ Legendary). Affiliations: blighted, creatures. Faction(s): black. Initiative: normal. Abilities: attacks a row with a 50% chance to stun and slow. +50% health and power to blighted; +75% for spiders (stacking). 50% curse (all kinds) resist to blighted, 75% for spiders (stacking). More likely to be hit. (Thaig Crawler written and suggested by Third_Monti).

    37. Alistair Theirin (3* Legendary). Affiliations: Elves, Ferelden, Nobility, Templars, Wardens, Warriors. Faction(s): white/black Initiative: Slow. Maximum suggested power: 6000. Maximum suggested health: 37000. Abilities: Attacks a row twice with 100% chance to stun and 50% chance to power drain. Gains small health and power when allies are attacked. +60% power and power curse resist to Theirins and Wardens. +60% health and health curse resist to Theirins and Templars. +30% damage resist from Fiona [when a Fiona is in the same team]. -25% power to mages. -25% health to blighted. Power curse immune. [suggested appearance: like in the Silent Grove trilogy]. (Alistair Theirin written by Third_Monti and shirozora , with help from DUMAT and @Odesius).


    38. The Dark Wolf (1* Legendary). Affiliations: Ferelden, warriors, Elves. Initiative: Normal. Faction: Red. Attack Style: Attacks a single enemy, draining power and causing a heavy slow, then attacks a row at 50% power. Allies gain a medium amount of power and small amount of health on hit. Auras: Allies gain +5% critical chance after taking initial damage, grants a single random ally stealth for the round. Grants warriors +15% health and power and slow immunity. (The Dark Wolf written by Ragnar Hawke).

    39. Treacherous Shade(3* Legendary). Affiliation: Demons, Mages. Faction: Black. Initiative: Normal. Abilities: Attacks a single target twice, then all at 50% power with a 100% chance to slow, 75% chance to stun and 50% chance to drain small power. Shade: +2000% health, +2500% power, +25% damage resistance (extra 10% vs. Quick), slow immunity, +35% stun resistance, +10% crit chance and +15% health restored when this hero is hit. Self: +40% health and power for every Shade in the squad, +30% damage resistance(extra 15% vs. Quick), slow immunity, +45% stun resist, +25% crit chance vs. Ring Bearers(any hero equipped with a ring). Enemies: -20% health and power, -5% crit chance, -50% slow and stun resist and an extra -10% vs. Ring Bearers. Much more likely to be hit. Much more likely to attack Ring Bearers. (Treacherous Shade written and suggested by Uraeus )

    Suggestion List

    Prince Maric
    River Dane Loghain (Commander Loghain)
    Isolde
    Hurlock Dragon Tamer
    Hurlock Omega
    Genlock Emissary
    Dark Wolf
    Circle Mage Anders
    Seneschal Varel​
    Bryce Cousland
    Eleanor Cousland
    Fergus Cousland
    Mother Malol
    Ser Gilmore
    Nan
    Murdoch
    Dwynn
    Ser Perth
    Owen
    Valena
    Sergeant Kylon
    Bann Alfstanna
    Arl Wulff
    Ignacio
    "Weylon"
    The Crimson Oars leader
    Slim Couldry
    Attached Files
    Last edited by Third_Monti; 01-08-2018, 10:25 PM.

  • AL Przybysz
    replied
    Serving the Cousland family for years Ser Gilmore 1* Legendary gave his life trying to stop the castle from falling by the hands of the Howe's army.

    Ser Gilmore 1* Legendary
    Groups: Warriors, Nobility, Ferelden.
    Normal Round.
    Attacks a row and slow all enemys. Small chance to heal a small amount. Grant 3% of damange resistance for allies when hit. 25% of Health and slow resistance for Nobility and Ferelden (Stacking). Absorbs AOE damage for allies when also attacked. -30% slow resistance for enemys. Higher chance to attack Arl Rendon Howe.

    Leave a comment:


  • Third_Monti
    replied
    Originally posted by Uraeus View Post
    Np. I have no idea what hp and power it should have. Might be a tad op actually, since I didn't think about people stacking dupes to make a shade ridiculously strong.
    It's ok. It's just a suggestion. Its up to CG to take it, leave it, change it.

    Leave a comment:


  • Uraeus
    replied
    Np. I have no idea what hp and power it should have. Might be a tad op actually, since I didn't think about people stacking dupes to make a shade ridiculously strong.

    Leave a comment:


  • Third_Monti
    replied
    Originally posted by Uraeus View Post
    Slim should have an ability to identify noble marks, increasing gold/damage from hitting them, triple for Loghain Mac Tir and Arl Rendon Howe. He should also negate the gear Loghain's Crown, and Silver Bar if equipped on opposing heroes. Andraste's Tears could be a hero specific piece of gear for him, or Chantry.

    Slim is a highly devout Andrastian, he should probably get Chantry as well.

    Treacherous Shade(3* Legendary, ultra rare Treacherous Path encounter.). Affiliation: Demons, Mages. Faction: Black. Initiative: Normal. Abilities: Attacks a single target twice, then all at 50% power with a 100% chance to slow, 75% chance to stun and 50% chance to drain small power. Shade: +2000% health, +2500% power, +25% damage resistance(extra 10% vs. Quick), slow immunity, +35% stun resistance, +10% crit chance and +15% health restored when this hero is hit. Self: +40% health and power for every Shade in the squad, +30% damage resistance(extra 15% vs. Quick), slow immunity, +45% stun resist, +25% crit chance vs. Ring Bearers(any hero equipped with a ring). Enemies: -20% health and power, -5% crit chance, -50% slow and stun resist and an extra -10% vs. Ring Bearers. Much more likely to be hit. Much more likely to attack Ring Bearers.

    Shade(Common, lower chance at acquiring it for 350g). Affiliation: Demons, Mages. Faction: Black. Iniative: Normal. Abilities: Attacks a row, with a 10% chance to curse health and power. Treacherous Shade: Immune to power drain and curse, heals 5% when this hero is hit. Allies: +10% curse resist, and 5% stun resist.

    http://dragonage.wikia.com/wiki/Treacherous_Path

    When I originally documented the Origins encounters under the name Mictlantecuhtli I had to travel from Denerim to Lake Calenhad docks over 200 times to get that encounter to pop. It never worked going from docks to Denerim. I was totally unprepared for the fight too. That greater shade boss and the three lieutenants is the hardest boss fight in the game if you don't have Mana Clash/Stonefist. On nightmare it's nearly impossible because of the weakness stacking, misdirection hexes and slams.
    Thank you for the suggestion. And sorry for not moving it to the front earlier. I've been away from the forum for a little while.

    Leave a comment:


  • Uraeus
    replied
    Slim should have an ability to identify noble marks, increasing gold/damage from hitting them, triple for Loghain Mac Tir and Arl Rendon Howe. He should also negate the gear Loghain's Crown, and Silver Bar if equipped on opposing heroes. Andraste's Tears could be a hero specific piece of gear for him, or Chantry.

    Slim is a highly devout Andrastian, he should probably get Chantry as well.

    Treacherous Shade(3* Legendary, ultra rare Treacherous Path encounter.). Affiliation: Demons, Mages. Faction: Black. Initiative: Normal. Abilities: Attacks a single target twice, then all at 50% power with a 100% chance to slow, 75% chance to stun and 50% chance to drain small power. Shade: +2000% health, +2500% power, +25% damage resistance(extra 10% vs. Quick), slow immunity, +35% stun resistance, +10% crit chance and +15% health restored when this hero is hit. Self: +40% health and power for every Shade in the squad, +30% damage resistance(extra 15% vs. Quick), slow immunity, +45% stun resist, +25% crit chance vs. Ring Bearers(any hero equipped with a ring). Enemies: -20% health and power, -5% crit chance, -50% slow and stun resist and an extra -10% vs. Ring Bearers. Much more likely to be hit. Much more likely to attack Ring Bearers.

    Shade(Common, lower chance at acquiring it for 350g). Affiliation: Demons, Mages. Faction: Black. Iniative: Normal. Abilities: Attacks a row, with a 10% chance to curse health and power. Treacherous Shade: Immune to power drain and curse, heals 5% when this hero is hit. Allies: +10% curse resist, and 5% stun resist.

    http://dragonage.wikia.com/wiki/Treacherous_Path

    When I originally documented the Origins encounters under the name Mictlantecuhtli I had to travel from Denerim to Lake Calenhad docks over 200 times to get that encounter to pop. It never worked going from docks to Denerim. I was totally unprepared for the fight too. That greater shade boss and the three lieutenants is the hardest boss fight in the game if you don't have Mana Clash/Stonefist. On nightmare it's nearly impossible because of the weakness stacking, misdirection hexes and slams.
    Last edited by Uraeus; 12-30-2017, 06:15 PM.

    Leave a comment:


  • Ragnar Hawke
    replied
    Originally posted by Third_Monti View Post

    #38 The Dark Wolf, added
    Thank you.

    Leave a comment:


  • Third_Monti
    replied
    Originally posted by Ragnar Hawke View Post
    The Dark Wolf:

    Rarity: 1* Legendary
    Group: Ferelden, warriors, Elves? (unsure)
    Initiative: Normal
    Faction: Red

    Attack Style: Attacks a single enemy, draining power and causing a heavy slow, then attacks a row at 50% power. Allies gain a medium amount of power and small amount of health on hit.

    Auras: Allies gain +5% critical chance after taking initial damage, grants a single random ally stealth for the round. Grants warriors +15% health and power and slow immunity.
    #38 The Dark Wolf, added

    Leave a comment:


  • Ragnar Hawke
    replied
    The Dark Wolf:

    Rarity: 1* Legendary
    Group: Ferelden, warriors, Elves? (unsure)
    Initiative: Normal
    Faction: Red

    Attack Style: Attacks a single enemy, draining power and causing a heavy slow, then attacks a row at 50% power. Allies gain a medium amount of power and small amount of health on hit.

    Auras: Allies gain +5% critical chance after taking initial damage, grants a single random ally stealth for the round. Grants warriors +15% health and power and slow immunity.

    Leave a comment:


  • Third_Monti
    replied
    Originally posted by centerflag982 View Post
    Good lord are people still trying to push the stupid "Shianni should be red" argument?
    Yes

    Leave a comment:


  • centerflag982
    replied
    Good lord are people still trying to push the stupid "Shianni should be red" argument?

    Leave a comment:


  • Third_Monti
    replied
    Originally posted by Lyeshal View Post
    Shianni has no reason to have Red. That is not up for debate or discussion. Her actions were taken as a measure of defense against someone who was mistreating another girl. It was not just "because he was Noble". That is a gross misrepresentation of what was going on. She was well within her rights to do what she did.
    I decided to start over to see the city elf origin. Gross misrepresentation is an understatement.

    Leave a comment:


  • Lyeshal
    replied
    Shianni has no reason to have Red. That is not up for debate or discussion. Her actions were taken as a measure of defense against someone who was mistreating another girl. It was not just "because he was Noble". That is a gross misrepresentation of what was going on. She was well within her rights to do what she did.

    Leave a comment:


  • E.Moutaire
    replied
    Originally posted by Third_Monti View Post

    Smashing the bottle in self defence.

    The authority (Loghain and his people) were criminals allowing slavery in a (supposedly) slavery free country. Furthermore they were just crooked in general.

    Teenagers are rebelious, that doesn't make them bad people.
    Hey it wasn't her defense from what I recall. He would never allow her to use bottle as self defense. He was being rude to someone else. She took occasion to smash bottle on his head while he was occupied with someone else. Neither his buddies would allow her to use bottle while talking with him directly. She just saw he was distracted and she took bottle to hit him.
    At this point she didn't had problem with him - only after she did he had reason to track her down back to your wedding.
    I don't say it was bad. Chaotic is more then bad. I said she would fit "Chaotic Good" - Good stands for her overall self. She is good, and her ways of being good are chaotic.
    She can be nice in order to be morally good, but the next time she won't hesitate using violence (chaotic) to do said good. She simply do not follow rules.
    That's why I think she deserves red faction - for this chaotic actions in order to do moral good.
    Back in those D&D which you mentioned there are "Lawfull" and "Chaotic" - and you have good, neutrality, evil. All these can be 'chaotic' or 'lawfull'.
    For example Loghain would fit Lawfull Evil - he follow rules, and is evil (or just stupid).
    Howe is Chaotic Evil - he doesn't care about laws and authority (slavery behind Loghain back, kidnapping Anora, murdering Couslands).
    I don't say Shianni is evil - I say she is chaotic in her ways of being good.
    Last edited by E.Moutaire; 11-03-2017, 04:53 PM.

    Leave a comment:


  • Third_Monti
    replied
    Originally posted by E.Moutaire View Post

    Shianni smashed his head because he was this noble, who was harassing females if I recall. He was nasty. But that's being said she did it and she was aware it was against the law. She didn't cared though.
    Her entire describe for Origins is 'rebel, rebel, rebel' in short. She wasn't showing love to Tevinter mages either - she was outright calling them out. And again authority gave pass for those mages, yet she questionated them. She was always rebel inside of Alienage, always wanting to escape it or change it. She was the leader of those elves made way more later in game.
    I would say she matches chaotic describe, she doesn't truly care for authority laws. She knew elves cannot trust humans or count on them - so she was the head of Alienage protection during attack on Denerim.
    And it was against the law for elves to even have weapons in Alienage.
    She was supposed to be problematic even for current hahren of Alienage, as she was quite known from questionating all authorities.
    Following logic of Torment I would call her 'Chaotic Good'.
    Smashing the bottle in self defence.

    The authority (Loghain and his people) were criminals allowing slavery in a (supposedly) slavery free country. Furthermore they were just crooked in general.

    Teenagers are rebelious, that doesn't make them bad people.

    Leave a comment:

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