To the Origin of Things: Ferelden

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  • #91
    Originally posted by Ragnar Hawke View Post
    The Dark Wolf:

    Rarity: 1* Legendary
    Group: Ferelden, warriors, Elves? (unsure)
    Initiative: Normal
    Faction: Red

    Attack Style: Attacks a single enemy, draining power and causing a heavy slow, then attacks a row at 50% power. Allies gain a medium amount of power and small amount of health on hit.

    Auras: Allies gain +5% critical chance after taking initial damage, grants a single random ally stealth for the round. Grants warriors +15% health and power and slow immunity.
    #38 The Dark Wolf, added
    Guild: Top F2P
    Team: Top F2P Guardians
    Rank: Light Finding Operation of Top F2P Guardians

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    • #92
      Originally posted by Third_Monti View Post

      #38 The Dark Wolf, added
      Thank you.
      Ally Code: 467-291-777

      'All things in this world are finite
      What one man gains, another has lost'
      'So let it be'

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      • #93
        Slim should have an ability to identify noble marks, increasing gold/damage from hitting them, triple for Loghain Mac Tir and Arl Rendon Howe. He should also negate the gear Loghain's Crown, and Silver Bar if equipped on opposing heroes. Andraste's Tears could be a hero specific piece of gear for him, or Chantry.

        Slim is a highly devout Andrastian, he should probably get Chantry as well.

        Treacherous Shade(3* Legendary, ultra rare Treacherous Path encounter.). Affiliation: Demons, Mages. Faction: Black. Initiative: Normal. Abilities: Attacks a single target twice, then all at 50% power with a 100% chance to slow, 75% chance to stun and 50% chance to drain small power. Shade: +2000% health, +2500% power, +25% damage resistance(extra 10% vs. Quick), slow immunity, +35% stun resistance, +10% crit chance and +15% health restored when this hero is hit. Self: +40% health and power for every Shade in the squad, +30% damage resistance(extra 15% vs. Quick), slow immunity, +45% stun resist, +25% crit chance vs. Ring Bearers(any hero equipped with a ring). Enemies: -20% health and power, -5% crit chance, -50% slow and stun resist and an extra -10% vs. Ring Bearers. Much more likely to be hit. Much more likely to attack Ring Bearers.

        Shade(Common, lower chance at acquiring it for 350g). Affiliation: Demons, Mages. Faction: Black. Iniative: Normal. Abilities: Attacks a row, with a 10% chance to curse health and power. Treacherous Shade: Immune to power drain and curse, heals 5% when this hero is hit. Allies: +10% curse resist, and 5% stun resist.

        http://dragonage.wikia.com/wiki/Treacherous_Path

        When I originally documented the Origins encounters under the name Mictlantecuhtli I had to travel from Denerim to Lake Calenhad docks over 200 times to get that encounter to pop. It never worked going from docks to Denerim. I was totally unprepared for the fight too. That greater shade boss and the three lieutenants is the hardest boss fight in the game if you don't have Mana Clash/Stonefist. On nightmare it's nearly impossible because of the weakness stacking, misdirection hexes and slams.
        Last edited by Uraeus; 12-30-2017, 10:15 AM.

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        • #94
          Originally posted by Uraeus View Post
          Slim should have an ability to identify noble marks, increasing gold/damage from hitting them, triple for Loghain Mac Tir and Arl Rendon Howe. He should also negate the gear Loghain's Crown, and Silver Bar if equipped on opposing heroes. Andraste's Tears could be a hero specific piece of gear for him, or Chantry.

          Slim is a highly devout Andrastian, he should probably get Chantry as well.

          Treacherous Shade(3* Legendary, ultra rare Treacherous Path encounter.). Affiliation: Demons, Mages. Faction: Black. Initiative: Normal. Abilities: Attacks a single target twice, then all at 50% power with a 100% chance to slow, 75% chance to stun and 50% chance to drain small power. Shade: +2000% health, +2500% power, +25% damage resistance(extra 10% vs. Quick), slow immunity, +35% stun resistance, +10% crit chance and +15% health restored when this hero is hit. Self: +40% health and power for every Shade in the squad, +30% damage resistance(extra 15% vs. Quick), slow immunity, +45% stun resist, +25% crit chance vs. Ring Bearers(any hero equipped with a ring). Enemies: -20% health and power, -5% crit chance, -50% slow and stun resist and an extra -10% vs. Ring Bearers. Much more likely to be hit. Much more likely to attack Ring Bearers.

          Shade(Common, lower chance at acquiring it for 350g). Affiliation: Demons, Mages. Faction: Black. Iniative: Normal. Abilities: Attacks a row, with a 10% chance to curse health and power. Treacherous Shade: Immune to power drain and curse, heals 5% when this hero is hit. Allies: +10% curse resist, and 5% stun resist.

          http://dragonage.wikia.com/wiki/Treacherous_Path

          When I originally documented the Origins encounters under the name Mictlantecuhtli I had to travel from Denerim to Lake Calenhad docks over 200 times to get that encounter to pop. It never worked going from docks to Denerim. I was totally unprepared for the fight too. That greater shade boss and the three lieutenants is the hardest boss fight in the game if you don't have Mana Clash/Stonefist. On nightmare it's nearly impossible because of the weakness stacking, misdirection hexes and slams.
          Thank you for the suggestion. And sorry for not moving it to the front earlier. I've been away from the forum for a little while.
          Guild: Top F2P
          Team: Top F2P Guardians
          Rank: Light Finding Operation of Top F2P Guardians

          Comment


          • #95
            Np. I have no idea what hp and power it should have. Might be a tad op actually, since I didn't think about people stacking dupes to make a shade ridiculously strong.

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            • #96
              Originally posted by Uraeus View Post
              Np. I have no idea what hp and power it should have. Might be a tad op actually, since I didn't think about people stacking dupes to make a shade ridiculously strong.
              It's ok. It's just a suggestion. Its up to CG to take it, leave it, change it.
              Guild: Top F2P
              Team: Top F2P Guardians
              Rank: Light Finding Operation of Top F2P Guardians

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              • #97
                Serving the Cousland family for years Ser Gilmore 1* Legendary gave his life trying to stop the castle from falling by the hands of the Howe's army.

                Ser Gilmore 1* Legendary
                Groups: Warriors, Nobility, Ferelden.
                Normal Round.
                Attacks a row and slow all enemys. Small chance to heal a small amount. Grant 3% of damange resistance for allies when hit. 25% of Health and slow resistance for Nobility and Ferelden (Stacking). Absorbs AOE damage for allies when also attacked. -30% slow resistance for enemys. Higher chance to attack Arl Rendon Howe.

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