The Templar Order: A Hypothetical

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  • #46
    Wrong thread.
    Last edited by Kidnova; 05-15-2018, 05:26 PM.
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    • #47
      Kidnova @Heal and Harm [VK]
      There really isn't much i can do now that you've both been talking about maddox here, but next time you have mages, even apostate mages and tranquil mages to talk about

      Please do so here:

      http://forums.capitalgames.com/forum...postate-saying

      And if its for Kirkwallers, here:

      http://forums.capitalgames.com/forum...a-hypothetical
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      • #48
        Also, as the Maddox in HoDA already has the head brand of a tranquil, he sort of already is. (The character's visuals don't line up with his HoDA abilities, kind of).

        I'm going to try to get my threads back in order. I've just been busy for a while.
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        • #49
          Originally posted by Third_Monti View Post
          Kidnova @Heal and Harm [VK]
          There really isn't much i can do now that you've both been talking about maddox here, but next time you have mages, even apostate mages and tranquil mages to talk about

          Please do so here:

          http://forums.capitalgames.com/forum...postate-saying

          And if its for Kirkwallers, here:

          http://forums.capitalgames.com/forum...a-hypothetical
          My bad. I didn't even look at the title of the thread I just saw the post. I'll move my suggestion to the Kirkwall thread I guess. Even though I've got Maddox listed in the mage group, he's not actually a mage anymore in this form.
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          • #50
            Originally posted by Kidnova View Post
            My bad. I didn't even look at the title of the thread I just saw the post. I'll move my suggestion to the Kirkwall thread I guess. Even though I've got Maddox listed in the mage group, he's not actually a mage anymore in this form.
            Thank you
            He's a tranquil mage. *Shrug*
            And so he's listed as mage in HoDA.
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            • #51
              Originally posted by Third_Monti View Post
              Kidnova @Heal and Harm [VK]
              There really isn't much i can do now that you've both been talking about maddox here, but next time you have mages, even apostate mages and tranquil mages to talk about

              Please do so here:

              http://forums.capitalgames.com/forum...postate-saying

              And if its for Kirkwallers, here:

              http://forums.capitalgames.com/forum...a-hypothetical
              Ok. Thanks for helping us
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              • #52
                #14 Martial Law Meredith / Kirkwall Leader Meredith added
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                • #53
                  Originally posted by Heal and Harm |VK| View Post
                  As a suggesting, first of all we should free Knight Commander Meredith title from epic toon by renaming it. I suggest Meredith Stannard for epic

                  3 star Knight-Commander Meredith
                  Group: Templar, Red Lyrium, Chantry, Warrior
                  Speed: Slow
                  Power: 12000
                  Health: 40000
                  Attacks all enemies with high chance to Stun.

                  Templars and Red Lyrium: +35% health and power (stacking)
                  Templars: curse health immunity
                  Allies: +15% damage vs Mages and Blood Mages (stacking)
                  Self: Converts a very small amount of damage taken by Enemies into Power (10%). Converts a very small amount of damage taken by Allies into Health (15%)
                  Mages and Blood Mages: -15% all resistance (stacking)



                  3 star General Raleigh Samson
                  Group: Templar, Red Lyrium, Warrior
                  Speed: slow
                  Power: 9000
                  Health: 52000

                  Attacks 1 row of enemies twice. 33% to attack third time with 50% of power and to curse Power for 2 rounds

                  Templars and Red Lyrium: +35% health and power (stacking)
                  Red Lyrium: 50% curse power resistance
                  Allies: +35% damage resistance vs Inquisition
                  Self: Converts a very small amount of damage taken by Allies into Power (15%). Converts a very small amount of damage taken by Enemies into Health (10%)
                  Inquisition: -20% Power
                  ​What are their factions?
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                  • #54
                    Originally posted by Third_Monti View Post

                    ​What are their factions?
                    Black/Red in both cases
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                    • #55
                      Originally posted by Heal and Harm |VK| View Post

                      Black/Red in both cases
                      Thank you.
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                      • #56
                        #15 Knight-Commander Meredith and #16 General Raleigh Samson added.
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                        • #57
                          Third_Monti
                          I wanna redesign suggested toon. Please add corrections if possible.
                          We have big discussion about revamp of RL. So we think measures aren't enough. Still RL is impossible to put on PG shield because of stealth and low damage resistance. So we want to suggest how to balance RL.

                          16. General Raleigh Samson (3* Legendary). Affiliations: Templar, Red Lyrium, Warrior. Factions: Red/Black. Initiative: slow. Suggested Power: 12000. Suggested Health: 62000. Abilities: Attacks 1 row of enemies and curses it for 2 rounds with a 35% chance to attack again different row. +30% health, power, curse & power resists to Templars, Red Lyrium, The Elder One (stacking). +30% damage resistance for self and The Elder One. Converts a very small amount of damage taken by Allies into self Power and the power of The Elder One (15%). Converts a very small amount of damage taken by Enemies into self and Elder's One Health (10%). -30% Curse Power resist to enemies, double for Inquisition
                          Last edited by Heal and Harm |VK|; 11-13-2018, 07:31 AM.
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                          • #58
                            Originally posted by Heal and Harm |VK| View Post
                            Third_Monti
                            I wanna redesign suggested toon. Please add corrections if possible.
                            We have big discussion about revamp of RL. So we think measures aren't enough. Still RL is impossible to put on PG shield because of stealth and low damage resistance. So we want to suggest how to balance RL.

                            16. General Raleigh Samson (3* Legendary). Affiliations: Templar, Red Lyrium, Warrior. Factions: Red/Black. Initiative: slow. Suggested Power: 12000. Suggested Health: 62000. Abilities: Attacks 1 row of enemies and curses it for 2 rounds with a 35% chance to attack again different row. +30% health, power, curse & power resists to Templars, Red Lyrium, The Elder One (stacking). +30% damage resistance for self and The Elder One. Converts a very small amount of damage taken by Allies into self Power and the power of The Elder One (15%). Converts a very small amount of damage taken by Enemies into self and Elder's One Health (10%). -25% Curse Power resist to enemies, double for Inquisition
                            Yeah, no worries, although i will probably move this suggestion to the "Red Lyrium Everywhere," thread. I checked the character count on the ability, and there are too many. You have about 500 and it should be around 400, because when it translates to other languages it can take up more space which starts to run over the card's limit.
                            But thank you for the suggestion

                            EDIT:
                            I was able to reduce it to 465 characters:

                            Attacks 1 row of enemies cursing it for 2 rounds with a 35% chance at a second attack. +30% health, power, curse resist and power drain resist to Templars, Red Lyrium, The Elder One (stacking). +30% damage resistance for self and The Elder One. Converts 15% of damage taken by Allies into self Power and the power of The Elder One. Converts 10% of damage taken by Enemies into self and Elder's One Health. -25% Curse Power resist to enemies, double for Inquisition.

                            Still needs more reduction
                            Last edited by Third_Monti; 11-12-2018, 03:08 PM.
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                            • #59
                              @Third_Monti

                              Done: http://forums.capitalgames.com/forum...93#post2286793
                              Last edited by Heal and Harm |VK|; 11-15-2018, 05:25 AM.
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