Revamp or update Thread

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  • #76
    Hello, here is my suggestion. Maybe she is not so bad as other dragons but, in my opinion, we have to update her in order to revive a whole group and one particular hero - Flemeth (I think she is much weaker than must be).

    Guardian of Mythal (current):

    3*
    Creatures, Dragon, Orlesian
    Giant
    Power: 15323
    Health: 93100
    Slow
    Attacks all enemies, then attacks a single random enemy and drains a large amount of power. Heals allies a small amount.
    Absorbs 25 AoE damage
    Inquisition, Elves and Flemeth +50% Health and Power
    Allies +50% stun and curse health resist
    Immune to stun


    Guardian of Mythal (new):


    3*
    Creatures, Dragon, Orlesian, Elves
    Giant
    Power: 15323
    Health: 93100
    Slow
    Attacks all enemies, then attacks a single random enemy and drains a large amount of power. Heals allies a small amount.
    Absorbs 25 AoE damage
    Inquisition and Elves: +50% Health and Power, +40% damage resist for Elves, Flemeth: +250% Health and Power
    Allies +50% stun and curse health resist
    Immune to stun
    Last edited by Zosma; 01-10-2018, 09:56 AM.



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    • #77
      a very necessary update. I even thought about buying Mythal. if she came out this way.

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      • #78
        I'm cool with the added DR, but I think it would be better to buff Flemeth's stats than give GoM such a specific buff.
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        • #79
          Originally posted by Kidnova View Post
          I'm cool with the added DR, but I think it would be better to buff Flemeth's stats than give GoM such a specific buff.
          Unfortunately, Flemeth was revamped once, but she is still a very weak toon.



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          • #80
            А мне пофиг, что вы меня не понимаете... Согласан!

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            • #81
              1. Fereldan Frostback
              ​2. 3*
              3. Creatures, Dragon, Ferelden
              4. Large Creature
              5. Attack All, Curse Power or Drain medium amount of power, Gain 10% health and power on ally death, Much more likely to be hit.
              b) 30% Health and Power, 5% bonus damage, 5% damage reduce, 15% stun resist and power drain resist, double for Ferelden, -10% power to non-Ferelden
              6. Slow
              ​7. 10555 Power, 87569 Health

              Here comes explanations: Average 3* giants has 78288,52 Health and 12656 Power, therefor by going little above average with health I have choose to lower power input, which should nerf his potential powerdrain. Considering recent changes, like THG, Dragon Flemeth, where auras overall boost is 285% (altogether) for THG, and Dragon Flemeth 180%, and stats are strong only for Fereldens, this should give option for Fereldans combos. This stats are much lesser compared with others 3* like THG or GoM, this will be on average of 2* like DF as I took into consideration, that it is really easy to obtain him now.

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              • #82
                1. Vinsomer
                ​2. 3*
                3. Creatures, Dragons
                4. Large Creature
                5. Attacks All, 33% chance to stun and powerdrain
                50% health for Allies, 50% power for blue faction, extra 10% for mages and spirits, Enemies - 15% stun resistance, powerdrain resistance and slow resistance. 25% damage reduction and bonus damage against opposite faction for blue (including self), allies take 10% less damage from demons.
                6. Slow
                ​7. 75326 health and 13021 power

                With known Average health and power, I have choose to adjust it to keep up with others. Vinsomer was blue faction booster, thats why give reduction and bonus damage against opposing faction. 10% extra for mages and spirits, which mostly represents blue faction (not all I know).

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                • #83
                  1. Northern Hunter
                  ​2. 3*
                  3. Creatures, Dragons
                  4. Large Creatures
                  5. Attacks All and allies gain 10% health, slows all.
                  50% health for allies, 50% power for white faction, white faction: 30 curse health resist, 10% bonus damage, 35% stun resist, 10% damage resist. Enemies -30% slow resistance. On death heals all allies.
                  6. Slow
                  ​7. 89145 health, 13028 power

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                  • #84
                    SUGGEST:
                    1. Name of the character: Whiterfang
                    ​2. Rarity (if legendary specify star value): 2* Legendary
                    3. Affiliations: Creatures, Spirits.
                    4. Factions: Red and Blue
                    5. Abilities: FAST a) Attacks a random row 3 times with higher chance to stun with medium chance to curse health. b) 60% power to spirits 20% extra for Swiftrunner. 15% Damange resistance for Creatures. 25% Extra damange Vs Elves. -25% stun resistance for enemies -5% extra for elves.

                    She can gain 15% more health cause she's very fragile and at leats 40% more power.

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