Revamp or update Thread

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  • #76
    Hello, here is my suggestion. Maybe she is not so bad as other dragons but, in my opinion, we have to update her in order to revive a whole group and one particular hero - Flemeth (I think she is much weaker than must be).

    Guardian of Mythal (current):

    3*
    Creatures, Dragon, Orlesian
    Giant
    Power: 15323
    Health: 93100
    Slow
    Attacks all enemies, then attacks a single random enemy and drains a large amount of power. Heals allies a small amount.
    Absorbs 25 AoE damage
    Inquisition, Elves and Flemeth +50% Health and Power
    Allies +50% stun and curse health resist
    Immune to stun


    Guardian of Mythal (new):


    3*
    Creatures, Dragon, Orlesian, Elves
    Giant
    Power: 15323
    Health: 93100
    Slow
    Attacks all enemies, then attacks a single random enemy and drains a large amount of power. Heals allies a small amount.
    Absorbs 25 AoE damage
    Inquisition and Elves: +50% Health and Power, +40% damage resist for Elves, Flemeth: +250% Health and Power
    Allies +50% stun and curse health resist
    Immune to stun
    Last edited by Zosma; 01-10-2018, 09:56 AM.



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    • #77
      a very necessary update. I even thought about buying Mythal. if she came out this way.

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      • #78
        I'm cool with the added DR, but I think it would be better to buff Flemeth's stats than give GoM such a specific buff.
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        • #79
          Originally posted by Kidnova View Post
          I'm cool with the added DR, but I think it would be better to buff Flemeth's stats than give GoM such a specific buff.
          Unfortunately, Flemeth was revamped once, but she is still a very weak toon.



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          • #80
            А мне пофиг, что вы меня не понимаете... Согласан!

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            • #81
              1. Fereldan Frostback
              ​2. 3*
              3. Creatures, Dragon, Ferelden
              4. Large Creature
              5. Attack All, Curse Power or Drain medium amount of power, Gain 10% health and power on ally death, Much more likely to be hit.
              b) 30% Health and Power, 5% bonus damage, 5% damage reduce, 15% stun resist and power drain resist, double for Ferelden, -10% power to non-Ferelden
              6. Slow
              ​7. 10555 Power, 87569 Health

              Here comes explanations: Average 3* giants has 78288,52 Health and 12656 Power, therefor by going little above average with health I have choose to lower power input, which should nerf his potential powerdrain. Considering recent changes, like THG, Dragon Flemeth, where auras overall boost is 285% (altogether) for THG, and Dragon Flemeth 180%, and stats are strong only for Fereldens, this should give option for Fereldans combos. This stats are much lesser compared with others 3* like THG or GoM, this will be on average of 2* like DF as I took into consideration, that it is really easy to obtain him now.

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              • #82
                1. Vinsomer
                ​2. 3*
                3. Creatures, Dragons
                4. Large Creature
                5. Attacks All, 33% chance to stun and powerdrain
                50% health for Allies, 50% power for blue faction, extra 10% for mages and spirits, Enemies - 15% stun resistance, powerdrain resistance and slow resistance. 25% damage reduction and bonus damage against opposite faction for blue (including self), allies take 10% less damage from demons.
                6. Slow
                ​7. 75326 health and 13021 power

                With known Average health and power, I have choose to adjust it to keep up with others. Vinsomer was blue faction booster, thats why give reduction and bonus damage against opposing faction. 10% extra for mages and spirits, which mostly represents blue faction (not all I know).

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                • #83
                  1. Northern Hunter
                  ​2. 3*
                  3. Creatures, Dragons
                  4. Large Creatures
                  5. Attacks All and allies gain 10% health, slows all.
                  50% health for allies, 50% power for white faction, white faction: 30 curse health resist, 10% bonus damage, 35% stun resist, 10% damage resist. Enemies -30% slow resistance. On death heals all allies.
                  6. Slow
                  ​7. 89145 health, 13028 power

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                  • #84
                    SUGGEST:
                    1. Name of the character: Whiterfang
                    ​2. Rarity (if legendary specify star value): 2* Legendary
                    3. Affiliations: Creatures, Spirits.
                    4. Factions: Red and Blue
                    5. Abilities: FAST a) Attacks a random row 3 times with higher chance to stun with medium chance to curse health. b) 60% power to spirits 20% extra for Swiftrunner. 15% Damange resistance for Creatures. 25% Extra damange Vs Elves. -25% stun resistance for enemies -5% extra for elves.

                    She can gain 15% more health cause she's very fragile and at leats 40% more power.

                    Comment


                    • #85
                      I think Iron Bull need to be revamped since he is an old 3* now (appeared in 2015) and and Qunari Deffender too(he's the top prize of a very hard challenge)
                      Current:
                      1. Iron Bull:
                      Rarity: 3* leg
                      Affiliations: bullchargers, outlaws, warriors, qunari, reavers, inquisition
                      Factions: red
                      Abilities: attacks 1 enemy
                      gains power and heals self
                      gains moderate power and heals all allies when attacked
                      bonus damage vs creature +25%
                      bullchargers and outlaws: +10% health
                      Initiative: slow
                      much more likely to be hit
                      25% defender

                      atk/HP: 26835 / 81078

                      2. Quanri Deffender:
                      Rarity: 1* leg
                      Affiliations:
                      warriors, qunari, outlaws
                      Factions: red
                      Abilities: attacks a collumn with 35% chance to stun
                      absorbs 50% AOE damage for allies if attacked also

                      heals and gains small power for allies when hit
                      immune to stun, slow, power drain, and curse
                      red faction: 25% health and power, extra 10% for qunari
                      red faction: 25% stun, slow power drain, curse resist
                      Initiative: slow
                      atk/HP: 5705 / 56117
                      _______________________________

                      Proposed:
                      1. Iron Bull:
                      Rarity: 3* leg
                      Affiliations: bullchargers, outlaws, warriors, qunari, reavers, inquisition
                      Factions: red, white
                      Abilities: attacks 1 enemy with 30% levi
                      gains power, curse power and heals self
                      gains 75% power and heals all allies when attacked
                      bonus damage vs creature +30%
                      have 25% chance to attack again when kill an enemy
                      immune to power curse
                      bullchargers, warriors and outlaws: +50% health, curse health resist, 10% bonus damage for allies
                      Initiative: slow
                      much more likely to be hit, block flankers
                      25% defender
                      atk/HP: 33543(125% vs old) / 81078



                      2. Quanri Deffender:
                      Rarity: 2* leg
                      Affiliations:
                      warriors, qunari, outlaws
                      Factions: red
                      Abilities: attacks a collumn, heals self 35% health with 35% chance to stun and/or curse power
                      absorbs 50% AOE damage for allies if attacked also

                      heals, gains 35% power for allies, and drain a very small power of enemy when hit
                      immune to stun, slow, power drain, and curse
                      red faction: 25% health and power, extra 20% for qunari
                      red faction: 25% stun, slow power drain, curse resist
                      more likely to be attacked
                      Initiative: normal
                      atk/HP: 11410(200% vs old) / 70146(125% vs old)
                      Last edited by Quann Le; 06-30-2018, 08:44 PM.

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                      • #86
                        spirit heroes are a little bit weak right now, so i suggest these revamps:
                        1. The Grand Oak
                        Rarity: 1* leg
                        Affiliations: spirit
                        Factions: giant
                        Abilities: attacks 1 enemy
                        heals and gains power for allies a small amount
                        allies: 15% damage resist
                        spirits: 50% power drain resist
                        Initiative: slow
                        atk/HP: 25735 / 69355

                        2. Wynne
                        Rarity: 1* leg
                        Affiliations: circle, mages, spirits

                        Factions: blue, white
                        Abilities: attack all enemies and heals all allies
                        absorbs small AOE damage for allies if attacked
                        allies: +25% health, + 25% damage vs blood mage
                        mages: + 50% slow and power drain resist

                        Initiative: normal
                        atk/HP: 5760 / 16220
                        _______________________________

                        Proposed:
                        1. The Grand Oak
                        Rarity: 2* leg
                        Affiliations: spirit, creature
                        Factions: giant
                        Abilities: attacks a row
                        curse health, heals and gains power for allies a small amount
                        heals a medium amount when an ally dies
                        allies: 20% damage resist, 10% power and curse power resist
                        spirits: 75% health, 50% power drain resist and curse health resist
                        Initiative: slow
                        atk/HP: 25735 / 86695 (125% vs old)
                        he's 2* now because compare to 1* Wild Sylvan he should be older and stronger

                        2. Wynne
                        Rarity: 2* leg
                        Affiliations: circle, mages, spirits

                        Factions: blue, white
                        Abilities: attack all enemies and heals all allies
                        absorbs very small AOE damage for allies if attacked
                        allies: +50% health, + 25% damage vs blood mage
                        mages: +25% power, + 50% slow and power drain resist

                        Initiative: normal
                        atk/HP: 11520 (200% vs old) / 32440 (200% vs old)
                        p.s: hype for DA 4 is coming!

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                        • #87
                          Originally posted by Quann Le View Post
                          spirit heroes are a little bit weak right now, so i suggest these revamps:

                          2. Wynne
                          Rarity: 2* leg
                          Affiliations: circle, mages, spirits

                          Factions: blue, white
                          Abilities: attack all enemies and heals all allies
                          absorbs very small AOE damage for allies if attacked
                          allies: +50% health, + 25% damage vs blood mage
                          mages: +25% power, + 50% slow and power drain resist

                          Initiative: normal
                          atk/HP: 11520 (200% vs old) / 32440 (200% vs old)
                          p.s: hype for DA 4 is coming!
                          I would suggest adding a Ferelden flag. She was in ferelden circle, Irving has it and Wynne was even part of battle for Ferelden, even the first encounters - prolog. Same with Uldred, who miss the flag.

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                          • #88
                            Current:
                            1. Pride Demon:
                            Rarity: epic
                            Affiliations: Demonic
                            Factions: giant
                            Abilities: attacks 1 enemy
                            Initiative: normal
                            more likely to be hit

                            atk/HP: 5217 / 31020

                            2. Hybris:
                            Rarity: 1* leg
                            Affiliations: demonic

                            Factions: giant
                            Abilities: attacks a collumn with small chance to stun and curse health

                            15% damage resist
                            gains small power for allies when hit
                            demonic: 25% stun resist, 50% slow resist
                            Initiative: normal
                            atk/HP:11595 / 51445
                            _______________________________

                            Proposed:
                            1. Pride Demon/Wryme/Fade beast:
                            Rarity: 2* leg
                            Affiliations: Demonic
                            Factions: giant
                            Abilities: attacks 1 enemy, damage all with small chance to stun each
                            immune to power curse
                            +50% power drain resist for allies, +50% health for demonic

                            -35% stun resist for enemies
                            Initiative: normal
                            more likely to be hit

                            atk/HP: 10434 (200% vs old) / 62040 (200% vs old)

                            2. Hybris:
                            Rarity: 2* leg
                            Affiliations: demonic

                            Factions: giant
                            Abilities: attacks a collumn, curse health and power with medium chance to stun
                            immune to health curse
                            +30% damage vs giants

                            20% damage resist
                            gains small health and power for allies when hit
                            demonic: + 50% power, 50% stun resist, 50% slow resist
                            Initiative: normal
                            atk/HP:11595 / 64306 (125% vs old)
                            these pride demons need buffs like these because they are so strong according to their lore.

                            Comment


                            • #89
                              Current:
                              1. Revenant Gurd:
                              Rarity: 3* leg
                              Affiliations: Avvar, Demonic, Jaws of Hakkon, Outlaws, Warriors
                              Factions: black, red
                              Abilities: attacks 1 column, drain and gain large amount of power with 33% chance to attack again(1 enemy of a column by chance)
                              convert a very small of damage taken by allies into power
                              curse power immunity
                              gains small power when enemy dies
                              Allies: +30% health and power, double for Jaws of hakkon and +35% curse power resist
                              Initiative: normal
                              atk/HP: 14780 / 28385
                              _______________________________

                              Proposed:
                              1. Revenant Gurd:
                              Rarity: 3* leg
                              Affiliations: Avvar, Demonic, Jaws of Hakkon, Outlaws, Warriors
                              Factions: black, red
                              Abilities: attacks 1 column, drain and gain large amount of power with 50% chance to attack a column again (compare with the new 2* king Alistar this is still nothing)
                              convert a very small of damage taken by allies into power
                              curse power immunity
                              gains small power when enemy dies
                              Allies: +40% health and power, additional +20% for Jaws of hakkon, Avvar and Demons, and +35% curse power, power drain resist
                              Initiative: normal
                              atk/HP: 14780 / 42577 (150% vs old)

                              Comment

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