Tempest Sera Lightning Elixir bug

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  • Tempest Sera Lightning Elixir bug

    Some of my squad shouldn't be slowed unless the negative enemies resist aura from my own squad is effecting my own squad when lightning aura self slow attack triggers

    See attached video:

    For reference: https://youtu.be/1kJkPXoKfXQ

    Josephines should have 170% slow resist (35x2) auras + (20x4) skins + (10x2) templar breast plates
    Fire Elixir Sera should have 160% slow resist (30x2) auras + (20x4) skins + (10x2) templar breast plates

    As you can see both a Josephine and my Fire Elixir were slowed, only way the math works is if the -100% (-25x2 josephine + -50 Lightning Elixir Sera) enemy negative resists is included in the self slow hit from lightning elixir
    Last edited by Coldbayne; 02-10-2019, 10:41 AM.
    Ally code 219 318 223

  • #2
    Originally posted by Coldbayne View Post
    As you can see both a Josephine and my Fire Elixir were slowed, only way the math works is if the -100% (-25x2 josephine + -50 Lightning Elixir Sera) enemy negative resists is included in the self slow hit from lightning elixir
    The negative aura is applied at all times. It does not distinguish between friendly-slow and enemy-slow; it applies to ALL slow effects.

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    • #3
      Originally posted by Lyeshal View Post

      The negative aura is applied at all times. It does not distinguish between friendly-slow and enemy-slow; it applies to ALL slow effects.
      unless i'm missing something, her card says "Enemies: -50 slow resist"

      also i thought we were always told to assume red text is for the enemy only unless stated otherwise.

      Good catch on the bug Coldbayne
      Ally Code: 691-997-272

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      • #4
        card for Josie states "enemies" as well so if her aura is working on teammates, that's a problem as well.
        Ally Code: 691-997-272

        Comment


        • #5
          Originally posted by Bjorn Ragnarok View Post

          unless i'm missing something, her card says "Enemies: -50 slow resist"

          also i thought we were always told to assume red text is for the enemy only unless stated otherwise.

          Good catch on the bug Coldbayne
          Sorry, I didn't have a chance to review the video and thought he was referring to there being negative resistances coming from the enemy.

          We'll have to take another look at this, it's possible that because the slow action is coming from an ally, for that action it is considering the "allies" to be "enemies" instead, causing the negative resistances to come into play.

          Last edited by Lyeshal; 02-11-2019, 07:06 PM.

          Comment


          • #6
            Originally posted by Lyeshal View Post
            Sorry, I didn't have a chance to review the video and thought he was referring to there being negative resistances coming from the enemy.
            no worries. good looking out! just trying to help ;-)
            Ally Code: 691-997-272

            Comment


            • #7
              Originally posted by Lyeshal View Post
              Sorry, I didn't have a chance to review the video and thought he was referring to there being negative resistances coming from the enemy.

              We'll have to take another look at this, it's possible that because the slow action is coming from an ally, for that action it is considering the "allies" to be "enemies" instead, causing the negative resistances to come into play.

              Thanks for taking a second look.
              Ally code 219 318 223

              Comment


              • #8
                Alrighty, so that is what is going on here - during the ally slow action, the allies are being considered "enemies" for the moment and the negative resistances are applying to them. It would be a fairly complicated piece of engineering work to change this, especially for the sake of one character whose design intent is to ensure she attacks first anyway. As such, we're going to leave this as a very low priority item.

                We will, however, keep this in mind in case of future heroes/revamps where we apply a status effect to allies during an ally attack. This is a really edge-case design, however, and not likely to come into common practice.

                Comment

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