Queen hits the damage ceiling round 2 - heals the enemy

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  • Queen hits the damage ceiling round 2 - heals the enemy

    I think power gains were corrected recently and there has been effort made to avoid hitting that damage ceiling, but Queenie here, possibly, breaks that barrier round 2. It's unfortunate being she is a great round 2 finisher.

    Fortunately, this is the only scenario where this has happened to me, but it happened 5-6 times and I just don't use that team on that node any more.

    Watch Queen #1 heal the enemy completely, and Queen #2 hit for nothing.

    https://www.youtube.com/watch?v=mu07D6Vh2zM

    I'm just speculating about the damage ceiling. Could be something else. Just a guess.
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  • #2
    Huh.

    I'll have to spend a little more time analyzing this to see what's going on - unfortunately with trying to prep for the holiday break, it's a wee bit hectic right now. Seems very edge-case and specific though, as you noted.

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    • #3
      just that is happening to me in the current event and I do not attack anymore I lost several times I am surprised that this happened in the previous event this did not happen

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      • #4
        Originally posted by Lyeshal View Post
        Huh.

        I'll have to spend a little more time analyzing this to see what's going on - unfortunately with trying to prep for the holiday break, it's a wee bit hectic right now. Seems very edge-case and specific though, as you noted.
        I think, the value of damage dealt to each unit is more than 2'147'483'648, that's why they don't get it.
        Tips. After that value all damage has reversed ability. Its not a bug, but overvalued for the system.
        We called this situation "King Maric syndrome"
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        • #5
          When your unit reaches 2'147'483'648 damage, next damage wouldn't be 2'147'483'649, but will be -1, -2, -3… and so on. It could not be fixed, because whole binar coding system need to be changed. Or maximum damage/power gaining caps could heal this problem, but few months ago we voted against it.
          Last edited by Heal and Harm |VK|; 12-01-2018, 04:19 PM.
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          • #6
            I've had a couple of occasions where queenies nukes the opponents, but then abilities that return damage give me a nuke blow back, 10 digit damage each side. It counts as a defeat too

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            • #7
              I know how easy counter her. Absorption of damage (defender 100%). One of the absorber should have retaliation ability. Besides on-dealt healing ability doesn't help in this case. Even DM will get some retaliated damage.
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              • #8
                Originally posted by Heal and Harm |VK| View Post

                I think, the value of damage dealt to each unit is more than 2'147'483'648, that's why they don't get it.
                Tips. After that value all damage has reversed ability. Its not a bug, but overvalued for the system.
                We called this situation "King Maric syndrome"
                i figure it was the old, as I know it, Spirit of Faith bug, where she gets so powerful that her healing nukes allies. I've had it with Rev Gurd too where he is too powerful and his on hit healing kills him. Also had Brogan get so strong he reset to zero and gained power all over again. There is definitely a "wall" that can be hit. :-)

                I thought the way power gain works was adjusted recently, to only account for opponent remaining health plus a %, so I thought it was worth noting. I've still only noticed it in this situation, but I don't regularly play with that team.
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                • #9
                  Originally posted by Bjorn Ragnarok View Post
                  I thought the way power gain works was adjusted recently, to only account for opponent remaining health plus a %, so I thought it was worth noting.
                  Yeah, that change was made, which is why I'm so interested in why this is still a thing. We'll have to dig into that calculation and do some more checks on it to make sure nothing changed as part of other mechanics fixes, particularly how Retaliation/Explode are mingling with the damage calculation.

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                  • #10
                    I had the same thing a few times - but not regularly enough to stop using the team that relies on Queenies nuke. Thinking about it, I think it's happened mostly when no-one has died in R1, so power gain hasn't gone mad for R2, meaning she gets another pop in R3.

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