Bull's Edge Gear Bug - not working as intended

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  • Bull's Edge Gear Bug - not working as intended

    The mechanic of doing damage to enemy squad when one of them is killed is bugged.

    https://youtu.be/MQh2DzLtwcE

    There are 3 instances in the combat shown in the video where squad damage should be applied
    1) When the enemy banner is killed
    2) When DM is killed
    3) When the enemy front row is killed at the same time.

    note:
    Tested within both Proving grounds environment and PvE (so no special pvp event triggers)
    None of the enemy has a health on death proc mechanic
    None of the enemy has any gear providing health on death mechanic
    All of my squad are using stealth gear, so no on hit healing mechanics are triggering
    Enemy squad is health cursed
    It isn't a lack of no damage number displayed, as you can see from the health bar, enemy squad ally health bars don't shift for remaining allies.
    5% of damage done exceeds damage resistance of KAs and then resulting damage reduction from enchanted silver armor.

    This has happened with other enemy squads (for example with Well of Sorrows Raid) with same results.

    Speculation: maybe the mechanic isn't triggering due to my attacking with stealth or curse health they are being affected by is blocking it?
    Last edited by Coldbayne; 11-19-2018, 02:28 PM.
    Ally code 219 318 223

  • #2
    I guess I know what happened. This mechanic also based on power of defending units, but not on incoming damage. Same situation with retaliation. We made also several tests. 2 different units got different amounts of damage after death of 3rd unit. They weren't cursed and drained. In your video all your opponents drained as hell. So they didn't get on-death damage because of that. Try another test. Without cursing and draining units and post it here. I guess I am right.
    Speculation:
    1. Drained units don't get on-death damage, because this damage based not on incoming damage, but on their power
    Last edited by Heal and Harm |VK|; 11-19-2018, 03:01 PM.
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    • #3
      I have noticed that it hits harder heavy powered enemies, may be affected by targets power, also that is negated by healing on death, the edge damage needs to surpass any type of healing(which is expected) .
      Hero analyst

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      • #4
        Originally posted by Heal and Harm |VK| View Post
        I guess I know what happened. This mechanic also based on power of defending units, but not on incoming damage. Same situation with retaliation. We made also several tests. 2 different units got different amounts of damage after death of 3rd unit. They weren't cursed and drained. In your video all your opponents drained as hell. So they didn't get on-death damage because of that. Try another test. Without cursing and draining units and post it here. I guess I am right.
        Speculation:
        1. Drained units don't get on-death damage, because this damage based not on incoming damage, but on their power

        Under these circumstances my results would make sense - however this then is at complete odds to gear description.
        Ally code 219 318 223

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        • #5
          I think it is more beneficial to hit harder heavy powered units than drained ones, maybe gear description is odd, but the effect is actually better than stated.
          Hero analyst

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          • #6
            Originally posted by DUMAT View Post
            I think it is more beneficial to hit harder heavy powered units than drained ones, maybe gear description is odd, but the effect is actually better than stated.
            Absolutely right
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            • #7
              DUMAT Heal and Harm |VK| Unfortunately, this squad I made is based on power drain (the great equalizer!) with multiple Josephines and Xenon in the squad.

              With this knowledge however, I can alter my approach with squad composition to instead play off the enemies power. For example the suicidal approach of multiple Bethany Hawkes paired with a levy hero / warrior with bull's edge should be quite amusing - certainly worth a test.
              Ally code 219 318 223

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              • #8
                Originally posted by Coldbayne View Post
                DUMAT Heal and Harm |VK| Unfortunately, this squad I made is based on power drain (the great equalizer!) with multiple Josephines and Xenon in the squad.

                With this knowledge however, I can alter my approach with squad composition to instead play off the enemies power. For example the suicidal approach of multiple Bethany Hawkes paired with a levy hero / warrior with bull's edge should be quite amusing - certainly worth a test.
                That is worth a shot, using levy as Isa
                Hero analyst

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                • #9
                  Originally posted by DUMAT View Post

                  That is worth a shot, using levy as Isa

                  Sorry it took a while I had to track down a couple more BH to test which required digging through all my forted heroes...

                  Anyway - see the below video for an amusing fight. Even had my PC left to attack with another levy strike if anything had survived.

                  https://youtu.be/T0TuYS7XuUo
                  Last edited by Coldbayne; 11-19-2018, 06:12 PM.
                  Ally code 219 318 223

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                  • #10
                    That's great, levy plus the bulls edge.
                    Hero analyst

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                    • #11
                      Hahha. I love it. Hit 200k, and on-death damage 400k. I am right again

                      Someone should try 4 piratesses and titan with edge on speed power runes
                      Last edited by Heal and Harm |VK|; 11-19-2018, 07:15 PM.
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                      • #12
                        Originally posted by Coldbayne View Post


                        Under these circumstances my results would make sense - however this then is at complete odds to gear description.
                        agreed. Based on the description, the extra damage should be based on total damage taken, so a high health hero getting one shot, should yield the best results, but that's not the case at all. I've noticed plenty of cases where the gear doesn't trigger at all, even though it should trigger at least something. I had one on my THG, but overwrote it with something else because when I use THG with Josephine all stealth, I've never seen Bull's edge trigger once ever. For weeks. Ever. One shot full health AC for 300k damage, nothing. :-/

                        I almost kept it based on the 2x damage chance and bonus damage, but after coming to the conclusion that the extra damage isn't working the way it's described, it went to the trash.
                        Ally Code: 691-997-272

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                        • #13
                          I guess I know, what will be on the next PG defense. 2500 cups minimum. Totally imbalanced item.
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                          • #14
                            Originally posted by Bjorn Ragnarok View Post

                            agreed. Based on the description, the extra damage should be based on total damage taken, so a high health hero getting one shot, should yield the best results, but that's not the case at all. I've noticed plenty of cases where the gear doesn't trigger at all, even though it should trigger at least something. I had one on my THG, but overwrote it with something else because when I use THG with Josephine all stealth, I've never seen Bull's edge trigger once ever. For weeks. Ever. One shot full health AC for 300k damage, nothing. :-/

                            I almost kept it based on the 2x damage chance and bonus damage, but after coming to the conclusion that the extra damage isn't working the way it's described, it went to the trash.
                            Depends on healing on death, any percentual healing like kitty collar, lady seeker Cassandra, Teo can survive Aldo due to healing on ally death. After healing has taken out the equation, it works
                            Hero analyst

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                            • #15
                              In working on the Retaliation prestige rune, we did find an oddity with the way retaliation was working - not as speculated within the forums about being based on target power, but under certain circumstances it just simply wasn't calculating properly.

                              We've corrected this and you should see the change after our next content release, which should correct both forms of damage - retaliation on hit, and retaliation/explosion on death.

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