Bugs: Known Issues

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  • Bugs: Known Issues

    Current Known Issues
    These issues are known by the development team and are currently under investigation for a resolution:

    Pending resolution:
    - PVP Events freeze on returning to event after changing squad member: http://forums.capitalgames.com/forum...-pvp-squad-bug
    - Power Drain Resistance is calculating poorly, causing unexpected behaviors: http://forums.capitalgames.com/forum...-power-drained
    - When multiple Defenders absorb more than 100%, absorption is not calculating properly, resulting in some damage still coming through
    - Bonus Damage does not appear to be stacking properly, resulting in higher damage coming through http://forums.capitalgames.com/forum...out-sbd-update
    - Consuming into an ascended Wisp reverts the Wisp to Legendary: http://forums.capitalgames.com/forum...legendary-wisp

    Requires client update:
    - Hero stats on More Info screen do not update automatically when Nexting: http://forums.capitalgames.com/forum...e-when-nexting
    - Scrolling locks up within the game (see thread for workaround): http://forums.capitalgames.com/forum...2-can-t-scroll
    - Hero Roster forgets last scroll location since sort button added: http://forums.capitalgames.com/forum...-scrolling-bug
    - Curse animation does not end when curse is removed: http://forums.capitalgames.com/forum...al-when-cursed
    - Proving Grounds rewards are delayed for distribution: http://forums.capitalgames.com/forum...-pg-reward-bug

    Will not be fixed, hero auras altered
    - Triggered negative resistance auras don't appear to be applying (Celene/Luka): http://forums.capitalgames.com/forum...it-aura-bugged
    - Self-Negative resistance auras are applying to enemies instead: http://forums.capitalgames.com/forum...-ring-of-doubt

    Cannot reproduce; possible local device caching issues
    If you experience these problems, please clear your data cache for the application, and it should resolve
    - Event Enhanced filter does not properly show all eligible heroes when two groups share an event bonus
    - Reward drops stop showing on iOS: http://forums.capitalgames.com/forum...roperly-on-ios
    - Daily login reward claims get "stuck" in Newsfeed: http://forums.capitalgames.com/forum...reward-message
    - Game performance impacted by consuming large numbers of heroes: http://forums.capitalgames.com/forum...when-consuming

    Will not be fixed, required functionality for Multi-Attack to work
    - Column/Row Multi-Attackers do not always attack both enemies on subsequent attacks: http://forums.capitalgames.com/forum...ond-attack-bug

    ‚Äč
    Please note I will be moderating this thread with a heavy hand - please do not report new bugs here. Make new posts and if/when they are acknowledged as bugs, I will add them to this list. If there are other acknowledged bugs out there that have not been included, please let me know in this thread.

    Thank you to devpp for doing the first consolidation of this list
    Last edited by Lyeshal; 04-01-2020, 01:37 PM.

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  • #2
    Good job on bug reporting, folks!

    Originally posted by GameOfJones View Post
    Hey guys

    We'll be pushing an update today. Here's what to expect:
    • The Architect will heal himself, in addition to his new aura for healing allies.
    • Gaxkang's stats will go back to their original stats before the update. His new +35% H/P aura for demons has not been changed.
    • Fixing Advisor Leliana's Power Drain Immunity by changing it to +50% power drain resist for Inquisition.
    • We're also adding new abilities to Swiftrunner that were originally planned for in the SH revamp but didn’t make it in: Curse Power and 33% chance of attacking again at 200% Power and cursing Health.
    -GoJ

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    • #3
      Pending resolution of Behemoth bug:

      Originally posted by gettypoppy View Post
      Okay, I've mentioned this elsewhere but not in this thread. Behemoth's originally intended aura from the LC revamp was to have a dual H/P buff for Red Faction and Red Lyrium, as his card currently states. For technical reasons we couldn't get it to work, and actually fixing the inherent reason this doesn't work would take too long, so I've updated Behemoth to be equally as good (if not better) but in a different way.

      In the next update (around ~November 24) he'll lose the current Red Faction/Red Lyrium buffs he has and instead get the following:
      - +35% Health and Power for Red Faction (this covers most red lyrium anyways)
      - +20% damage resist (self)
      - +10% damage resist to The Elder One (since TEO is black faction and misses the red faction buff)
      http://forums.capitalgames.com/forum...-february-2019

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      • #4
        Pending resolution of Schmooples:
        Originally posted by gettypoppy View Post
        Schmooples - He does indeed have the stun resist for Chantry and Creatures (it works), I just forgot to add it to his description. I've added it now and it will be updated in the text the next time we update which should probably be in a few days.
        Pending resolution of StA confusion about stun or slow resistance:
        Originally posted by gettypoppy View Post
        Ah, yep. Good catch. It is indeed wrong in the card. It's supposed to be stun resist for Triumvirate, not slow. Okay, I've updated it in the card description and it'll be fixed with the next update.

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        • #5
          Lyeshal would you mind updating this thread with the latest fixes... single hitters lingering issues should be all wrapped up, and behemoth is updated now.

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          • #6
            gettypoppy - All set

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            • #7
              Updated the list with some new arrivals.

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              • #8
                Updated with new arrivals

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                • #9
                  Can we add the Allure issue to this list?
                  -Eddicvs (Ally Code 154-762-189)

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                  • #10
                    Added confirmed bug Invincible Duel

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                    • #11
                      Pending resolution of Nugly Sweaters:

                      Originally posted by gettypoppy View Post
                      A bug? IMPOSSIBLE! Er, I mean... I fixed it. It'll be updated next week.

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                      • #12
                        Lyeshal I'm just looking through these to see what updates there are to make:

                        - No-dupe behavior: I don't think this is actually related to the no-dupe functionality. It looks like from the thread that it's caused by old account mergers which might have left you with a higher-tier character from a different account but with the lower tiers unlocked. Since packs drop tier 1 heroes, it's actually checking against the gallery for that tier 1 ID and doesn't find it, so it technically gives you a duplicate hero. It is indeed a bug, but not actually related to the no-dupe functionality. It's an account merger bug which unfortunately was already introduced when those mergers took place so there isn't an easy way to fix it now. It seems to me like it's not a huge deal, and once you get that one duplicate then it's marked off in your gallery and all is good going forward. If players are seeing larger issues with this then I'm happy to take a closer look at it, but as-is I think we can take it off the list.

                        - Gold/XP daily event rebalance - This was already done a little while back. I haven't seen any further feedback on it so I'm hoping folks are good with the current balance and we can move it to the fixed section.

                        - I think we can combine the Solas and DM curse health bugs into one issue as they seem to be the same thing. We're wanting to get this one fixed soon, the multi-attacker bug just took way longer than we expected and occupied too much programmer time. This one is up next.

                        I noticed that we actually did not have the multi-attacker dead targeting bug on here. Just so I feel more validated and loved about the work that went into it, can we add that to the fixed section? Pretty please?

                        Thanks for your help!

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                        • #13
                          gettypoppy Is there some way you could create a script to go through and flag the gallery for the T1s of the units that were merged like this? You're right in that it's not a "huge" deal, but people do get upset to get an unwanted duplicate like that. Your explanation of the problem is exactly what I figured was happening... either a script to go flag the galleries or else modifying the no-dupe to check for the unit at any tier level?

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                          • #14
                            Originally posted by Lyeshal View Post
                            gettypoppy Is there some way you could create a script to go through and flag the gallery for the T1s of the units that were merged like this? You're right in that it's not a "huge" deal, but people do get upset to get an unwanted duplicate like that. Your explanation of the problem is exactly what I figured was happening... either a script to go flag the galleries or else modifying the no-dupe to check for the unit at any tier level?

                            It definitely can be done. It's less of a matter of whether it CAN be fixed, and more of how much time it would take and if it's worth delaying something else. But let me talk to the server guys and I'll see how much time it would take. If we do end up fixing it we'll likely want to take the approach of actually re-flagging the tiers that aren't showing and leaving the no-dupe functionality alone.

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                            • #15
                              Originally posted by gettypoppy View Post
                              It definitely can be done. It's less of a matter of whether it CAN be fixed, and more of how much time it would take and if it's worth delaying something else. But let me talk to the server guys and I'll see how much time it would take. If we do end up fixing it we'll likely want to take the approach of actually re-flagging the tiers that aren't showing and leaving the no-dupe functionality alone.
                              Awesome, thank you I know it seems like a small thing to fix, but it's definitely appreciated. This would actually solve the issue of folks not being able to see the previous tiers in the gallery without having to go through and actually re-tier a new unit, too. I think I have a unit or two still that don't have all the tiers unlocked even though I have them at T4 thanks to a few things along the way... like my Grand Enchanter Fiona that got auto-boosted to T2 when the consume-to-tier code came out and auto-tiered stuff but didn't trigger the gallery to unlock, and all the subsequent tiering I did of her were within Fortifications when that was also not updating the gallery, so my T2 version of her is still grayed out in the gallery. After all this time

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