Hard and Nightmare mode

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  • Hard and Nightmare mode

    With the new consume and fortify system, it won't be too long before people find PvE too easy and the challenges a push over.

    So what do you usually do when a game gets too easy? You turn up the difficulty.

    What I suggest is simply, add Hard and Nightmare mode from the DA games. Once you fully master a map, you will be given the option to start the map over on a higher difficulty. Aside from harder nodes, the nodes will give increased exp and gold when compared to their lower counterparts and the challenges will have slightly increased drop rates on rarer toons. Or new drops altogether.

    Picking a higher difficulty will not close the doors to previous difficulties, players will be able to travel between them as they please, just incase they aren't quite ready for the next difficulty.

    Though players will not be able to immediately increase the difficulty of any map. If they wish to start a new difficulty they have to finish the maps as they come 1>2>3 etc. Players will not be able to jump into doing map 8 on hard with out finishing the first 7 on hard.
    Last edited by Terrorize; 06-19-2014, 03:03 AM.

    IGN: |GOT| Terrorize
    Guild: |GOT| Game of Thedas
    Devs/CG Please take note of this suggestion ----> http://forums.capitalgames.com/showt...Nightmare-mode

  • #2
    What a great idea! A kind of NG+ mode if you will. I'd love to be able to just keep resetting my progress with things getting progressively harder.
    Ally Code: 625-118-574
    IGN: arc

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    • #3
      +1 although I can't imagine this game still being around now in 2 months.
      IGN: | | Starkiller | |
      Ally code: 322-782-997

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      • #4
        +1 Awesome suggestion

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        • #5
          +1 to this.

          ATC now displays "easy" for me with:

          HD T2 (fortified w/ 5x OC T1)
          Merrill T4 (fortified w/ 8x Cory T1)
          Architect T4 (unfortified)

          I didn't forget to include anybody here. Just those 3 heroes displays easy, and Archie hasn't even been fortified yet.

          PvP is gonna be insane.
          Unit List: http://bit.ly/HODA_Unit_List
          My 100% free roster as of 1/11/15 http://i.imgur.com/XPcLoEw.png
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          • #6
            Needs a PvE overhaul to be sure. Even lowbies will get to ATC soon enough with the new system, just fortifying rares.
            IGN: Morbane

            Samson: "Templars have always been used. How many were left to rot, like I was, after the Chantry burned away their minds?"

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            • #7
              Yeah, I just tried ATC once (yeah, just once. I should run more trials) and managed to defeat ATC with:

              Cory IV / LMT II fortified front
              Merrill II fortified / DD IV
              QotBM II fortified

              Before fortification, I needed a speed rune with this configuration to beat it.

              However, I don't know that this is the best idea. I want to see future maps with the difficulty built in that requires fortified units. After all, I don't want to have to use blue units or stunners + speed runes to defeat these maps.

              Edit: Yes, I am a lowbie.
              |OG| |GOT| Azor Ahai


              Darkness lay over the world and Azor Ahai was chosen to fight it. Twice, he forged legendary swords. Twice, they broke when he tempered them.

              The third time, with a heavy heart, for he knew what he must do, he worked for a hundred days and nights. This time, he called for his wife, Nissa Nissa, and asked her to bare her breast. He drove his sword into her living heart, her soul combining with the steel of the sword, creating Lightbringer.

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              • #8
                +1
                Another awesome idea, thanks Terrorize!

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                • #9
                  What about hardcore, where you have to beat the entire map without being defeated? ;p

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                  • #10
                    Originally posted by newcharacter View Post
                    However, I don't know that this is the best idea. I want to see future maps with the difficulty built in that requires fortified units. After all, I don't want to have to use blue units or stunners + speed runes to defeat these maps.
                    I'd be down with that as well. There should always be a node that requires maxed out, near-perfect teams to beat imo. ATC / UC used to be those nodes. Not anymore!

                    Map 13-14 should necesitate T3+ Legendary heroes fortified with epics at least.
                    Unit List: http://bit.ly/HODA_Unit_List
                    My 100% free roster as of 1/11/15 http://i.imgur.com/XPcLoEw.png
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                    • #11
                      Originally posted by newcharacter View Post
                      However, I don't know that this is the best idea. I want to see future maps with the difficulty built in that requires fortified units. After all, I don't want to have to use blue units or stunners + speed runes to defeat these maps.
                      There is no reason why we can't have both new maps and new difficulty levels for existing maps, with new masteries, achievements and in challenges associated with higher difficulties.

                      IGN: |GOT| Terrorize
                      Guild: |GOT| Game of Thedas
                      Devs/CG Please take note of this suggestion ----> http://forums.capitalgames.com/showt...Nightmare-mode

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                      • #12
                        Bumping for dev/CG to see

                        IGN: |GOT| Terrorize
                        Guild: |GOT| Game of Thedas
                        Devs/CG Please take note of this suggestion ----> http://forums.capitalgames.com/showt...Nightmare-mode

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                        • #13
                          Another bump, nice idea. (even if it was for the lack of much alternative) The days everyone was pushing for masteries collaborating on different tactics was nice, it's a good time to bring that back on another layer. And if there was extra incentive at the end of each maps nightmare completion (wisps?) everyone would at least take their chance.
                          IGN: |OG| Top Quark

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                          • #14
                            Originally posted by TopQuark View Post
                            Another bump, nice idea. (even if it was for the lack of much alternative) The days everyone was pushing for masteries collaborating on different tactics was nice, it's a good time to bring that back on another layer. And if there was extra incentive at the end of each maps nightmare completion (wisps?) everyone would at least take their chance.
                            Yep, I would love harder maps to be less about raw power and more about utilty. Perhaps even give Hard/Nightmare opponents utility too, enemy stunners, drainers, slows, hitting back rows and AoEs.

                            IGN: |GOT| Terrorize
                            Guild: |GOT| Game of Thedas
                            Devs/CG Please take note of this suggestion ----> http://forums.capitalgames.com/showt...Nightmare-mode

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                            • #15
                              Bumpy Bump

                              IGN: |GOT| Terrorize
                              Guild: |GOT| Game of Thedas
                              Devs/CG Please take note of this suggestion ----> http://forums.capitalgames.com/showt...Nightmare-mode

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