BUG: Single Hitter Revamp discrepancies

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  • #16
    I agree Naugrin, I've tried Cole a bunch of times and have not noticed him curse power yet. My question is did he get curse power with each hit like he was supposed to and you had mentioned that he would mabey get curse health also( which he needs now with all the huge tanky SH now). Can you please let us know if these things happened to Cole because his stat card does not say anything different except the slight stat bump he got. I really would love to use Cole but I want to know if he curses power and health with each hit. Would love some feedback please
    617-732-775

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    • #17
      Originally posted by Naugrin View Post
      I have yet to see Cole curse power.

      Going further back to LC update....PLEASE fix Behemoth's aura.
      Different thread, my dear

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      • #18
        YEA we won! Long live Gaxhang!


        IGN: |OL| Revan -
        Ally: 367-937-552

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        • #19
          Well, Gaxkang, Architect, and Swiftrunner are fixed!

          Now for Schmoops and StA

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          • #20
            Originally posted by Lyeshal View Post
            Well, Gaxkang, Architect, and Swiftrunner are fixed!

            Now for Schmoops and StA
            SR card is crazy confusing in spanish xD can anyone put here the english text? this way we could translate him to give it to devs :P

            About Gax, yeah he got his stats back! good to see! i hope he can shine in demon squads

            But architect card still doesn´t show anything about his large healself (at least in spanish) i still didn´t check him because i have to sleep right now xD that´s why now i don´t know if it´s just a mistake in his description and he´s fine or he didn´t get fixed at all xD

            IGN: lOGl Sarcodino
            Ally code: 478-549-376

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            • #21


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              • #22
                SR description should be traslated in spanish as:
                White:
                "Ataca a un enemigo y maldice su fuerza, gana fuerza. 33% de posibilidades de un segundo ataque con un 200% de daño y que maldice salud."

                Green and yelow text is fine in the current translation.

                About archie, he miss his selfheal skill in spanish deacription.

                IGN: lOGl Sarcodino
                Ally code: 478-549-376

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                • #23
                  Thank you, Sarcodino, we'll pass this along to the proper channels

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                  • #24
                    Originally posted by Sarcodino View Post
                    StA was suposed to get much more HP in the revamp, but he still have teh same atributes as before :S
                    Everyother thing about his revamp is fine.
                    Actually it's not. I've found out that StA has 50 % (maybe even 75 %) stun resistance. I did some testing with a friend, attacking a single StA with first a single WF and then KEA, and the resistance was confirmed. It doesn't say anything about stun res in his information.


                    IGN: |RLC| Draegian |GOT|
                    Guild: |RLC| Red Linerium Chatry
                    Ally code: 572-318-693

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                    • #25
                      Hey, guys. Just want to check in on each bug fix to give updates:

                      Architect - Fixed. He now has his original self heal back. This was just a butterfingers mistake on my part, accidentally deleted it from the code while updating him. Lol, oops!

                      Gaxkang - Fixed. This one was weird. It actually showed in the spreadsheet that his stats were dropping, but none of us in the SH revamp thread noticed it. Anyways, it's back to his original stats but he's of course much stronger now after the revamp with the new +35% aura.

                      Swiftrunner - Fixed. As I mentioned elsewhere I initially had to drop his ability change for technical reasons, and I forgot to mention it in the thread/update the google doc. While working on the revamp I didn't have a lot of time to look into it further given that there were 35 heroes to revamp. Anyways I obviously felt bad that I had not informed you guys that he was losing this, so I spent some time earlier this week trying to get around the technical issues with the ability and I was able to find a workaround for it. So it works now.

                      Schmooples - He does indeed have the stun resist for Chantry and Creatures (it works), I just forgot to add it to his description. I've added it now and it will be updated in the text the next time we update which should probably be in a few days.

                      Sten, The Arishok - Someone mentioned that his health wasn't right? Not sure where you're seeing that. I double checked and everything seems good. If you're seeing a specific problem definitely let me know because I might be overlooking it.

                      Behemoth - Not related to the SH revamp, but someone mentioned it so I want to repeat what I'd mentioned elsewhere. This is a bug caused by trying to add both a group and a faction into a single aura (different than 2 groups in an aura). I know it seems like a simple fix, but we've already done the due diligence and discovered that because of the way the game is built it will actually take several weeks of a programmer's time to rebuild part of the code to support this. Since we unfortunately just don't have the resources for this right now, I'm looking at changing Behemoth to give him something else, something better, to replace the originally planned aura for Red Lyrium and Red Faction. Likely he'll get just a Red Faction buff (since that overlaps with most Red Lyrium anyways) but I'll increase it to like 35% or so.

                      Epic units - This was indeed only an upgrade to legendary units. It's very possible that some epics will get revamps in the future, but right now we're focusing our revamp resources on legendary heroes.

                      Language issues - Yes, we're aware that there are translation issues with these updates (like with SR). Since we needed to do a quick update, we did not have time to send the texts to our translation team (it takes a few days to translate in all 12 languages and get them back), so in the meantime we changed them in English and just Google Translated the other languages as a placeholder. They should all be updated with proper translations the next time we do an update (again, likely in a few days).

                      Thanks, guys! Much appreciated for the feedback.

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                      • #26
                        Good job gettyppopy! seems like everything is fixed but those texts and StA.

                        StA have two issues, low HP (but checking seems like same issue as Gax but without any nerf then maybe fine...) and also seems like he has a 50% stun resist aura or something who isn´t listed in his card, just add it to the card if exist or fix it xD

                        About Behemoth as u said a 35% dual aura to red faction will cover every RL unit u can put in the team but TEO and the own behemoth, then a 20% self DR to Behe would be perfect to cover him too (and really needed as a defender who usually dies so fast), since he can gain power along the battle if he can survive and he´s mainly a defensive LC I think having this DR means more chance to survive and gain power then he doesn´t need any power adjust out of DR to compensate his stats reduction cuz he will miss his own aura.

                        Also about language issues ask us next time if u need feedback or something for a quick fix like this one until the traslatiom team can work on it, it will take 5 minutes to me to translate a card from english to spanish using the same sentences/expresións/terms that appear in other card to fit with them xD...
                        Last edited by Sarcodino; 11-13-2015, 06:35 PM.

                        IGN: lOGl Sarcodino
                        Ally code: 478-549-376

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                        • #27
                          35% health and power for red faction will be perfect fix, with that self-DR (20 or 25%) added to Behemoth for the lack of self-buff aura (thanks Sarco for suggestion). Does StA stats include self auras (so Gaxx "nerf") or not?

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                          • #28
                            Oh, Thanks again for a hotfix GP!

                            About StA. Havent tested stun resist, but i remember his first proposed aura was 50% stun resist. it was changed in sheet after that to slow res.

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                            • #29
                              Originally posted by gettypoppy View Post

                              Behemoth - Not related to the SH revamp, but someone mentioned it so I want to repeat what I'd mentioned elsewhere. This is a bug caused by trying to add both a group and a faction into a single aura (different than 2 groups in an aura). I know it seems like a simple fix, but we've already done the due diligence and discovered that because of the way the game is built it will actually take several weeks of a programmer's time to rebuild part of the code to support this. Since we unfortunately just don't have the resources for this right now, I'm looking at changing Behemoth to give him something else, something better, to replace the originally planned aura for Red Lyrium and Red Faction. Likely he'll get just a Red Faction buff (since that overlaps with most Red Lyrium anyways) but I'll increase it to like 35% or so.
                              .
                              Could you just impart some coding like what is used in DTEO? Buff all red faction and have separate buff for TEO since he's the only pure black faction RL toon? Seems like the coding template is already there, just need some tweaking?


                              Ally Code: 541-772-992

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                              • #30
                                I was hoping to hear , as Naugrin had mentioned earlier, about Cole update and if he now does curse power or he if curse health. His description card looks the same except the slight bump in stats. Would love to hear an update. Thank you
                                617-732-775

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