Patch Notes - 03.13.19

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  • Patch Notes - 03.13.19

    Patch Notes - 03.13.19

    An update just hit! Primarily includes the upcoming weekly content releases for Packs, Quest and PVP events (See weekly event schedules) for the next four weeks, but also includes the following:
    • Group Stat Update - Many heroes within the Humans group have been updated with stats conforming to the current guidelines, along with a few full revamps. See below for a complete listing of these heroes.
    • Bug Fix - Auras of gaining 2X Damage Chance based on a death condition were not properly applying, causing no effect to occur. These auras have been altered on the affected heroes as follows:
      • Horror - Changed aura to a flat -15% 2X damage chance to enemies. Additionally corrected hero to add Power Gain and Heal specialties, which were missing.
      • Stonejaw - Changed aura to a flat -20% 2X damage chance to enemies.
      • Phantasmal Shadow - Changed aura to a flat +10% 2X damage chance for allies.
    • Spring Game Environment - Spring has returned to HoDA, with our game environments reflecting a sunnier, greener time of year!
    • New Gauntlet Event - Head to the Gauntlet to check out the new Lonely Path gauntlet, featuring a brand new event exclusive hero release and a new gear release!
    Human Group Update

    2* Imperial Archon
    -Add Nobility group
    - Ability: Attacks a row and curses power, 35% chance to attack all with 10% levy.
    - Auras: +60% health and slow resist for Tevinter. +10% bonus damage for Nobility. When hit, allies gain +10% power. On enemy hit, allies gain +15% health. +15% damage resist for Tevinter, extra +5% for Black Faction. -25% curse and drain resist to enemies.
    - Health: 6025 (109.1% change overall)
    - Power: 2782 (1.7% change overall)

    2* Danarius
    - Promote to 2*
    - Add Nobility group
    - Change initiative to Slow
    - Ability: Attacks all enemies and drains 35% power, with 50% chance to stun. Attacks allies for 5% power.
    - Auras: +60% power, power drain resist for Tevinter. +75% stun resist. Converts +15% of damage received by any hero into power. Allies heal +50% on any hero death. When hit, gains +10% curse resist. +15% damage resist to Tevinter and Nobility (stacking).
    - Health: 18210 (187.5% change overall)
    - Power: 1209 (14.2% change overall)

    2* Aurelian Titus
    -Add Nobility group
    - Ability: Attacks a column twice, each cursing health and power and draining 25% power.
    - Auras: +20% power, power drain and curse power resist for Tevinter, Black Faction, Mages, and Demons (stacking). On enemy hit, allies gain +5% power. More likely to attack first within initiative. -20% curse power resist to enemies.
    - Health: 9412 (53.8% change overall)
    - Power: 1180 (-43.7% change overall)

    2* Lord Erimond
    - Add Nobility group
    - Ability: Attacks and slows all enemies with 75% chance to stun. 25% chance to attack a column and curse.
    - Auras: +30% health, power drain and curse health resist for Black Faction and Tevinter (stacking). When hit, allies gain +25% power and +10% power drain resist. +35% curse power resist for Black Faction. -35% slow resist to Inquisition and Wardens.
    - Health: 8058 (58.7% change overall)
    - Power: 1883 (-48.1% change overall)

    1* Sky Watcher
    - Add Multi-Attacker specialty
    - Health: 9679 (257.0% change overall)
    - Power: 1548 (24.5% change overall)

    1* Divine Guard
    - Health: 14000 (10.5% change overall)
    - Power: 2951 (32.0% change overall)

    1* Brother Genitivi
    - Health: 9946 (46.0% change overall)
    - Power: 2225 (20.9% change overall)

    1* Wynne
    - Health: 9402 (119.7% change overall)
    - Power: 1739 (14.4% change overall)

    1* Venatori Gladiator
    - Health: 10204 (24.1% change overall)
    - Power: 2271 (12.4% change overall)

    1* Hand of Korth
    - Health: 5482 (24.3% change overall)
    - Power: 2833 (11.5% change overall)

    3* Spirit of Cole
    - Health: 7975 (45.3% change overall)
    - Power: 3126 (9.3% change overall)

    2* Alamarri Warlord
    - Health: 12174 (111.1% change overall)
    - Power: 3014 (8.2% change overall)

    2* Prince Sebastian Vael
    - Health: 7067 (3.3% change overall)
    - Power: 2766 (4.5% change overall)

    1* Plaideweave Vivienne
    - Health: 7842 (101.9% change overall)
    - Power: 1703 (4.0% change overall)

    1* Thornton
    - Health: 6206 (122.7% change overall)
    - Power: 1722 (3.5% change overall)

    2* Divine Vivienne
    - Health: 10302 (120.4% change overall)
    - Power: 1757 (2.7% change overall)

    2* Zither
    - Health: 10201 (92.6% change overall)
    - Power: 1677 (1.4% change overall)

    1* Plaideweave Dorian
    - Health: 7872 (109.3% change overall)
    - Power: 1722 (0.0% change overall)

    1* Thane Svarah Sun-Hair
    - Health: 10144 (298.9% change overall)
    - Power: 1243 (0.0% change overall)

    2* Argent
    - Health: 9778 (11.1% change overall)
    - Power: 3628 (0.0% change overall)

    1* Eirik
    - Health: 10946 (68.1% change overall)
    - Power: 2039 (-3.4% change overall)

    1* Marshal Proulx
    - Health: 12804 (16.4% change overall)
    - Power: 2936 (-8.3% change overall)

    3* Dorian
    - Health: 13606 (135.8% change overall)
    - Power: 2164 (-9.5% change overall)

    2* Divine Leliana
    - Health: 12754 (54.5% change overall)
    - Power: 2180 (-11.4% change overall)

    2* King Maric
    - Health: 8489 (4.3% change overall)
    - Power: 2941 (-11.8% change overall)

    1* Hall
    - Health: 7178 (37.6% change overall)
    - Power: 2074 (-12.5% change overall)

    1* Duke Prosper
    - Health: 5421 (30.5% change overall)
    - Power: 2756 (-13.0% change overall)

    1* Chasind General
    - Health: 13063 (163.3% change overall)
    - Power: 1253 (-14.1% change overall)

    1* Regalyan D'Marcall
    - Health: 9659 (69.2% change overall)
    - Power: 2175 (-16.2% change overall)

    1* Sister Nightingale
    - Health: 7430 (41.5% change overall)
    - Power: 2432 (-20.1% change overall)

    1* Daveth
    - Health: 5773 (26.4% change overall)
    - Power: 2409 (-23.3% change overall)

    1* Isabela
    - Health: 4751 (30.8% change overall)
    - Power: 1738 (-23.3% change overall)

    1* Ser Jory
    - Health: 7720 (31.7% change overall)
    - Power: 2442 (-23.5% change overall)

    1* Malvernis
    - Health: 6987 (35.2% change overall)
    - Power: 1729 (-25.3% change overall)

    2* Maevaris
    - Health: 8902 (66.5% change overall)
    - Power: 2297 (-29.5% change overall)

    1* Uldred
    - Health: 9471 (103.7% change overall)
    - Power: 1352 (-29.7% change overall)

    1* Hakkonite Spellbinder
    - Health: 8202 (33.5% change overall)
    - Power: 977 (-30.0% change overall)

    1* Kolgrim
    - Health: 12918 (126.2% change overall)
    - Power: 1828 (-31.7% change overall)

    1* Arl Eamon Guerrin
    - Health: 7878 (40.3% change overall)
    - Power: 1773 (-33.4% change overall)

    1* Noble King Cailan
    - Health: 8131 (21.4% change overall)
    - Power: 1759 (-33.5% change overall)

    2* Red Lyrium Blackwall
    - Health: 13341 (19.4% change overall)
    - Power: 3836 (-34.6% change overall)

    2* Josephine
    - Health: 18104 (-5.6% change overall)
    - Power: 3401 (-50.1% change overall)

    Release_2536
    Last edited by Lyeshal; 03-13-2019, 08:55 PM.

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  • #2
    While we're working on getting things going again, here's the patch notes for your enjoyment and perusal for what's coming today.

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    • #3
      super awesome! yeah! humans should be puny weak! thanks for the update.

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      • #4
        Titus card differs in game with the above, no curse power debuff.
        Attached Files
        Hero Analyst

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        • #5
          I can't believe I've tried three times to get Erimond and failed, solely for completionist purposes, and now he looks this good, I'm laughing. Gosh darn it Erimond.

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          • #6
            Originally posted by DUMAT View Post
            Titus card differs in game with the above, no curse power debuff.

            What's in game is correct, my notes are slightly outdated. I'll fix the notes. Titus gave us several headaches very late in the cycle that caused us to have to change designs... multiple times...

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            • #7
              It's oddly quiet in here... y'all must be busy running that new gauntlet

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              • #8
                I think there isn't as much outcry this round as we knew it was coming as compared to the Power Drainers update a few weeks ago. I also would imagine that people are digesting the changes to figure out how it will affect their squads for the upcoming guild war.

                IGN: | DW | Tavan - Guild Rank: Guild Leader - Ally: 229-229-833

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                • #9
                  You explicitly told us the Josie nerf was coming so most anybody who relies on her has been prepping alternatives since the last patch other than that most of these are positive changes, good tevinter revamps, and yeah, new gauntlet, so at least for me I'm 100% excited and don't see anything to complain about.

                  I'm more surprised Cullen didn't also make the cut this round.
                  Ally Code 137-989-244

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                  • #10
                    Done with her

                    IGN: The Duck of Death

                    Ally Code 788-357-974

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                    • #11
                      Normal Dorian is a real winner on this round
                      Hero Analyst

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                      • #12
                        Originally posted by DUMAT View Post
                        Normal Dorian is a real winner on this round
                        Yeah that huge health boost should make a pretty solid difference on him.

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                        • #13
                          Only thing I have to say so far in this patch is Duke of Wycome would make an awesome unit for us to be able to get his hands on!

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                          • #14
                            Danarius the full revamp winner!
                            Hero Analyst

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                            • #15
                              Originally posted by DUMAT View Post
                              Danarius the full revamp winner!
                              He really seems like it, when I first read it I thought 15% only applied to himself, but when I saw that it's the whole squad, holy ****..... what are you thinking for squads?
                              just spitballing, 2x Danarius 2x Erimond and Shrike
                              1x Danarius 2x Titus 1x Tevinter Banner and Shrike
                              I'm really struggling to see the use of any other LG aside from shrike currently for tevinter, since the only tevinter legendary LC is the Archdemon

                              Edit: It also seems like they'll be a HH squad in terms of runes? idk, but this revamp is really awesome, I hope they shape up to recent meta.
                              Last edited by Darknemot; 03-13-2019, 06:54 PM.

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