Patch Notes - 5.23.18

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  • #31
    Originally posted by Lyeshal View Post

    Having a second attack will decrease the power potential for a hero, as we take this into account under the current guidelines. This was unfortunately unchecked in the past, and so a hero could be created with extremely high power AND have multiple attacks (I'm looking at you, RJS) which makes it difficult to provide proper balance.

    By "class" I don't mean "Rogue, Mage, Warrior, Support". Our guideline classes are based on several factors, including star-rating, giant or normal, number of attacks, initiative, and attack type (column/row, single, AOE). The primary attack is what we use for the attack type - the second attack will be adjusted if need be to ensure its effectiveness.

    It would be difficult to use HoDACodex to determine the guideline class for a hero, as I don't believe they have any way of specifying the number of attacks involved.

    Based on Merrill's stat class, the average power for her class is roughly 1161 (including self-applicable auras, without fortification). At 1800 power, she exceeds the maximum stat for her class by nearly 50%. Based on her two attacks, she has the potential to deal 11,700 damage (without fortification) in one turn (that's 43,641 with fortification, before additional auras or faction bonus damage).
    That makes sense. I was comparing her to other AOE attackers, as well as other heroes with active power drain and she seemed sub-par. I definitely wasn't putting enough value on her second attack though.
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    • #32
      Originally posted by Enansal View Post

      Does that mean the Sentinel group will be getting updated in general, or have a new addition(s)? Oh, the Spirit Champion, is it considered a Sentinel?

      Spirit Champion is not a Sentinel. At this point the existing Sentinels in the game have all been updated. We are hoping to bring some more Sentinels in, though, pending approvals.


      • #33
        Originally posted by Lyeshal View Post

        Spirit Champion is not a Sentinel. At this point the existing Sentinels in the game have all been updated. We are hoping to bring some more Sentinels in, though, pending approvals.
        Exciting! I hope you get to add in more Sentinels!


        • #34
          Originally posted by Lyeshal View Post
          When it comes. I don't have an estimated date yet, sorry.

          Will the Saboteur Hawkes get assassination ability? Seems crazy that they don't.


          • #35
            Originally posted by jcbel View Post

            Will the Saboteur Hawkes get assassination ability? Seems crazy that they don't.
            No, we've already revamped them.


            • #36
              Originally posted by Lyeshal View Post
              Patch Notes - 5.23.18

              Sky Horror
              - Promote to 2*
              - Updated ability: Attacks all with 25% chance to stun. 30% chance to attack again with 20% Levy. Marks an enemy: allies target the mark and deal +15% damage.
              - Updated auras: 50% Health and 15% damage resist for Demons and Sky Cultists. 30% Defender. Gains 10% health when allies are attacked. Immune to stun.
              - Updated Specialties: Attack All, Stun, Multi-Attack, Levy, Mark, Defender
              - Health: 15095 (162.3% increase to base, 191.5% increase overall)
              Can I please check what the 30% chance to attack again in this case is?

              Is it a chance to hit all remaining heroes individually a chance of 30%, or is it 30% chance to hit one target again 30%?
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              • #37
                Originally posted by Coldbayne View Post

                Can I please check what the 30% chance to attack again in this case is?

                Is it a chance to hit all remaining heroes individually a chance of 30%, or is it 30% chance to hit one target again 30%?

                Due to the nature of the multi-attack mechanic, any extra attack that is more than a single target (row, column, or all) and less than 100% chance is a separate individual chance that is rolled on each target. Which means that there will be a 30% chance for each remaining enemy to be hit, each with a 20% Levy if the attack is successful.


                • #38
                  i wanna ask how can i know which power drain come from unit power and which from enemy power ?

                  and for immune xxx does it really immune or just 100% resist ? and for 100% resist if i have unit/gear that - resist lets say 10% will it down to 90% resist ?


                  • #39
                    Originally posted by truong2193 View Post
                    i wanna ask how can i know which power drain come from unit power and which from enemy power ?

                    and for immune xxx does it really immune or just 100% resist ? and for 100% resist if i have unit/gear that - resist lets say 10% will it down to 90% resist ?
                    Immune is immune, not 100% resist. And if the drain text is white, it comes from unit power. If the the drain text is green, it's based on enemy power.
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                    Hero attack names from days gone by


                    • #40
                      - Updated ability: Attacks a row with 75% chance to slow all enemies and curse health. Grants allies 20% health and power.

                      the 20% part is his aura passive or it raise allies when he hit ?




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