CLIENT UPDATE - Squad-Based Runes, Roster Sorting, and MORE!

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  • #76
    Looks like the whales are afraid to be eated by small fish on PG, lets try it first, we can continue crying at anytime.

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    • #77
      Originally posted by winchell View Post
      Looks like the whales are afraid to be eated by small fish on PG, lets try it first, we can continue crying at anytime.
      That's a little presumptuous...
      xXx nog xXx
      "I doubt the whole world hates you. I imagine it's just me."

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      • #78
        Originally posted by xXx_nog_xXx View Post

        That's a little presumptuous...
        I thinking they have done a huge work to implement such system and even its fail on beginning, they not going to roll it back after they fix it, even if we will non-stop complaining, a minor changing of system could help the situation, like to have four slot for same runes, and the rest for different, or half on half.

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        • #79
          The fact of the matter is this is going to have significant effects on both PG and GWs. What that effect is, we cannot say as we've not had either event yet - and we're going to have to wait a little longer while some bugs are worked out.

          It could be that this is going to make events demand a much higher level of strategy as the ability to use rune/squad setups that are great attack but not great defense setups is something that promises to change things. Defense slots will be much more difficult to hold without taking losses. But attacking wins should be a little easier to come by as well. We just don't know if this will force more strategy or kill strategy altogether.

          In my opinion the problem isn't the outcome or effect - it's the implementation. It would have been a much better way to go about this to have the ability to apply a set of runes, and let them affect all squad slots globally - and then each slot could use those runes or override them if desired. Without this, the change is going to force people to use far more runes than necessary just to apply the same runeset to multiple squads. It's wasteful and not necessary.

          From the moment it was announced in the War Table that this was coming, all the way to the release - I have seen a loud chorus from the community to not effect this feature. Opinions based on assumptions of what the effect would be. We cannot assume the effect and I am excited to try it out - I just don't think the implementation we've received is ideal. And I'm seeing complaints about it from many P2P and F2P players alike - let's not make this a whale vs fish debate, that has nothing to do with it.
          xXx nog xXx
          "I doubt the whole world hates you. I imagine it's just me."

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          • #80
            Originally posted by xXx_nog_xXx View Post
            From the moment it was announced in the War Table that this was coming, all the way to the release - I have seen a loud chorus from the community to not effect this feature. Opinions based on assumptions of what the effect would be. We cannot assume the effect and I am excited to try it out - I just don't think the implementation we've received is ideal. And I'm seeing complaints about it from many P2P and F2P players alike - let's not make this a whale vs fish debate, that has nothing to do with it.
            (Takes off mod hat). Nog, this is an excellent synopsis of what I have seen as well as one who also has a lot of contact with players on both ends of the P2P and F2P scale. You are correct, this is absolutely not a P2P or F2P thing, it's a game mechanic thing, and it is a big change. I too am one who has formed and expressed an opinion on this based as you said on an assumption. My opinion may change, or it may not, however this is one that we really need to experience to know for sure. What makes me happy is what we all have seen in the past few days where this entire concept can be enabled and disabled with the flip of a switch. That too took some building time, and because this is a big change I applaud that foresight to build such a thing. I also know that the team has shown in the past they are willing to make adjustments and even reverse some things for the benefit of the game. So, as you said here, I also say let's all give it a try, see what happens, and trust those who shepherd the game to do what they do best, analyze and make adjustments if they are needed for the good of the game.

            (Puts on mod hat again). Carry on everyone...
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            • #81
              Would it be possible to hold a 'Poll' after the 'correct implementation'? Would love to see how many people actually like the new system.

              For me, this new rune system maybe useful for the last hour of PG. But the other 167 hours for the rest of the week, I can't see a good reason for it personally. Running PVE events for example. One team may work to get pass a node, but you might need to switch to another team for another node. This mean we have to set up a new team or set more runes in another slot. Not really ideal.
              IGN: The Duck of Death

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              • #82
                I'm curious to know what people are more upset about with the new rune system: the need to apply runes to each squad for a nexus run (generally XP/greed) or the mechanic being implemented at all.

                I personally really like the idea of having multiple teams using different runes for PG and PVP events: quick power hitters, tanky health, or power/passive drain would use different rune setups, so if I'm grinding the weekly events or PG I would want to be able to use different teams to fit the situation.
                However, I don't want to give up my ability to level my teams and grind gold from the nexus for it. Ideally, the rune system would be separate between PvP and PvE, so that one does not apply into the other.

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                • #83
                  if(squad[7].runes[1]==null)
                  squad[7].runes[1]=global.runes[1];

                  xXx nog xXx
                  "I doubt the whole world hates you. I imagine it's just me."

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                  • #84
                    Originally posted by winchell View Post
                    Looks like the whales are afraid to be eated by small fish on PG, lets try it first, we can continue crying at anytime.
                    I think the opposite,I think you lay that bs rune squad sh@t in from of me I’ll outspend f2p.I think those that have the gems will spend them just to win and not get many gems and f2p will suffer.The reason I hate change is because of my f2p account.My main isn’t left wanting.

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                    • #85
                      Originally posted by Lyeshal View Post
                      Naysayers are historically always more vocal than those who praise, because those who praise tend to get put down by the rest of the community as being shills, suck-ups, etc. People are scared to speak positively about a game because of the toxicity level generally found among gamers.
                      ​Preach on Lyeshal ! This is not only true for our beloved HoDA... this is real life! (People suck! ...and so says my bumper sticker)
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                      • #86
                        Originally posted by Dildoith View Post
                        I think the opposite,I think you lay that bs rune squad sh@t in from of me I’ll outspend f2p.I think those that have the gems will spend them just to win and not get many gems and f2p will suffer.The reason I hate change is because of my f2p account.My main isn’t left wanting.
                        For me new system is should be quite ok, only remain to handle thousands of runes, my friends has over 6k gems f2p and closed gallery, I think bs rune squad required more strategy from player, u should create still unique defence even it can be counter by other squad as was always been, and u'll have more roaster to choose ur target, for example, i like to have demons under power/speed to fast grinding and shianni for counter bartrands, but now demos under health/speed more difficult to be defeated. So with new system I will have more option than before, cause I dont have very expansive squad of barts.

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                        • #87
                          Originally posted by xXx_nog_xXx View Post
                          if(squad[7].runes[1]==null)
                          squad[7].runes[1]=global.runes[1];

                          Totally doesn't work that way. Please stop acting like you know the code. You don't.

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                          • #88
                            Just want to say that the new roster sorting is great. Fantastic quality-of-life improvement. Thanks!

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                            • #89
                              You guys are hilarious.
                              Last edited by Lyeshal; 03-05-2018, 08:14 AM.
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                              • #90
                                Just wanted to add my 2 cents about the squad based runes, I'm getting to really dislike them. Several times I have put xp runes on the wrong squad, or trying to level a team in a nexus event with xp runes, then having to switch to a stronger team with no runes for the last nodes...just annoying.

                                Any chance you can make the first set of runes apply to all squads as a default ? Or some kind of compromise. Runes on team 1 apply to first 4 squads if empty...you get the idea.

                                This will be terrible for new players trying to play the most difficult nexus events for those badly needed heroes. I can remember having several different teams configured to try and make it through some nexus events as a younger player. Yes you can just change out teams, but I'm not sure how it is for others, but for me on my older phone is a pain in the ass!


                                sometimes known to eat lots of "ChickenWings"

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