Patch Notes - 12.12.17

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  • #16
    Looking forward to these new Raids! If I understood the announcement, it isn't a "boss", but a wave of enemies.
    IGN: dogwelder79

    Nugging helps new and weak players.


    • #17
      Originally posted by Nevan View Post

      This is actually intriguing, will the Raid mode be permanent? Having to chose how many gems I have to spend is already giving me headache

      This first one will be a special event, lasting for a limited time.


      • #18
        more smoke and mirrors, collectively no one know what is happening. get it together. correct the update news or this. just put out the right information.


        • #19
          Great updates.
          It is nice Ancient Darkspawn and The Architect have been updated, I will give them a try.
          I am very intrigued about raid too, cool to see new content and new game modes.


          • #20
            Originally posted by buddah View Post
            more smoke and mirrors, collectively no one know what is happening. get it together. correct the update news or this. just put out the right information.

            The news IS correct. It has the dates for when the events will be occurring, and we have simply announced a new kind of event. The right information is there. I'm not sure what more you're looking for right now.


            • #21
              As someone who regretfully fortified three Ancient Darkspawn, I'm definitely not regretting it anymore!


              • #22
                Originally posted by Lyeshal View Post
                Patch Notes - 12.12.17

                An update just hit! Primarily includes the upcoming weekly content releases for Packs, Quest and PVP events (See weekly event schedule), but also includes the following:
                • The Architect and Ancient Darkspawn have been revamped! Here's what we did:
                • The Architect
                  • Added Nobility group
                  • Added Blue faction
                  • Increased the ally heal value
                  • Increased the bonus damage against Grey Wardens to 25%
                  • Increased Health by 50%
                  • Increased Power by 10%
                • Ancient Darkspawn
                  • Increased power drain chance on attack from 25% to 60%
                  • Added 25% Power for Blighted aura
                  • Added 25% powergain for allies when attacked
                  • Increased Damage Resist for Blighted from 10% to 20%
                  • Increased Health by 50%
                Yay! Thank you so much Lyeshal for setting out a list of the changes for these revamps. I hope this information is presented in this clear way for all future revamps...
                As you know I was never a big fan of trying to figure out what had changed, seeing that both the toons card and gallery details no longer show the previous stats and auras immediately following the change.
                Never play leapfrog with a unicorn.


                • #23
                  Nice update ,not meta but wouldn’t expect it.Blights were strong when I started in beginning of 2016 and I’d like to be able to use them again!


                  • #24
                    Originally posted by Lyeshal View Post
                    Unfortunately there's no such thing as "immune to assassinate", but a team of 4 assassins isn't going to be able to take this raid down TOO easily
                    Assassination Immunity is actually a feature I’ve wanted to suggest for quite some time. Is that something you guys are thinking about? Or is it just impossible from a Game mechanic standpoint?
                    IGN: Heisenberg
                    Ally Code: 527-445-787
                    Collector, Tierer and Leveler of all HODA

                    Guild: Top F2P


                    • #25
                      Originally posted by _Heisenberg_ View Post

                      Assassination Immunity is actually a feature I’ve wanted to suggest for quite some time. Is that something you guys are thinking about? Or is it just impossible from a Game mechanic standpoint?
                      It's not something currently possible under the existing mechanic setup for assassination. It is something we hope to be able to do in the future, but that first requires us to make the changes to assassination that were mentioned in the Bartrand thread.


                      • #26
                        I totally missed this patch and got all excited when I saw the Architect got some dual faction love.

                        Great update! Hope to put my aging AD to use in the next week -- he's one of my oldest Legendaries!
                        Ally Code: 357-489-871




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