Patch Notes - 2.12.2020

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  • Patch Notes - 2.12.2020

    Content for the next few weeks has been added to the game. Here's what you'll find with this update:

    Champion and Grand Champion Pack Changes
    Extensive changes to the Champion and Grand Champion Packs begin with the pack release on Thursday February 13. The in-game newsfeed article about these packs will update at that time for an easy reference on what to expect going forward, and a post is available in the University of Orlais section here on the forums with this information as well. Here's the highlights of the changes to these packs:
    • Group Features will no longer be a thing. The catalog has been shifted to be fixed, as the Champion Catalog. Please see the official Pack Catalogs for the complete list of heroes designated for these packs.
    • 2-Star and 3-Star Large Creatures will now be allowed to duplicate from these packs. We are considering removing this restriction from other packs as well, given the original reasons for not allowing these heroes to duplicate is no longer valid in today's game environment.
    • Prestige Runes have been added to the packs. Every Grand Champion Pack will guarantee a Prestige Rune, while the Champion Packs have a 9% chance to drop a Prestige Rune as the Item.
    • Grand Champion Packs now drop 9 Heroes/Wisps (as before) + 8 Items. This breaks down as follows:
      • 3 Guaranteed Legendary+ Heroes
      • 2 Legendary+ Wisps (including Prestige Wisps), with chances to be Legendary+ Heroes instead
      • 4 Epic Heroes
      • 3 Gear (up from 2) - 1 Guaranteed Legendary+, 1 Guaranteed Epic+
      • 5 Runes (up from 4) - 1 Guaranteed Prestige, 4 of Epic, Legendary, or Mythic rarity
    • 3-Star Guarantee now has a 25% chance in CP or 30% chance in GCP to be a Tier 4 3* Hero from the entire non-exclusive catalog instead, including Large Creatures.
    • Weights between star ratings have been equalized - you will have an equal chance to pull a 1*, 2*, or 3* hero when the drop is Legendary and not on a priority guarantee.
    • Weights between gear rarities have been equalized - you will have an equal chance to pull each rarity available to a gear drop, with Featured Gear always having 30% chance to drop.
    • Packs will run for 3 weeks at a time, meaning the same Featured Gear will be available for 3 weeks.
    When new heroes are introduced to the packs, they will be added to the Champion catalog, with the same chance as any other hero within the pack. The No-Duplicate rule should assist in prioritizing the new hero automatically when you roll for that hero's star rating.

    Occasionally we may still refeature heroes that are not typically within the Champion catalog. When heroes are featured, they will be added to the pack for the 3-week length of that pack, and will be treated as their own star-rating. This means the No-Duplicate rule will apply based on the pack rolling for the Featured category. When available, we will typically provide 2-3 Featured Heroes for the pack.

    Please direct all questions about the updates to the packs to the post in the University of Orlais, so that others can see the questions and responses somewhere it won't get lost to time.

    Weekly Announcements
    The in-game Weekly Announcements have been reformatted to provide a more organized dissemination of information. With the removal of the Group Feature idea, the Weekly Announcements will now focus on Coming Events. The very first thing you'll find is what Promotional Events are active during the week, followed by any important Announcements, such as the change to pack mechanics, hero revamps, bug fixes, etc. After this, the Featured Gear and/or Heroes will be displayed, followed by the PVP Event Schedule, and finally the Quest Events for the week.

    The Weekly Announcements will continue to update each week at the regular reset time of Thursdays at 6pm GMT.

    Calpernia and Stealth Adjustments
    After a great deal of deliberation, a long time of observation, and several soul-wracking sleepless nights, we made the decision to adjust Calpernia and the stealth gear to provide a healthier balance for the game. Calpernia was taking over everything, which was not intended, and Stealth is a very powerful mechanic for which there is no direct counter.

    As such, Calpernia has had her auras mitigated, and Stealth gear has been reviewed and given negative effects to balance the power of this mechanic.

    These changes are effective immediately.

    2* Calpernia
    - Ability: Attacks a row of enemies with 50% chance to stun, then attacks all with 50% chance to curse power.
    - Auras: +60% health, slow, curse and +15% damage resist for Tevinter and Venatori. Converts 5% of damage received by allies into power and health for allies. Stun immunity for The Elder One. -25% all effects resists.
    No change to stats.

    Fade-Touched Lurker Scales
    - Stealth: Attacks without triggering on-hit effects. -15% Power (self). -10% Health (self).

    Legionnaire Scout Dagger
    - Stealth: Attacks without triggering on-hit effects. On death, allies suffer 20% health loss. -15% Health (self). When enemies are hit, all allies take 2% of damage dealt.

    Red Lyrium Idol
    - Stealth: Attacks without triggering on-hit effects. +10% Health for Red Lyrium allies. -10% Power (self). When enemies are hit, all allies take 2% of damage dealt.

    Ring of Doubt
    - Stealth: Attacks without triggering on-hit effects. +5% damage vs Flankers. -10% Power (self). -15% health (self).

    Harvest Packs
    Due to a recent issue erroneously causing Harvest Pack vouchers to be obtainable without a way to redeem them, the pack has been enabled in the store. Claim your rewards before the timer expires!

    Promotional Events
    • February 6 - February 20: Reduced Prestige Gear slots on Legendary heroes
    • Now - March 3: Bonus 7 days on all Vault activations
    • February 20 - February 27: Reduced Prestige Gear slots on Epic heroes
    • February 27 - March 12: Reduced Prestige Gear slots on Legendary heroes
    Over the next few weeks, look for announcements for these events:
    • Map 4 - Carta Hideout, exclusive rewards Dworkin's High Explosives and Duster armor set
    • Map 16 - Depths of Depravity, exclusive rewards Robes of the Architect, Belt of the Architect
    • Map 3 - Legion of Steel, with chances for Runic Golem and other Golems
    • Map 13 - Serpent of Nevarra, exclusive rewards Mortalitasi Cowl, Mortalitasi Staff
    New Gear
    Beginning with the February 13 pack release, new gear is introduced to the Champion catalog! These gear will be Featured for the next 3 weeks.

    Click image for larger version

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    Sentinel Gauntlets
    • Rarity: Rare
    • Limitations: Elves, Mages
    • +10% bonus damage. +10% damage resist. Elf equip:+5% 2X Damage chance.
    Click image for larger version

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    Sentinel Greaves
    • Rarity: Rare
    • Limitations: Elves, Mages
    • +10% Health and damage resist. Elf equip: +15% power drain resist.
    Release_2568
    Last edited by Lyeshal; 02-12-2020, 07:14 PM.

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  • #2
    Changes looking good. I hate to have to reconsider all my stealth gear but I suppose for balance's sake I can't complain. Glad to see Calpernia didn't get toally declawed, and a few of her with a Zither should still be good for grinding PVE.
    Ally Code: 448-544-837 Hero attack names from days gone by

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    • #3
      Calp nerfed. You can call it adjusted, but it's not. The situation is similar to 2* Sera at one time. We demand compensation.

      Comment


      • #4
        Main ability of Calpernia was deleted. Now she gains power only on hit, but not on attack. She is useless now.
        Who will be next? Let me guess. Nathaniel Howe?
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        • #5
          Originally posted by Heal and Harm |VK| View Post
          Main ability of Calpernia was deleted. Now she gains power only on hit, but not on attack. She is useless now.
          Who will be next? Let me guess. Nathaniel Howe?

          Try Nat Howe with the revemped RL Idol. It says the back damage is when enemies are hit, but it's when allies attack. A powered up Nat Howe with stealth will kill his whole team of allies. He might not need an adjustment lol
          Ally Code: 691-997-272

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          • #6
            Originally posted by Bjorn Ragnarok View Post


            Try Nat Howe with the revemped RL Idol. It says the back damage is when enemies are hit, but it's when allies attack. A powered up Nat Howe with stealth will kill his whole team of allies. He might not need an adjustment lol
            LOL what. I'll try.
            Last edited by Heal and Harm |VK|; 02-12-2020, 09:28 PM.
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            • #7
              Calp and gear edits are very discouraging.

              Calpernia is back to useless without the on attack gain - that mechanic owns the game right now and she just lost it. She also lost her drain on ally attack.

              The back-hit damage on attack on the RL Idol practically ruins NH, Josie, many others. The back-hit on the dagger does the same to the Dwarves - specifically the BD counters.

              This invalidates at least 10-15 different squads that people have invested time, resources, and in some cases real money into.

              Just awful.

              If anyone was looking for a reason to finally uninstall a game with an ever dwindling player ecosystem I think they just got 5 of them...

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              xXx ! xXx

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              • #8
                Originally posted by Heal and Harm |VK| View Post

                ??? I'll try.
                with enough griffon rider leathers and a death he can overcome the damage, but try him in shapeshifters. Kinda funny watching him kill his whole team by the 3rd attack. :-/
                Ally Code: 691-997-272

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                • #9
                  ...great, so can I get back all my best gear and the forty legendary/mythic runes I've given my Calpernias in the last couple of months since I first got them, now that I need to replace my entire top team? But maybe not with the team of Fenrises I was in the process of investing an equal amount of resources into, since they're suddenly all taking huge debuffs off their gear now, too.

                  Why don't you just make a few other heroes better, more capable of standing up to her (and/or with abilities/gear that counteract stealth for them/their allies), rather than ruining the ones we already have? It's not like there weren't any teams floating around in PvP that could beat Calpernias even before the nerf.

                  I mean, come on; if the problem is that there's no counter for something, then put in a counter.
                  Last edited by Mia; 02-12-2020, 09:07 PM.

                  Comment


                  • #10
                    Considering we have given ample warning that the changes to Calpernia and Stealth Gear were coming, no compensation will be authorized. The meta shifts from time to time within the game, and Calpernia and Stealth have had their time for a very long while. It's time to try new things.

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                    • #11
                      Originally posted by Lyeshal View Post
                      Considering we have given ample warning that the changes to Calpernia and Stealth Gear were coming, no compensation will be authorized. The meta shifts from time to time within the game, and Calpernia and Stealth have had their time for a very long while. It's time to try new things.
                      Really? Because I haven't seen anything about this in-game since I started playing. Which was less than six months ago, so again, you basically just completely invalidated a huge proportion of the time and effort I've put into this game, with no warning. If you've been giving these warnings other places, that's not exactly the most effective way to go about disseminating the information to your entire player base, you know?

                      If you want us to try new things, then give us new things to try, perhaps? We now have less things, which is the opposite of fun.

                      Comment


                      • #12
                        Originally posted by Mia View Post

                        Really? Because I haven't seen anything about this in-game since I started playing. Which was less than six months ago, so again, you basically just completely invalidated a huge proportion of the time and effort I've put into this game, with no warning. If you've been giving these warnings other places, that's not exactly the most effective way to go about disseminating the information to your entire player base, you know?

                        If you want us to try new things, then give us new things to try, perhaps? We now have less things, which is the opposite of fun.
                        You joined the forums in October 2019, and if you've been keeping up with the content roadmap we release every month, you would have seen this since then. These roadmaps are distributed publicly on Facebook, Twitter, and the Forums, which are all of our official communication channels.

                        We have been releasing new heroes and new gear and new events for players to try, and they all have been boiling down to "Use Calpernia and/or Stealth". Where is the fun in that? We want you to try using the new heroes and gear we've released, and to approach the new challenges in events in many ways. Being reliant on a single hero or a few pieces of gear is not the goal of the game.

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                        • #13
                          Being reliant on a single hero or a few pieces of gear is not the goal of the game.
                          The funny thing is that with the change of gear you have completely changed the concept of squads. And now the players will have to deal with all the innovations for a long time. I don't know if it's bad or good for the game.
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                          • #14
                            Looking forward to seeing Calpernia drop out of the meta - was getting tiresome to always have to run with >200% stun, power drain and curse power resist to counter those teams.

                            I don't see the stealth changes as particularly strong nerfs - how often does 10-15% difference in health/power really decide the outcome of a match? Plenty of ways with heroes/items to offset the "all allies take 2% of damage dealt" aura too, and if that reduces dupe squads a bit, maybe that's not a bad thing for diversity.

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                            • #15
                              The last thing I say is, I may be in connection with my squalor, I can't understand the secret plan of all these changes. In the PG for a long time do not rule teams with stealth, even bulls at 2 speeds with invisibility have sunk into oblivion. Now the ball is ruled by zither, Skywatcher, Augur and other teams on two runes of speed. Even the prestigious rune of invisibility is not particularly important. Well that's a thought out loud, don't take it personally.
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