Content Roadmap - February

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  • Content Roadmap - February

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    Apologies for slight delay. We had to shift a few things around and regenerate the roadmap. Been quite busy on our side.

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  • #2
    Will be the nerf of calpas painful for them, I mean for fully supported and equipped squad? For ex I have 5 different Calpernias, know players who have 8 of them.
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    • #3
      Originally posted by Heal and Harm |VK| View Post
      Will be the nerf of calpas painful for them, I mean for fully supported and equipped squad? For ex I have 5 different Calpernias, know players who have 8 of them.
      They will still be quite usable but should be downgraded from the "one Calp to rule them all" state.

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      • #4
        Can you speak about the stealth adjustments a bit? I personally think if it didn't bypass defender and triggered on death effects it'd be balanced. Or maybe it doesn't bypass defender but it does what it does with damage resist and ignores 10% of it?
        Last edited by Combofied; 02-07-2020, 05:22 AM.

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        • #5
          Originally posted by Combofied View Post
          Can you speak about the stealth adjustments a bit? I personally think if it didn't bypass defender and triggered on death effects it'd be balanced. Or maybe it doesn't bypass defender but it does what it does with damage resist and ignores 10% of it?

          The stealth adjustments are related specifically to the gear that applies stealth, which are being altered to have some additional penalties for using the gear to balance out the power of stealth.

          Stealth already triggers on-death effects. Only on-hit effects are ignored by stealth. You may be thinking of assassination, which does not trigger on-death effects, but is often partnered with stealth.

          Also, I already answered this question for you in January's roadmap thread

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          • #6
            Originally posted by Lyeshal View Post


            The stealth adjustments are related specifically to the gear that applies stealth, which are being altered to have some additional penalties for using the gear to balance out the power of stealth.

            Stealth already triggers on-death effects. Only on-hit effects are ignored by stealth. You may be thinking of assassination, which does not trigger on-death effects, but is often partnered with stealth.

            Also, I already answered this question for you in January's roadmap thread
            Did you? Woops my bad must've not seen it!

            Also, I thought it was supposed to trigger on death effects but it appears it only triggers some of them. I've got a TEO team that involves I think his name is crassius serveis? He's supposed to return 20% of damage taken by enemies to enemies on death but he just doesn't. The TEO and power/health gain on death works fine though.

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            • #7
              Originally posted by Combofied View Post

              Did you? Woops my bad must've not seen it!

              Also, I thought it was supposed to trigger on death effects but it appears it only triggers some of them. I've got a TEO team that involves I think his name is crassius serveis? He's supposed to return 20% of damage taken by enemies to enemies on death but he just doesn't. The TEO and power/health gain on death works fine though.

              Crassius Servis has "On death, reverts 15% of damage taken." Meaning, when he dies, all enemies will then take 15% of the damage he has taken.

              Keep in mind that on-death damage taken has a somewhat different calculation, in that it will only be a total of whatever health remained on the character + 20% of the excess power. It's possible if the enemy squad has a healing function, that it's simply counteracting the retaliation damage, thus resulting in a net-zero or net-gain amount of health.

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