Patch Notes - 08.07.19

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  • Patch Notes - 08.07.19

    Content for the next few weeks has been added to the game. Here's what you'll find with this update:

    Bug Fixes
    • King Endrin Aeducan was missing the DEFENDER specialty flag. He will now appear in his proper groups.
    • Duster Battleaxe was incorrectly translated in French. This translation has been improved.
    • The Consume Screen has been brought back into the correct season.
    New Hero and Gear
    As part of the Spirits pack starting on August 8, a new hero and new gear will be introduced.

    2* Dailan
    • Faction: White, Blue
    • Groups: Spirit, Dwarf, Warrior
    • Initiative: Normal
    • Ability: Attacks a row with 20% Levy. Grants allies +25% power and +3% 2X damage chance.
    • Auras: +35% health and power, and +10% damage resist for Dwarves and Spirits (stacking). +50% power drain resist for allies. When hit, allies gain +15% health and power. On ally death, allies gain +75% health and +7% bonus damage. -25% curse resist to enemies, double to Blighted.
    • Health: 8010 (Self-adjusted: 13195)
    • Power: 1719 (Self-adjusted: 2903)
    Staff of Faith
    • Rarity: Rare
    • Limitations: Spirit, Mage
    • +1000 damage resist per hit. +10% 2X Damage chance. +3% bonus damage for allies.
    Bow of the Righteous
    • Rarity: Epic
    • Limitations: Spirit, Rogue
    • +10% Power. When hit, drains 2% Power from enemies. -25% stun resist to enemies.
    Helm of Justice
    • Rarity: Legendary
    • Limitations: Spirit, Warrior
    • Gain +5% bonus damage on attack. Gain +7% damage resist when hit. Reverts 10% of damage received to enemies.
    Promotional Events
    • August 8 - August 15: Reduced Prestige Gear slots on Epic heroes
    • August 15 - August 29: Reduced Prestige Gear slots on Legendary heroes
    • August 22 - August 29: Enjoy double max potion inventory all week long
    Over the next few weeks, look for announcements for these events:
    • Map 16 - Shadows of Blackmarsh, with chances for exclusive gear, Robes of the Architect and Belt of the Architect, in the Depths of Depravity event
    • Map 7 - The Circle Tower, with chances for exclusive gear, First Enchanter's Robes, in The Harrowing event
    • Map 13 - Nevarra's Plight, with chances for exclusive gear, Mortalitasi Cowl and Mortalitasi Staff, in the Serpent of Nevarra event
    • Map 17 - The Mark, with chances for exclusive gear, the Orb of Fen'Harel, in the Battle of Haven event
    Spirits Group Update
    Several Spirit heroes have had their stats rebalanced to be in line with the current guidelines, along with a few full revamps.

    2* The Grand Oak
    - Upgrade to 2*
    - Add Creature group
    - Change Initiative to Normal
    - Add Massive Taunt
    - Ability: Attacks one enemy with 35% Levy. Grants allies +40% health and +2% bonus damage. Attacks allies for 5% damage.
    - Auras: +25% health, +10% damage resist, and +3% bonus damage for Spirits and Creatures (stacking). +50% power drain and stun resist for allies. When hit, allies gain +20% power and +5% damage resist. On death, allies heal +75%. +50% Defender. -35% curse and stun resist.
    - Health: 26497 (117.2% change overall)
    - Power: 7988 (17.6% change overall)

    2* Wynne
    - Upgrade to 2*
    - Ability: Attacks all enemies and curses health for 2 rounds. Grants allies +100% health.
    - Auras: +50% health, power, curse health resist and 25% damage resist for allies. Converts 15% of damage dealt or received by allies into ally health. On death, allies gain +75% health and +25% power. +50% Defender. -50% curse health resist.
    - Health: 12971 (65.5% change overall)
    - Power: 1498 (29.2% change overall)

    2* Justice
    - Add Warden group
    - Add White Faction
    - Ability: Attacks one enemy with 25% Levy and curses power. Drains 35% power from all enemies. Grants allies +20% power.
    - Auras: +50% power, power drain, and power curse resist for Spirits and Wardens. +20% damage resist for allies. Allies resist the first 3500 damage. When hit, allies gain +20% power and reduces enemy drain and stun resists by 10%. Gains +15% damage resist on ally death. Immune to stun.
    - Health: 13419 (22.6% change overall)
    - Power: 2653 (-33.7% change overall)

    2* Maferath
    - Ability: Attacks a row, curses power and drains 50% power. 25% chance each to hit a random enemy or ally at 50% power.
    - Auras: +35% health and power drain resist for allies, extra +15% for Avvar and Spirits. When hit, reduces enemy curse and slow resist by 15%. Converts +15% of damage taken by allies into power. On ally death, heals +50% and gains +15% damage resist. -35% curse resist.
    - Health: 9025 (19.9% change overall)
    - Power: 2371 (-48.5% change overall)

    1* Spirit of Hope
    - Health: 10095 (92.7% change overall)
    - Power: 2957 (-33.6% change overall)

    3* Ghost of the Spire
    - Health: 9285 (59.8% change overall)
    - Power: 2359 (-35.2% change overall)

    1* Noble Spirit of Hope
    - Health: 11839 (44.1% change overall)
    - Power: 2972 (-35.2% change overall)

    2* Noble Spirit of Justinia
    - Health: 10506 (37.8% change overall)
    - Power: 1949 (-39.2% change overall)

    1* Spirit of Justinia
    - Health: 8937 (37.8% change overall)
    - Power: 1497 (-46.7% change overall)

    1* Sigrid Guldsdotten
    - Health: 7934 (40.1% change overall)
    - Power: 2210 (-50.8% change overall)

    3* Dragon Malvernis
    - Health: 27070 (-12.7% change overall)
    - Power: 3489 (-1.9% change overall)

    2* Evangeline
    - Health: 11545 (45.6% change overall)
    - Power: 2078 (-71.1% change overall)

    2* Vengeance Anders
    - Health: 10255 (0.0% change overall)
    - Power: 1400 (-38.7% change overall)

    3* Cole
    - Health: 7999 (-11.5% change overall)
    - Power: 1083 (-29.5% change overall)

    2* Guardian of the Urn
    - Health: 18193 (-3.4% change overall)
    - Power: 2485 (-47.9% change overall)

    1* Spirit of Faith
    - Health: 12680 (0.0% change overall)
    - Power: 1132 (-51.6% change overall)


    Release_2550

  • #2
    Hi,

    Is Spirits pack is available in GCP and CP or is a Special?

    When Devs fix All Spirits? Are still dark.
    Last edited by Ilidan; 08-07-2019, 07:04 PM.

    Comment


    • #3
      Bow of the righteous looks like a must
      Hero Analyst

      Comment


      • #4
        Originally posted by Ilidan View Post
        Hi,

        Is Spirits pack is available in GCP and CP or is a Special?

        When Devs fix All Spirits? Are still dark.
        It will be the weekly group feature for GCP/CP. Please don't be pushy about asset fixing, we will get to it when we have the time.

        Comment


        • #5
          nerf for justice,, immune to stun to spirits is remove?

          Comment


          • #6
            Originally posted by faceboo3r View Post
            nerf for justice,, immune to stun to spirits is remove?
            Group inmuties are dissappearing since Josephine and were disrupting strategy. But every group has an enhance on overall auras, spirits can use Fenharels Orb, resist building is easier than ever.
            Hero Analyst

            Comment


            • #7
              Originally posted by DUMAT View Post
              Bow of the righteous looks like a must
              Just what Jarvia needed, because she was having difficulty stunning already.... O.o
              xXx nog xXx
              "I doubt the whole world hates you. I imagine it's just me."

              Comment


              • #8
                nice

                Comment


                • #9
                  Originally posted by xXx_nog_xXx View Post

                  Just what Jarvia needed, because she was having difficulty stunning already.... O.o
                  Stun inmunity ability just climbed to top
                  Hero Analyst

                  Comment


                  • #10
                    Originally posted by Lyeshal View Post

                    It will be the weekly group feature for GCP/CP. Please don't be pushy about asset fixing, we will get to it when we have the time.
                    Is this Hero available later on event?

                    Comment


                    • #11
                      If Justice now has the Warden tag because of the body the Spirit possessed; shouldn't he have the Human tag as well, for the same reason? Plenty of other "former Humans now Spirits" have this.

                      Unless I'm wrong on the lore here...?
                      xXx nog xXx
                      "I doubt the whole world hates you. I imagine it's just me."

                      Comment


                      • #12
                        Originally posted by xXx_nog_xXx View Post
                        If Justice now has the Warden tag because of the body the Spirit possessed; shouldn't he have the Human tag as well, for the same reason? Plenty of other "former Humans now Spirits" have this.

                        Unless I'm wrong on the lore here...?
                        Justice isn't human though. There's no part of Kristoff left - it's purely the spirit Justice inhabiting a now-dead human body. Similar to the animated corpses and skeletons - those are demons inhabiting a now-dead human body, but no one would argue that they should have the Human group.

                        Justice has the Warden tag not because of the body he inhabits but because he does become affiliated with the Wardens of his own accord, and is allied with them.

                        Comment


                        • #13
                          Originally posted by Lyeshal View Post

                          2* Dailan
                          • Faction: White, Blue
                          • Groups: Spirit, Dwarf, Warrior
                          • Initiative: Normal
                          • Ability: Attacks a row with 20% Levy. Grants allies +25% power and +3% 2X damage chance.
                          • Auras: +35% health and power, and +10% damage resist for Dwarves and Spirits (stacking). +50% power drain resist for allies. When hit, allies gain +15% health and power. On ally death, allies gain +75% health and +7% bonus damage. -25% curse resist to enemies, double to Blighted.
                          • Health: 8010 (Self-adjusted: 13195)
                          • Power: 1719 (Self-adjusted: 2903)
                          ]
                          Is Dailan tagged as Dace family?
                          Ally Code: 362-689-939

                          Comment


                          • #14
                            Originally posted by Lyeshal View Post
                            Justice isn't human though. There's no part of Kristoff left - it's purely the spirit Justice inhabiting a now-dead human body. Similar to the animated corpses and skeletons - those are demons inhabiting a now-dead human body, but no one would argue that they should have the Human group.

                            Justice has the Warden tag not because of the body he inhabits but because he does become affiliated with the Wardens of his own accord, and is allied with them.
                            Thanks for the clarification.
                            xXx nog xXx
                            "I doubt the whole world hates you. I imagine it's just me."

                            Comment


                            • #15
                              Originally posted by Hellboy View Post

                              Is Dailan tagged as Dace family?
                              As far as I can tell, Dailan is not part of the Dace Family, nor should he be.
                              IGN: OL Sigrun, 675-368-186

                              Comment

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