Patch Notes - 11.7.18

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  • Patch Notes - 11.7.18

    An update just hit! Primarily includes the upcoming weekly content releases for Packs, Quest and PVP events (See weekly event schedule), but also includes the following:
    • Pack Refresh - The Gear packs have been updated!
      • Added to Gear Packs
        • Inquisition Staff
        • Book of the Lady
        • Venatori Staff Blade
        • Templar Breastplate
        • Qunari Waraxe
        • Crow Dagger
        • Boots of Faith
        • Spirit Maul
        • The Skin That Stalks
      • Removed from Premium Catalog (effective 11/8 with pack reset)
        • Ser Alvard's Sword
        • Great Dragon Staff
        • Vial of Dragon's Blood
        • Enchanted Silver Armor
      • Removed from Armory Catalog
        • Bloodline
        • Cobra Crown
        • Maferath's Maul
        • Vestments of the Dragon Hunter
        • Hakkon's Wisdom
        • Kitty's Collar
        • The Divine Armor
    • Several Heroes have been revamped! Here's what we did:
    2* Red Lyrium Meredith
    - Ability: Attacks all enemies and drains 40% power. Attacks self for 5% damage.
    - Auras: +35% health, power drain and curse power resist for Red Lyrium and Templars (stacking). +25% damage resist and bonus damage vs Mages for allies. When hit, allies gain +25% health, power and +5% 2X damage chance. -25% power drain resist.
    - Health: 8150 (132.5% increase overall)
    - Power: 2378 (77.9% increase overall)

    1* Horror
    - Ability: Attacks all with a 75% chance each to stun, slow, or drain 35% power.
    - Auras: +60% health and curse health resist for Red Lyrium. When hit, allies gain +5% power drain and damage resist. On death, allies gain +75% power and health and enemies lose 15% 2x damage chance. -35% stun resist.
    - Health: 6248 (86.5% increase overall)
    - Power: 1682 (61.0% increase overall)

    2* Red Lyrium Giant
    - Ability: Attacks a column and stuns. Attacks all allies for 5% damage.
    - Auras: +60% health for Red Lyrium. When hit, gains +50% power and allies gain +15% power and health. +50% stun and curse resist and +30% damage resist for Red Lyrium. Immune to stun.
    - Health: 23312 (40.0% increase overall)
    - Power: 5031 (38.5% increase overall)

    2* Red Lyrium Samson
    - Ability: Attacks a row with 20% Levy. 35% chance to attack all at 50% power.
    - Auras: +75% power and stun resist for Red Lyrium. Immune to stun. Gains +20% power when allies are hit. +20% damage resist for Red Lyrium, extra +5% for Templars and The Elder One. When hit, allies gain +10% stun resist. -60% curse resist for Inquisition.
    - Health: 13723 (109.2% increase overall)
    - Power: 3170 (0.0% increase overall)

    1* Red Templar Shadow
    - Ability: Attacks a single target twice. 50% chance to slow all. 25% chance to assassinate a single target.
    - Auras: +30% power and slow resist for Red Lyrium and Black Faction (stacking). Allies gain +75% power and health on ally death. On death, drains 35% power from enemies. On hit, allies gain +5% 2x damage chance. -50% slow resist for Inquisition.
    - Health: 7349 (39.3% increase overall)
    - Power: 1650 (0.0% increase overall)

    3* Dragon of the Elder One
    - Ability: Attacks all and heavily slows. 50% chance to attack again.
    - Auras: +65% health, power and +20% damage resist for Black Faction, extra 25% health, power, and 5% damage resist for The Elder One. +50% stun and power drain resist for Blighted and Red Lyrium. -35% all effect resists.
    - Health: 50550 (0.0% increase overall)
    - Power: 3420 (0.0% increase overall)

    1* Samson
    - Auras: +50% Power and +100% power drain resistance to Red Lyrium. Gains 20% power when allies are attacked. More likely to attack Mages.
    - Health: 10491 (84.0% increase overall)
    - Power: 2180 (0.0% increase overall)

    Red Templar Guard
    - Health: 8451 (88.2% increase overall)
    - Power: 1621 (0.0% increase overall)

    Red Templar Archer
    - Health: 4426 (49.5% increase overall)
    - Power: 1262 (11.0% increase overall)

    1* Red Lyrium Nug
    - Health: 10767 (86.6% increase overall)
    - Power: 760 (0.0% increase overall)

    Release_2524

  • #2
    Wow! Impressive.... RL Samson and Meredith could be tasty...
    Never play leapfrog with a unicorn.

    Comment


    • #3
      Could you confirm if any of the recent gears have been added to banished planes or raids please?

      Comment


      • #4
        Originally posted by Korn View Post
        Could you confirm if any of the recent gears have been added to banished planes or raids please?
        The gears released in the past 2 weeks have been added to the "all gear" quest table.

        Comment


        • #5
          Can I ask whether we'll see a minor revamp to Grey Warden Genevieve in relation to the group resists (re: RL Samson and Samson)?

          As an aside I think resistance immunities for group was always a suspect thing (although self immunities is fine) - so I think the change highlighted above and what was previously done to Josephine is great change.

          Also, will Red Lyrium Blackwall / Red Lyrium Iron Bull get a revamp in the future, or are they in line with current balance guidelines - just so I can plan on either keeping or turning that hero into fort food?
          Last edited by Coldbayne; 11-07-2018, 09:01 AM.
          Ally code 219 318 223

          Comment


          • #6
            Great!
            Hero analyst

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            • #7
              Awesome update, RL Meredith and Samson looks great now, I agree.

              Comment


              • #8
                Very good update, I love to see units, which attack allies or themselves to activate abilities. Devs, you did your best
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                Comment


                • #9
                  Originally posted by Lyeshal View Post
                  The gears released in the past 2 weeks have been added to the "all gear" quest table.
                  so we can find all the latest gears also in the portal key?

                  Comment


                  • #10
                    Originally posted by Coldbayne View Post
                    Can I ask whether we'll see a minor revamp to Grey Warden Genevieve in relation to the group resists (re: RL Samson and Samson)?
                    Unknown at this time.

                    Also, will Red Lyrium Blackwall / Red Lyrium Iron Bull get a revamp in the future, or are they in line with current balance guidelines - just so I can plan on either keeping or turning that hero into fort food?
                    They were pretty close to current guidelines, so they didn't get any changes. This also means they're unlikely to see any change in the near future.

                    Comment


                    • #11
                      Originally posted by Madara View Post

                      so we can find all the latest gears also in the portal key?
                      Yes. Any quest that allows for "all gear" uses the exact same gear table.

                      Raids are limited in the rarities offered, so the Ludicrous modes that are available in the portal are only Epic+ gear. If the recently released gear is Epic+, then they're there.

                      This is a standard thing for each content release, so we don't specifically mention it in the patch notes each time.

                      Comment


                      • #12
                        Another follow up - was it intended for Red Templar Shadow to lose stealth, or was that an accidental change?
                        Ally code 219 318 223

                        Comment


                        • #13
                          Not sure what happened, but the ladder in the current event got mucked up. We are fixing this right now and will be pushing out an update very shortly.

                          Comment


                          • #14
                            Guys, I got fire in my community: someone got Orange Keys from the ladder, someone not. Someone didn't get 5 banners for the keys
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                            Social network admin: https://www.vk.com/HoDACommunity
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                            • #15
                              Originally posted by Coldbayne View Post
                              Another follow up - was it intended for Red Templar Shadow to lose stealth, or was that an accidental change?
                              Intended. The stealth was originally there for the assassination. Since assassination now always acts as stealth, it was no longer required.

                              Comment

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