WAR TABLE: Development Plans - October 2018

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  • #31
    Originally posted by winchell View Post
    I understand that cap (-50% for PD resist) is made for future mechanic such "gain % PD resist" or just for easier calculations with other caps?
    But also yes, coming back from - 50 pd resist is harder than coming back from zero, the reason is what Lyeshal says, but the result promotes and affects the battle of resistances
    Last edited by DUMAT; 10-05-2018, 10:20 AM.
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    • #32
      He means that power drain resist will have a limit of -50 (so say if a team has no resistance and you have 2x xenon, instead of -70% powerdrain the max it can go is -50% powerdrain, but you can have over 100% power drain active as long as the enemy has the resistance neccissary

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      • #33
        What's the difference between 0% drain resistence and -50% drain resistence? In both cases you'll end up drained, and with the same amount of drain, right?
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        • #34
          Originally posted by Hellboy View Post
          What's the difference between 0% drain resistence and -50% drain resistence? In both cases you'll end up drained, and with the same amount of drain, right?
          Right, and Lyeshal already answered on same question from me:
          "It's to make it match the other caps."

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          • #35
            Originally posted by winchell View Post
            Right, and Lyeshal already answered on same question from me:
            "It's to make it match the other caps."
            But in the resist battle will be harder to build from - 50 than from zero
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            • #36
              Originally posted by DUMAT View Post

              But in the resist battle will be harder to build from - 50 than from zero
              Why? Its no matter because there is no such things like gain power drain resistance in battle. This -50% floor has only connection to resistance which could be gained in battle, like GWO gain stun resistane on hit.

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              • #37
                Originally posted by winchell View Post
                Why? Its no matter because there is no such things like gain power drain resistance in battle. This -50% floor has only connection to resistance which could be gained in battle, like GWO gain stun resistane on hit.
                As the trend goes, don't be surprised if other resist could be gained soon, sandy gives, dr, slow and stun, wryme subtracts pd resist, etc
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                • #38
                  Is it still planned for certain creatures to be assassination immune?

                  You initially gave an example of dragons (perhaps spirits to suggest another) - i've not seen any reference to this feature in ages...

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                  • #39
                    awesome everything!! but please, change the slow animation, it could be smaller than the current one! and allow us to see the other animations more clearly and fluently. thanks

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                    • #40
                      Originally posted by winchell View Post
                      Why? Its no matter because there is no such things like gain power drain resistance in battle.
                      Yet.

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                      • #41
                        Originally posted by Coldbayne View Post
                        Is it still planned for certain creatures to be assassination immune?

                        You initially gave an example of dragons (perhaps spirits to suggest another) - i've not seen any reference to this feature in ages...
                        It's still planned but it got shoved way down on the priority listing based on all the other needs/bugs we've had.

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                        • #42
                          Originally posted by Fafer15 View Post
                          awesome everything!! but please, change the slow animation, it could be smaller than the current one! and allow us to see the other animations more clearly and fluently. thanks
                          I'll have to ask art about it.

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                          • #43
                            Just as a reminder, folks... we'd very much prefer if the topic in this thread stayed directly pertaining to the items listed in the War Table itself. Any other suggestions/bugfixes/ideas need to go in the Feedback section of the forums. This really isn't the place to be requesting new features.

                            Seeing things like "this all looks great but what about XXX" detracts from the topic at hand. I can guarantee that whatever the request is, it's not going to be part of this client release. If it were, I would have already mentioned it in the post in some form.

                            Posting your ideas and requests in here is a pretty good way for them to get lost Put them in Feedback where they belong so they can be easily referenced later.

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                            • #44
                              Originally posted by Lyeshal View Post
                              The chance to stun is separate from the chance to resist
                              To the effect that they are calculated multiplicatively? Like 50% stun resist and 75% chance to stun would be 50% * 75% = 37.5% chance to be stunned? I always thought they were calculated additively.
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                              • #45
                                Originally posted by Skuggen View Post

                                To the effect that they are calculated multiplicatively? Like 50% stun resist and 75% chance to stun would be 50% * 75% = 37.5% chance to be stunned? I always thought they were calculated additively.
                                If you're trying to simplify it down to an overall stun chance, yes. We don't combine them in the code though. It's not a "calculation" per se. They are rolled separately.

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