Patch Notes - 7.2.18

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  • #31
    Originally posted by Lyeshal View Post
    That's kind of the point of the mechanic. Ability to have a massive power gain, but comes at a cost.

    yeah, i think a berserker should deal more damage and maybe have reduced damage resist in exchange. somehow, i don't think a spectacular suicide before the second attack is in keeping with lore
    755-897-588

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    • #32
      Originally posted by vitus View Post


      yeah, i think a berserker should deal more damage and maybe have reduced damage resist in exchange. somehow, i don't think a spectacular suicide before the second attack is in keeping with lore
      If you check out the Berserker specialty in the wiki, for the Origins version, you'll see a skill called "Final Blow". That's what this mechanic is based on. http://dragonage.wikia.com/wiki/Berserker_(Origins)

      Load him up with DR and Health gear to counteract the effect.

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      • #33
        I do not think that the problem is the mechanics but the hero's statistics since to be a hero who receives damage when attacking he has very little health, he would be expected to have 80 k minimum as a defender

        for example Sarath has the same mechanics but unlike ogren this causes a very small amount of damage or complete health and is therefore more useful in camboo ogren has very little health and the dwarves do not give many health bonds so there is no viable team to work

        only increase the statistics nothing more and also those of ogren infected q I think it is a better version than the normal

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        • #34
          Originally posted by Lyeshal View Post
          Patch Notes - 7.2.18
          2* Grey Warden Oghren
          - Promote to 2*
          - Remove Taunt
          - Ability: Attacks one enemy. 25% chance to attack again at 300% power, but also harms self. 30% chance for 50% heal.
          - Auras: +50% Power for Wardens and Dwarves. When attacked, gains +10% slow and stun resist, +20% power, and +20% health. On any death, gain +50% health and power. +15% damage resist for Dwarves and Warriors (stacking).
          - Health: 18122 (62.1% increase overall)
          - Power: 3207 (0.0% increase overall)
          The only issue with GWO after this update is that after he gains massive power, at the chance of harming himself, he kills himself literally, so he's more of a kamikaze
          Ally Code: 586-689-662

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          • #35
            Originally posted by Tkd Alex View Post

            The only issue with GWO after this update is that after he gains massive power, at the chance of harming himself, he kills himself literally, so he's more of a kamikaze
            Intentional.

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            • #36
              Originally posted by [Arcangel
              Celestial;n2278856]I do not think that the problem is the mechanics but the hero's statistics since to be a hero who receives damage when attacking he has very little health, he would be expected to have 80 k minimum as a defender

              for example Sarath has the same mechanics but unlike ogren this causes a very small amount of damage or complete health and is therefore more useful in camboo ogren has very little health and the dwarves do not give many health bonds so there is no viable team to work

              only increase the statistics nothing more and also those of ogren infected q I think it is a better version than the normal

              Stats are in line with our guidelines. I'm not sure where you're getting "80k minimum as a defender" from. He's not a Defender and his class range doesn't allow for 80k health under the guidelines. Meaning no one with similar rarity, stars, attack type, and auras would have 80k health.

              Oghren is already set up on the high side for his stat class. He also gains health when hit, and when anyone dies, and has a strong chance to give himself a good heal after his attack, AND has 30% damage resistance for himself. Lots of healing mechanics going on there for him.

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              • #37
                Originally posted by [Arcangel
                Celestial;n2278880]no es un defensor...
                English on the forums, please.

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                • #38
                  Originally posted by Lyeshal View Post


                  Stats are in line with our guidelines. I'm not sure where you're getting "80k minimum as a defender" from. He's not a Defender and his class range doesn't allow for 80k health under the guidelines. Meaning no one with similar rarity, stars, attack type, and auras would have 80k health.

                  Oghren is already set up on the high side for his stat class. He also gains health when hit, and when anyone dies, and has a strong chance to give himself a good heal after his attack, AND has 30% damage resistance for himself. Lots of healing mechanics going on there for him.
                  he is not a defender, but he hurts himself, the heroes who do not get hurt have 60k health for being slow heroes without counting the additional health vouchers they offer.

                  for the mechanics to work effectively since a defender must have more health allowing him to survive more rounds before dying to believe that the resistance team will survive when the dwarfs do not give many health links is fun

                  If the dwarves do not give health bonds, how do you expect their effect to be useful if they do not survive in the last round? spiritual champion has 55k and is immune to the effects, but apart from that, the hero elves give more health bonuses which makes it useful in its place how many dwarf heroes give 50/50 bonuses almost none

                  or upgrade dwarf heroes to give more bonuses or increase the health of ogren to at least resist the last round, but as the dwarves have already updated, I think the best way to make it useful would be to increase more life, nothing else

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                  • #39
                    Originally posted by [Arcangel
                    Celestial;n2278885]
                    or upgrade dwarf heroes to give more bonuses or increase the health of ogren to at least resist the last round, but as the dwarves have already updated, I think the best way to make it useful would be to increase more life, nothing else
                    As I said, his stats are in line with our guidelines, plus he has a significant ability to gain health and a strong natural damage resistance. If you want him to have more health, then apply gear that adds health, and partner him up with allies who will grant health. He's more than just a Dwarf, there's plenty of options to add to his health.

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                    • #40
                      Guys, it's not that hard. There's the recent Warden gear which gives Warden allies 15% dmg resist, Book of the Lady is 5% dmg resist, fade-touched somethingrock grants 3% dmg resist on hit. There are KAs with Griffon Plate everywhere. Dmg resist aplenty.
                      Ally Code: 342-164-588
                      Guild: Spirit Fingers

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                      • #41
                        Originally posted by Zanir View Post
                        Guys, it's not that hard. There's the recent Warden gear which gives Warden allies 15% dmg resist, Book of the Lady is 5% dmg resist, fade-touched somethingrock grants 3% dmg resist on hit. There are KAs with Griffon Plate everywhere. Dmg resist aplenty.

                        As a fun example, I partnered up GWO with Paragon Branka (who provides +35% Health to Oghren) and gave her a Warden Tower Shield for an extra 4% health boost to GWO, and Ritual Breaker for an extra 3% DR. Plus a couple other heroes with gear focused on boosting ally health/DR, and GWO was surviving pretty well.

                        On a squad of 5, that's a potential of 20 pieces of gear that can be used to boost up allies in various ways. So much potential.

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