WAR TABLE: Development Plans - July 2018

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  • #31
    Originally posted by Van-Helsing View Post

    The way I read it, Retaliate for the time being, would be considered an on-damage-dealt ability, not on-hit ability. Being on-damage-dealt means it will indeed not be affected by stealth, as in stealth will not bypass it. Only after the assassination fix, it will be changed back to on-hit ability. That's what I got from Lyeshal's post...

    As in, it will serve as a temporary fix/counter to assassination, before the team can roll out the actual fix after the time required, then Retaliate will be back to its original intended form.
    Nope.

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    • #32
      Originally posted by Coldbayne View Post
      So will retaliate be similar to the riposte idea proposed in 2nd post in this forum post linked here?
      Similar, yes. We couldn't make it specifically target the hero who attacked, though, without some super heavy engineering work. Plus it is calcuated based on the damage received, rather than hero's own power (as an out-of-turn attack). Thus "retaliate" rather than "riposte"

      More recently and directly inspired by:
      Originally posted by ahbab99 View Post
      Retaliation: Deals X (example = 20%) of it's current power to the attacker as stealth damage each time it is hit
      Last edited by Lyeshal; 07-02-2018, 09:31 AM.

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      • #33
        Originally posted by Lyeshal View Post


        No, assassination is being separated from power completely. Basically what will happen is that the game will check to see if it's an assassination, and if so, reduce the target health to 0, instantly killing it. No power/damage calculations involved. That means a hero can be power drained to nothingness, but the assassination will still work 100% of the time.
        Awesome. This is exactly how I would have envisioned assassination working.
        Ally Code: ​​463-835-996
        ​​Guild: ​​Top F2P
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        • #34
          Just witnessed retaliate on full display, KA s killed my dwarves but hit sandal strongly in the process, everyone died
          Hero analyst

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          • #35
            Sandal for the win...almost
             

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            • #36
              4x sandal beats 4x barts. Good stuff
              IGN: I'm The Wiz
              Guild: The Brute Squad (Leader)
              Ally Code: 329-337-366

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              • #37
                some QOL i want to suggest

                overflow system for stacking energy when lv up

                search option for rune/unit/gear so i dont have to scroll over hundred of rune to get the one i want at middle

                more specific race when sort unit ingame( like hoda codex ) demon , warrior , blight ....

                revamp description ingame some of them have same effect but difference wording ( when unit attacked , when hit , when being hit are the same )

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                • #38
                  Originally posted by Webbulus View Post
                  4x sandal beats 4x barts. Good stuff
                  Stealth bypasses retaliate so barts should still win

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                  • #39
                    Seems like Sandal is a kamikaze who nukes the enemy after his own fate is sealed.....
                    Last edited by Snake Master Supremo; 07-05-2018, 08:54 PM.
                    Never play leapfrog with a unicorn.

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                    • #40
                      i'd like to see more bligthed heroes, they have only one 3 star (no large) hero, and there are a loot of powerfull darkspanws in the games, like the genlock necromancer (return to ostagar), the Dragon Tamer hurlock (awakening), hurlock vanguard, etc..., or maybe revamp some of them.

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                      • #41
                        Please keep in mind that this is not the place to make new suggestions. All new suggestions should be put into the Feedback section of the forums, and please be sure what you're suggesting isn't something that's already reasonably easily found there.

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                        • #42
                          does the weekly quests included on increasing the drop rates?
                          or it is only for daily quests (after revamped)?

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                          • #43
                            Big like for runes selling implementation . I got a bunch of mythic runes ( around 300 ) and are allways expiring before to be used .

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                            • #44
                              Originally posted by Fake Drake View Post
                              does the weekly quests included on increasing the drop rates?
                              or it is only for daily quests (after revamped)?

                              The weekly quests were already done. This has been an ongoing project since ... March? of last year. Weeklies were done first, then we moved on to the keyed and daily events. Tuesday, Wednesday, and Thursday are the last events to be updated to the new rate structure. Once they're done, we can finally move onto other fun and exciting things for the quest events, like new modes, and changing up what heroes and gear drop, and maybe, just maybe, adding a new difficulty level for our super high level players to tackle...

                              just maybe...

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                              • #45
                                Okay, so minor update. We're pushing off Rune Selling and the Mythic Gallery in favor of some bigger, better, bolder features inspired by community requests. In the future, we'll make the Rune Selling as part of a larger overall improvement to the Rune interface, and the Mythic Gallery update as part of an overall improvement to the Gallery, in hopes of making it load more quickly and be generally more useful.

                                And no, I'm not giving any hints about these new features just yet

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