WAR TABLE: Development Plans - April 2018

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  • Lyeshal
    started a topic WAR TABLE: Development Plans - April 2018

    WAR TABLE: Development Plans - April 2018

    Hey all! We’re calling together a War Table meeting to share our current and upcoming development plans with the community. This is a long post, and we encourage you to read everything, and then read it again, before starting to make any responses.

    With our recent client release, several development items had to be put on hold as we brought the game up to snuff with several new legal regulations that came down the line in a pretty rapid-fire succession. Additionally, we saw the release of iOS 11, the iPhone X, and Android Oreo in that timeframe, each bringing new challenges to many developers. These all shifted priorities around to ensure compatibility as best as possible within the time we had, and we weren't quite able to get all of them done in time to prevent further delays of the stuff we actually wanted to provide you.

    Next Client Release

    We'll be releasing another client update very shortly (within the next few weeks, even) as a followup to the recent release. This will finish up the work required to make the game more visually compatible with the iPhone X, as well as finalize all the new legal requirements.

    iPhone X Compliance

    The game screens will be modified slightly for iPhone X users to account for the infamous "notch". Certain elements of the game will be shifted over slightly to the right to allow unobstructed interaction.

    Pack Odds

    In compliance with new regulations, we'll be adding in additional options within the game to view basic information about pack odds. This comes in the form of a new icon to be tapped on the applicable store items, which will display a window of information for those curious about the odds of acquiring a hero, gear, or rune of a specific rarity within each pack.

    Updated User Agreement (TOS) and Privacy and Cookie Policy

    After the release, be sure to access the Settings menu in-game and read up on the User Agreement (Terms of Service) and Privacy Policy, as these have been updated. These are accessible in-game by tapping on the cog wheel in the upper right corner, tapping on "Legal Info", and then viewing the desired item.


    Ongoing and Upcoming Development

    Enhanced Quest Drop Rates

    In the coming weeks, we'll be starting to roll out updates to the Daily Quest Events, to freshen up the drops and improve the events overall. We'll be doing the days one or two at a time as able, starting with a brand new event for Fridays, and updating Saturdays. Each event will present a new set of foes to face, with difficulty modes up to Ludicrous. Daily Events will have the ability to drop any gear within the game, although you may get gear of any rarity even at the highest difficulty setting. In addition, we're lowering the energy cost of the Daily Events to make them more widely available and to better reflect the quantity and quality of drops provided by these events. Drop rates will be improved as compared to current, but the Weekly Events will still be your best place to go for higher rarity drops.

    In the midst of the Daily updates, we'll be working on the Gauntlet: Civil War to bring that up to snuff. Our current plan is to get Friday, Saturday, Sunday, and Monday complete, then revamp the Civil War, and then finish up with Tuesday, Wednesday, and Thursday. Barring any unforeseen complications, we anticipate being able to have these all complete by the end of July.

    New Quests!

    We are continuing to create and add new Quest events, including new Raids and of course, the winning events from our Create-a-Quest contest. The first of the winner events is anticipated to be released in early June, with the other in early July.

    More Special Events

    Who doesn't love a sale? We'll be adding in more weeks of having reduced energy and stamina refill costs, increased potion capacities, double consume points, and discounted Premium packs. These are fun things that shouldn't be held hostage for a holiday.

    Game Mechanics Balancing

    We haven't forgotten about the mechanics changes that have previously been discussed throughout the forums. These items were unfortunately delayed due to the engineering time required for the regulations that we needed to comply with. This section is unchanged from our previous War Table, but included here as a reminder.

    Assassination

    We'll be taking a look into the way Assassination works, and correcting a few issues with it. In particular, we will be altering Assassination to always behave as Stealth damage, regardless of whether the assassin is stealthy. This will have two effects to improve the mechanic:
    • On-Hit effects will no longer trigger, meaning a retaliation nuke by a hero such as Uldred will no longer be a concern as a detriment to your squad
    • Damage Resistance will be correspondingly reduced by the Stealth bonus of 10%, which will assist in ensuring Assassination is successful regardless of the Damage Resistance of a target
    In addition, this change will allow us to fully identify when an attack is considered an assassination, which will allow us to create mechanics in the future for certain LC heroes (such as Dragons) to have an immunity to Assassination.

    Along with this, we will be altering the mechanic that provides allies power/health based on damage dealt to enemies to ignore Assassination damage, specifically. Regular Stealth damage will remain unaffected.

    Unbounded Power Gain

    To alleviate out-of-control power gaining that causes damage variables to overflow and is extremely hard to balance against, we are looking into methods to bring power gain back under control, while still maintaining a strong benefit to using power gainers. We are hopeful that this will assist in broadening the strategies that may be used, as well as allowing us to create stronger power gain abilities on heroes without having to worry about unintended side effects of mixed mechanics.

    Hero Stat Cards

    As we create and revamp more heroes with more abilities, we've found ourselves re-evaluating the space available on our Hero stat cards. Some adjustments will be made to make the top portion of the cards a little more compact, providing extra space for the ability and aura descriptions without having them run over as they currently do in several languages. There's a fair amount of wasted space, and we're looking to reclaim it.

    Player Stat Cards

    The "Level" icon in the top bar is the only item you can't tap on to activate something, and it's difficult to read the experience required to level on it. Our goal is to create a new window to be displayed when tapping this to provide you with a little information about your account, including a much more easily readable value of XP required to level, along with your account creation date, Ally Code, and Player ID all in one convenient location. There's a few other goodies that will show up in that window as well, for those of you who are very interested in your personal stats.

    Inventory Management Improvements

    Gear and Rune management has been a concern for a while now, and we are looking to improve these areas. In particular, we are planning to make it easier to sell Gear in bunches, and adding the ability to sell Runes to get the unwanted ones out of your inventory without feeling like a waste.

    Mythic Rarity

    The Gallery is not currently showing Mythic Rarity in any form, meaning it's currently impossible for players to discover which Banners and Mythic Wisps they have acquired, as well as which heroes they have yet to promote to Mythic, in order to complete the Gallery. This has proven to be a more difficult and complicated addition than initially foreseen, but we will find a solution to this.

    There’s several other items we have in design currently that we can’t share quite yet – they’re still a little way away from being in active development. Thank you for your commitment to the game! Battle on, Heroes!

    Click image for larger version

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  • Skuggen
    replied
    Jaddugar , OP has this:

    In the midst of the Daily updates, we'll be working on the Gauntlet: Civil War to bring that up to snuff. Our current plan is to get Friday, Saturday, Sunday, and Monday complete, then revamp the Civil War, and then finish up with Tuesday, Wednesday, and Thursday. Barring any unforeseen complications, we anticipate being able to have these all complete by the end of July.

    Leave a comment:


  • Jaddugar
    replied
    Will you be doing something with civil war and origins events?

    Leave a comment:


  • Artem Nesterenko
    replied
    Tanks lyeshal. Hoped it would happen. But doesn’t look like this(( I think everybody is tired of this barts and the key.

    Leave a comment:


  • Lyeshal
    replied
    Originally posted by Artem Nesterenko View Post
    Will the assasination fix come before next gw?
    We don't currently have a timeframe on when these mechanic fixes will be implemented.

    Leave a comment:


  • Artem Nesterenko
    replied
    Will the assasination fix come before next gw?

    Leave a comment:


  • Zanir
    replied
    Assassination will still one shot after the fix. The complaint about dupe Barts is that Meredith's Key effectively turns normal attacks into assassinations, which I don't think we need because it's already possible to powergain literally into the billions.

    And I can't be bothered to check who exactly said upthread that everyone will be affected by fixes at some point, but it was well said.

    Leave a comment:


  • Lyeshal
    replied
    Originally posted by Snake Master Supremo View Post
    The stealthy Seras was another example where the stealth mechanism had to be altered, and even that was not enough so the boosts from commons/uncommons was nerfed too.
    Sera is a pretty excellent example of how we've tried to do everything possible to not directly nerf a hero - altered mechanics for balance, released a few things intended to be counters, etc, but ultimately had to make the hard decision to directly alter her. Which we did compensate for. Sometimes a hero going OP like that brings to light a mechanic that is out of whack (particularly when multiple mechanics are working together) and, most of the time, fixing that imbalance takes care of it. We are still committed to not directly nerfing a hero whenever possible. We'd much rather see mechanics get fixed to be balanced better in light of interactions with other mechanics, because that makes life much easier for releasing future heroes and knowing they will remain within balance while still being attractive.

    And in the meantime, while we are working on fixing those mechanics, the players get to take advantage of these things and profit off them.

    Leave a comment:


  • Lyeshal
    replied
    Originally posted by Jin Li View Post
    I don't think we need to nerf anything, it's not fair for guys who and owns those gears/heroes. why not develop a counter after a while?
    Because sometimes a mechanic is so broken that the only way to develop a "counter" is to release something even MORE broken and out of balanced, and the better option is to actually fix the mechanic to make it balanced.

    Leave a comment:


  • Kidnova
    replied
    Originally posted by Jin Li View Post

    LoL, I already guessed someone will say this. People spent lots of gems to pull 4X barts based on current " assassination mechanic". Think about it: if no powner gain for assassination, why did us pull 4X of barts that cost so much??

    I don't think we need to nerf anything, it's not fair for guys who and owns those gears/heroes. why not develop a counter after a while?

    Of course, I can understand some people would like to request a nerf because they don't have those stuff. I just expressed my opinion.


    Because Barts are just the most egregious example of abusing the assassination/key mechanic. It works with any hero who assassinates. As you noted, the other option to fix the problem would be to introduce a counter to assassination, which would likely render the skill completely useless. By fixing the mechanic CG can ensure that assassination still delivers its intended effect, insta-kill, without the unintended side effective of super powering the rest of the squad.

    Leave a comment:


  • Snake Master Supremo
    replied
    This is not the first time that people have spent a fortune in gems and effort to get a promising meta toon only for it to turn out to be way too OP!
    Fen Harels reign of terror was one example. The stealthy Seras was another example where the stealth mechanism had to be altered, and even that was not enough so the boosts from commons/uncommons was nerfed too. Necro Dorians revamp being quickly backtracked was another example. Ritts had a short period where they ruled the roost too before their power gain I think was nerfed. There are numerous other examples I could rattle off. But all these we were told were ‘necessary’ adjustments so that the game would not be dominated by one toon and a semblance of
    balance was restored.

    We have all suffered the unwanted consequences of these necessary adjustments at one time or another and have been upset by the carpet suddenly being pulled from under our meta toons. Cest la vie!

    Leave a comment:


  • Jin Li
    replied
    Originally posted by Kidnova View Post
    Plus, Barts aren't being nerfed, the assassination mechanic is being fixed. Barts will still be plenty strong without utilizing the Meredith's Key exploit.
    LoL, I already guessed someone will say this. People spent lots of gems to pull 4X barts based on current " assassination mechanic". Think about it: if no powner gain for assassination, why did us pull 4X of barts that cost so much??

    I don't think we need to nerf anything, it's not fair for guys who and owns those gears/heroes. why not develop a counter after a while?

    Of course, I can understand some people would like to request a nerf because they don't have those stuff. I just expressed my opinion.



    Leave a comment:


  • Kidnova
    replied
    Originally posted by Combofied View Post

    just because you spent 4000gems on them doesn't mean they arent blatantly broken/absurdely op. Also, how is CG supposed to tell you barts will be nerfed in the first place? its not like they can see the future lol
    Plus, Barts aren't being nerfed, the assassination mechanic is being fixed. Barts will still be plenty strong without utilizing the Meredith's Key exploit.
    Last edited by Kidnova; 04-23-2018, 12:22 AM.

    Leave a comment:


  • Combofied
    replied
    Originally posted by Jin Li View Post


    I don't think so. I spent 4000gem on Barts *4. It makes no sense to nerf it. CG should tell us barts will be nerfed in the first place.
    just because you spent 4000gems on them doesn't mean they arent blatantly broken/absurdely op. Also, how is CG supposed to tell you barts will be nerfed in the first place? its not like they can see the future lol

    Leave a comment:


  • Jin Li
    replied
    Originally posted by Snake Master Supremo View Post

    Yes I agree. Barts are currently so OP that they have become the new Fen Harel. Those that don’t have multiple Barts have no hope whatsoever of competing on a level field. For the sake of restoring balance to the game the sheer uncounterable dominance of Barts should be addressed asap I think.

    I don't think so. I spent 4000gem on Barts *4. It makes no sense to nerf it. CG should tell us barts will be nerfed in the first place.

    Leave a comment:

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