WAR TABLE: Current and Upcoming Development Plans - May 2017

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  • #31
    taking a moment out of my fun farming and playing HODA to respond.
    Thanks for continually improving the game~!

    I look forward to it and thanks to the CG team for sharing this wonderful news~!

    (and just yesterday my tablet was prompting me to update to Nougat... so i'm glad to be further informed about it)
    ... and then there's MARYDEN (the forgotten ONE).


    • #32
      Lots of good stuff coming up, but best of all is the Consume revamp. It can't come soon enough


      • #33
        So much to like in this!


        • #34
          It all looks pretty exciting and hell, there are some updates and features I wished for since I joined, like the pack counters - I think that I managed to miscalculate my guarantees with CP three times already, because I didn't even know that you can ask customer help about it xD Also, game purchase confirmation sounds grat too! My phone tends to get laggy quickly and I'm always afraid that I'll tap the wrong thing and end up with a pack I never wanted. Also, good thing about the consume menu updates! So I'm all excited for the technical upgrades, they sound really useful and it's amazing to see how the game improves with time! : D

          While new PvP modes sound pretty interesting and fun, and I'll be happy to see something new, I have to admit I'm quite sceptic about the proving grounds. It's a tough mode that requires constant monitoring of one's position, and at the same time uses the stamina points, which basically forces a F2P player to miss the weekly PvP events. To me it feels like elite-only mode, where unless you have a huge pile of gems for refills and one of the meta teams like 3 x Sera equipped with lurker scales, you have no chance to win a fig. And then what's the point of spending ANY time and stamina points there at all?


          • #35
            Originally posted by Grey Warden View Post

            Thanks for your answers Lyeshal.
            I thought with the quickest heroes consumption inventory would be bigger.
            We base roster increases on available heroes, not really anything to do with consume.


            • #36
              Thanks, much appreciated.


              • #37
                Originally posted by Morforwyn View Post
                It all looks pretty exciting and hell, there are some updates and features I wished for since I joined, like the pack counters - I think that I managed to miscalculate my guarantees with CP three times already, because I didn't even know that you can ask customer help about it xD
                Yeah I think they are sick of me,lol!Lyeshal I'm sure Leesa from customer service will be thrilled you let this out of the bag?!


                • #38
                  wow now im excited for the next war table! one question about consume points though. does that really only affect t1 heroes? or do we not need to make t2s and t3s anymore either


                  • #39
                    Originally posted by Dildoith View Post
                    Yeah I think they are sick of me,lol!Lyeshal I'm sure Leesa from customer service will be thrilled you let this out of the bag?!
                    Her relief knows no bounds


                    • #40
                      Originally posted by Uhm what View Post
                      wow now im excited for the next war table! one question about consume points though. does that really only affect t1 heroes? or do we not need to make t2s and t3s anymore either
                      You won't need to tier them up anymore.

                      For example, if the T1 base consume points is 1000, then T2 is 2000, T3 is 3000, and T4 is 4000 - all regardless of what tier you are consuming into. So you will get an equal amount of consume points whether you consume four T1s or one T4.

                      In current terms, the amount of consume points you would get by consuming a T4 into a T4 (which thus grants the 40% matching tier bonus) is what we are basing the new T1 value at, just divided by 4. Because of this, while you will ultimately receive the same Consume Point value when consuming into a T4, you're going to be getting a HIGHER consume point value for consuming into a T1, T2, or T3 than you do currently, even with optimal tier matching.

                      So things will get to T4 much more quickly, but then take the same amount of food once it's at T4.

                      I know, this is a total mindset shift in how to consume. Forget everything you know about consuming currently


                      • #41
                        sweet! so we wont need to hit a button to make x t2 and y t3! very much looking forward to this! you rock hoda team!


                        • #42
                          Great work Lyeshal and team!


                          • #43
                            Dear Lyeshal, i have a few question:
                            1. An increasing of capacity would be nice.
                            2. What could you do to help us in order to reduce the scrolling? For example: a function to help us to mark Heroes into the Favorite tab, so we can select the heroes we want to tier up or modify..
                            3. Allow us to buy 100 packs at one time could also be a good function



                            • #44
                              Would like to add that legendary large creatures should be tiered like a legendary hero.......large creatures are very slow to tier to level 4

                              And bigger xp for level of heroes too would be nice So toons will be battle ready with max level and T4


                              • #45
                                Originally posted by xanxus_leonhart View Post
                                Would like to add that legendary large creatures should be tiered like a legendary hero.......large creatures are very slow to tier to level 4

                                And bigger xp for level of heroes too would be nice So toons will be battle ready with max level and T4
                                I guess dual faction wisps were supposed to address this in a way.. by providing a larger consume bonus.. but tiering them wasn't as some of us expected..
                                Maybe they can rework that later on after the client update and what not... and then provide something more for tiering up LCs...
                                It's worth considering i think.


                                The other thing we really need to know is.. how big is this WAR TABLE?.. and what is it made of?...
                                ... and then there's MARYDEN (the forgotten ONE).



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